Page 1 of 2
Dual Wielding.....
Posted: Sun Oct 09, 2005 10:39 pm
by NeoNight
Anyone try that dual wielding mod yet? I am about to get chaos ut2k4 back after loosing damn near everything I had due to some stupid option in firefox (that doesn't warn you its going to delete everything in whatever folder you use for your profile, if you were to delete the profile). In any case the mutator is very nice so far I've used it with one custom weapon pack and it works so am wondering if it'll work with chaos ut2. (hmm shield gun alt-fire and sword anyone?)
http://www.ataricommunity.com/forums/sh ... did=493762
there is also and alternate hud mutator that goes along with it so that you can see what fire modes you swap out/mix match ect.....
http://ut2007world.com/forum/showthread.php?t=371
for dual weilding hud (just noticed it) it displays both weapons ammo account at all times from the looks of it.
Posted: Mon Oct 10, 2005 12:08 pm
by TKATK
seeing as its based of UT2004RPG's magic weps code,there will be a few bugs(melee not working,possibly CPP/AR getting stuck on weaponswitch)
gotta try this out

Posted: Tue Oct 11, 2005 3:37 am
by NeoNight
here some pics according to the read me site for the mut it supports chaos ut and the author might be adding even more compatibility in the future for chaos ut and the mut.
Need a scope with that ERDW? and a sinper rilfe too?
http://img445.imageshack.us/my.php?imag ... umb7xc.jpg
double the damage!
http://img438.imageshack.us/my.php?imag ... umb9bd.jpg
got the fire got the arrows...
http://img438.imageshack.us/my.php?imag ... umb7de.jpg
fire and shield baby!
http://img438.imageshack.us/my.php?imag ... umb3ma.jpg
fire and ice together agaaaaain!
http://img443.imageshack.us/my.php?imag ... umb2ia.jpg
double the death double the fun! you get double the flavor with proxiement bombs!
http://img442.imageshack.us/my.php?imag ... umb9na.jpg
badass!
http://img442.imageshack.us/my.php?imag ... umb8ql.jpg
Posted: Tue Oct 11, 2005 12:21 pm
by jb
hehehe neto
Posted: Tue Oct 11, 2005 12:50 pm
by genman
Just imagine what you can accomplish with 2 ERDW....

Posted: Tue Oct 11, 2005 1:31 pm
by Tim
What I could do with 2 claws
Or 2 cutters
Or 2 mugs

(laggy!!!)
Or 2 CHAOS RLs
Or mabye 2 ERDWs?
2 VORTEXES???
AT LAST I CAN GET EVIL*!!!!
REAL evil. Well, I was real evil before... Now I can express myself

Posted: Tue Oct 11, 2005 3:33 pm
by jb
genman1{HHR} wrote:Just imagine what you can accomplish with 2 ERDW....

LOL well you woud not get many shots that way...but the ones you do...deadly

Posted: Tue Oct 11, 2005 4:28 pm
by NeoNight
jb wrote:genman1{HHR} wrote:Just imagine what you can accomplish with 2 ERDW....

LOL well you woud not get many shots that way...but the ones you do...deadly

if am not mistaken the ammo count is actually handled differently so if you pick up an ERDW with 8 ammo then pick up another you should have 16 (eight each gun). Your able to switch to each arm so that you can swap fire mode, swap to another weapon or just check ammo for the weapon. OH and GREAT job on the last release! I couldn't really appreciate the hard work you guys put into the mod till I upgraded my computer. (I just need to upgrade my video card to really see the good stuff)
Posted: Tue Oct 11, 2005 6:26 pm
by jb
NeoNight wrote:if am not mistaken the ammo count is actually handled differently so if you pick up an ERDW with 8 ammo then pick up another you should have 16 (eight each gun).
\
Could be...but I hard coded the limit of the ERDW ammo to be no more than 12 so you should not be able to go above that...should mind U

Posted: Tue Oct 11, 2005 7:08 pm
by genman
jb wrote:NeoNight wrote:if am not mistaken the ammo count is actually handled differently so if you pick up an ERDW with 8 ammo then pick up another you should have 16 (eight each gun).
\
Could be...but I hard coded the limit of the ERDW ammo to be no more than 12 so you should not be able to go above that...should mind U

This is something that need to be fixed 12 is such a lonely numbers it could use 8 more friends

Posted: Tue Oct 11, 2005 7:19 pm
by jb
genman1{HHR} wrote:This is something that need to be fixed 12 is such a lonely numbers it could use 8 more friends

Actually I was thinking of adding this check:
If (Playername == "genman1{HHR}")
erdwammo -= 4;

Posted: Tue Oct 11, 2005 7:36 pm
by LoQtUS
i think you should lower that number to 2. cause he rails me with that thing all the time!!!!
Posted: Tue Oct 11, 2005 7:37 pm
by jb
LoQtUS wrote:i think you should lower that number to 2. cause he rails me with that thing all the time!!!!
Yea figured gotta give him something to look forward too
jk btw.
Posted: Tue Oct 11, 2005 7:44 pm
by NeoNight
opps yeah looks like your right JB the max is still 12 no matter how many you hold lol.
Posted: Tue Oct 11, 2005 9:11 pm
by jb