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"King of the Hill" -> Mutator

Posted: Sat Nov 05, 2005 7:03 pm
by «t$»«JellyFish»
At first: I´m german and my english is not very good, but i hope that you understand it^^

I was searching for a Mutator that built-in "King of the Hill", but all I found were crap. Then i downloaded "ChaosUT" and i saw your KOTH-Version, but the hole Mod is too big for a Game-Server.
Now i my question:
Is it possible to put "King of the Hill" in a Mutator??

Posted: Sun Nov 06, 2005 6:33 am
by Tim
I don't think so... Cause KOTH uses a volume to mark the hill, which any other maps don't have. Perhaps you could od it with DOM maps wiht 2 hills

Posted: Sun Nov 06, 2005 12:11 pm
by «t$»«JellyFish»
I know that I have to build a new map for it. I few weeks ago I downloaded a mutator which used a StaticMesh for the hill and there was a .ini-File in the "System" Folder and there were the coordinates/scale from the mesh for every retail-map, but it doesn´t work, the hill doesn´t give someone points wenn he is in.

-> bad english^^

Posted: Sun Nov 06, 2005 4:35 pm
by jb
Jelly,

its possible to make KoTH into a mut but its not advisible. The reason is that mutators are suppose to change everything but the gameplay. KoTH is its own gametype and is best fitted for that. Also we had to tweak the bot's AI a bit so they understood what the "hill" was/is.

So what are you trying to do with KoTH that you can not do with it now? Maybe we can help you that way...

Posted: Sun Nov 06, 2005 6:51 pm
by «t$»«JellyFish»
ok, I think I think i expressed it wrong, I mean the gametype and not only a mutator (sry^^")