Page 1 of 1
New map! Duel-Control
Posted: Mon Nov 07, 2005 2:01 pm
by Tim
Duel-Control.txt
Duel-Control
----------------------------------------
MOD: ChaosUT2
Gametype: Duel
Version: 0.9PF
AI: Yes
New Textures: No*
New Static Meshes: No**
New Music: No
Hidden Places: No
* Ignoring ConstantColor used in skybox and the map preview images.
** Ignoring collision meshes.
----------------------------------------
DESCRIPTION:
Fight in ion reactor control room R1.
Make sure you don't fall down unless you want to become the fuel.
Don't mess with the reactor controls.
Have a nice day!
----------------------------------------
INSTALLATION:
Extract the map into UT2004 folder while preserving folder structure.
----------------------------------------
In some maps you may see a "PF" written next to the version...
What is PF? Stands for Pre-Final. You do the maths.
----------------------------------------
-Tim 'DarkMan' Čas
www.darkuranium.ath.cx

(Click to enlarge)
DOWNLOAD:
http://www.darkuranium.ath.cx/download.php?view.20
Posted: Mon Nov 07, 2005 2:15 pm
by lord_kungai
*DROOL!!!*
I'm loving it!
Posted: Mon Nov 07, 2005 9:32 pm
by Tim
Speaking of maps... Please rate the maps on DU.ath.cx...
Posted: Mon Nov 07, 2005 9:45 pm
by L'architecte
Ah a new map...dl
edit : uh ? "You do not have the correct permissions to download this file."
edit 2 : hey am alone on mapraider, all the chaosUT maps on this site are mine lol
how about sending yours to mapraider ?
edit 3 : ok I registered, I will download it later
Posted: Tue Nov 08, 2005 4:08 am
by LoQtUS
Looking Goood

Nice work!
Posted: Tue Nov 08, 2005 1:35 pm
by L'architecte
I finally got it and played, gj I like this map, original and fun to play, especially when you fall down (I laughed a lot when I pushed Ravage with my hammer and died cause of the ion cannon)
*-*-*
but there are 2 negative points (to my mind) :
1° the texture of the floor in the centre is a bit too streched, isnt it
2° Oh noooo where is the music ?!
I use to play with full sound and music but if there is no music, I may get bored even if the gameplay and the architecture are well made !
*-*-*
(chez moi on appelle ça jouer avec la zikmu à donf

private joke)
Posted: Tue Nov 08, 2005 2:17 pm
by Tim
Hmm...
1) Any other tex to put in??
2) Man, I always forget about that... And I'm kinda bad in picking music. I'll try to find something.
That's exacly the reason it aint final...
EDIT: UPDATE! This time with music
http://www.darkuranium.ath.cx/download.php?view.21
Posted: Tue Nov 08, 2005 5:06 pm
by L'architecte
Ah thats better now !
Just another thing, you put an AmbiantSound but its volume is too low, why not boosting it a little (ie sound volume on 255, or full volume, or simply duplicate the ambiant sound) ?
Posted: Tue Nov 08, 2005 7:36 pm
by Hammerman

Here's a few things to consider.
1- Raising the antenna to a platform above the stair landing so people can fight on or travel over the stairs better.
2- Add a trigger at the control panel for triggering Ion cannons pointing upwards so players can kill anyone grappling around above the main platform.
3- Add solid supports below the main platform to add some mass to the structure.
4- Add trim to the edges of all the walkways for a more finished look. Yellow/black 'Danger' stripes maybe.....Safety is important even in a killing arena. X_FutureTech1.utx has that texture if you decide to try it.
5- If you want to really spice up the looks, you could have windows looking out into control rooms or outer space or even underground caverns..... anything to make it look like your in something substantial.

You're getting better.... keep at it bro.
---Hamm---
Posted: Tue Nov 08, 2005 7:57 pm
by L'architecte
I found your map at mapraider

Posted: Tue Nov 08, 2005 9:48 pm
by Tim
Hammerman wrote:
Here's a few things to consider.
1- Raising the antenna to a platform above the stair landing so people can fight on or travel over the stairs better.
2- Add a trigger at the control panel for triggering Ion cannons pointing upwards so players can kill anyone grappling around above the main platform.
3- Add solid supports below the main platform to add some mass to the structure.
4- Add trim to the edges of all the walkways for a more finished look. Yellow/black 'Danger' stripes maybe.....Safety is important even in a killing arena. X_FutureTech1.utx has that texture if you decide to try it.
5- If you want to really spice up the looks, you could have windows looking out into control rooms or outer space or even underground caverns..... anything to make it look like your in something substantial.

You're getting better.... keep at it bro.
---Hamm---
1)It isn't really meant for fightning...
2)Ya, I was thinking about it... I had something else than Ion Cannons in mind though
3)I want it futuristic, that's why there aint no solid supports... Makes for like "WTF-material-is-this-it-can-hold-up-on-its-own" look. Something like... The room in X-Men?
4)Thought of it... But dunno if I'll put it on. I like danger

About the tex... I know. It's my favorite texture package
5)No. I want this thing to look like it needs very controlled conditions. Windows aint good for controlled conditions. Just like in X-Men!
I found your map at mapraider
Ya, uploaded it... It's active already?
EDIT: Hamm? Man, it'd be funny if you'd make a typo and forgot a M...
Posted: Mon Nov 28, 2005 1:30 am
by Romulus777
Tim wrote:EDIT: Hamm? Man, it'd be funny if you'd make a typo and forgot a M...
agreed
Posted: Sat Dec 10, 2005 4:04 pm
by Tim