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CUT crashed when I got killed

Posted: Thu Dec 22, 2005 9:55 pm
by Trel
I was playing a botmatch (melee mode) in DeadAir map, I had katana on heavy stance, and bot had war hammer. He killed me but as he did, program closed and gave this error

Code: Select all

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1731 MHz with 510MB RAM
Video: NVIDIA GeForce Go 6200  (7086)

ChaosDuelDeathMessage None (Function XGame.xDeathMessage.GetString:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::execClassContext <- (ChaosDuelHUD Duel-DeadAir.ChaosDuelHUD @ Function XInterface.HudBase.LocalizedMessage : 00E8) <- UObject::execClassContext <- (ChaosDuelPlayerController Duel-DeadAir.ChaosDuelPlayerController @ Function Engine.PlayerController.ReceiveLocalizedMessage : 004C) <- UObject::ProcessEvent <- (MeleeWarHammerAttachment Duel-DeadAir.MeleeWarHammerAttachment, Function ChaosUT.MeleeWarHammerAttachment.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Dead Air Tomb <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Well....

Posted: Thu Dec 22, 2005 10:26 pm
by Finn_bryant
Since no one else is here.....

The bug is because of the new patch 3369 conflicting with CUT2 and is probably going to be fixed by one of the team at some point in the furture but untill then, your either going to have to not play duel (which would be bad) or install the patch before which is 3355.

just find it and run it, it will wipe out patch 3369.

PS you can run the game with 3355 on the internet and without any major differences so probably it will work fine.

just keep watch the site and they will have a fix sometime soon (hopefully :wink: ).

Me too

Posted: Mon Mar 20, 2006 3:53 pm
by Silverlobo
This is the error I get when I get killed in - Duel - Arch Enemy - Katana - light stance - bot any weapon

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1145 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5200 (7184)

utvMutator Duel-ArchEnemy.utvMutator (Function Engine.Mutator.CheckReplacement:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::ProcessEvent <- (ChaosDuelMeleeDeathCam Duel-ArchEnemy.ChaosDuelMeleeDeathCam, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ChaosDuelMeleeDeathCam) <- UObject::ProcessEvent <- (MeleeSwordAttachment Duel-ArchEnemy.MeleeSwordAttachment, Function ChaosUT.MeleeSwordAttachment.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Duel-Arch Enemy <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Posted: Mon Mar 20, 2006 5:03 pm
by jb
Sorry for your trouble Silverlobo, but are you running any other muts as that sounds like its an issue with another mut and ours? Can we see your complete Chaosut2.log file (found in ut2004\chaosut2\system). Thanks and sorry for the trouble!

Posted: Mon Mar 20, 2006 5:36 pm
by jeditobe1
That looks like either a bug or a conflict with the UTV (unreal TV? mutator).

I cant remember how it loops through the check replacements type calls, but looks like the linked list is getting messed up at a guess.

Posted: Mon Mar 20, 2006 8:40 pm
by jb
Jedi, thats what I was thinking as well...wanted to see his log file to see what other options were loaded when its launched...