CUT crashed when I got killed
Posted: Thu Dec 22, 2005 9:55 pm
I was playing a botmatch (melee mode) in DeadAir map, I had katana on heavy stance, and bot had war hammer. He killed me but as he did, program closed and gave this error
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UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1731 MHz with 510MB RAM
Video: NVIDIA GeForce Go 6200 (7086)
ChaosDuelDeathMessage None (Function XGame.xDeathMessage.GetString:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject::execClassContext <- (ChaosDuelHUD Duel-DeadAir.ChaosDuelHUD @ Function XInterface.HudBase.LocalizedMessage : 00E8) <- UObject::execClassContext <- (ChaosDuelPlayerController Duel-DeadAir.ChaosDuelPlayerController @ Function Engine.PlayerController.ReceiveLocalizedMessage : 004C) <- UObject::ProcessEvent <- (MeleeWarHammerAttachment Duel-DeadAir.MeleeWarHammerAttachment, Function ChaosUT.MeleeWarHammerAttachment.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Dead Air Tomb <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free