[resolved] GPF - ChaosGUI_UT2K4GUIController
Posted: Wed May 03, 2006 1:10 pm
Exactly the same error here too, and If i run it from the community menu, i get this:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2803 MHz with 511MB RAM
Video: RADEON 9800 PRO (Omega 3.8.221) (6599)
General protection fault!
History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Package PortraitS) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (PortraitS 2972724) <- IndexToObject <- ULinkerLoad::CreateExport <- (Effigyportrait 2972724) <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Material EffigyTextures.PortraitS.EffigyPortrait NULL) <- CacheParseLine::Players <- UxUtil::CacheLoad <- UxUtil::CacheGet <- UxUtil::execGetPlayerRecord <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject::execClassContext <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject::ProcessEvent <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController, Function XInterface.GUIController.InitializeController) <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
Yes I have UT fully updated, and no i've never had trouble loading a mod before, not even CUT3.6.
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2803 MHz with 511MB RAM
Video: RADEON 9800 PRO (Omega 3.8.221) (6599)
General protection fault!
History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Package PortraitS) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (PortraitS 2972724) <- IndexToObject <- ULinkerLoad::CreateExport <- (Effigyportrait 2972724) <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Material EffigyTextures.PortraitS.EffigyPortrait NULL) <- CacheParseLine::Players <- UxUtil::CacheLoad <- UxUtil::CacheGet <- UxUtil::execGetPlayerRecord <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject::execClassContext <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject::ProcessEvent <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController, Function XInterface.GUIController.InitializeController) <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
Yes I have UT fully updated, and no i've never had trouble loading a mod before, not even CUT3.6.