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Posted: Sat Jun 10, 2006 7:02 pm
by coopdvi1
I play the excellent Chaos a lot: I use it to train people in war strategy, stealth tactics, and in general, thinking without panicking. I use a gametype that I found on the web called Vehicle Deathmatch: players play deathmatch with vehicles on the Onslaught maps, which works extremely well if the maps are not that large (e.g., Crossfire, Deathdome, etc.). I lack a few things, though, and I was wondering if anyone could help.

1. I was wondering if you guys know of a mutator that maintains a goal frag score while limiting the number of deaths--sort of like the Last Man Standing game type, but as a mutator so I can use it in Vehicle Deathmatch. It provokes tactical analysis when you have a limited number of lives.

2. I was wondering if you guys know of a mutator that grants a minimap/radar in deathmatch, sort of like the one in Onslaught where players can see the map but not other players, or one that allows players to see enemies, teammates, vehicles, etc. but is customizable so i can eliminate these properties.

3. Anyone know a few good Onslaught maps that are not stupid (i.e., runnin' around with your finger taped to the right click), but not too large either?

Any help will be greatly appreciated. Thanks.

SJC

Posted: Sun Jun 11, 2006 3:51 pm
by jeditobe1
Greetings:

In response to #1 - i beleive there is a built in function for this in the gametype setup called "max lives." Unfortunately its not part of the interface anymore, so it might not work correctly. However, it is in the UT2004.ini file (or ChaosUT2.ini in the mod folder, depending on how you play chaos). Under each gametype heading ( [XGame.xDeathMatch] is regular deathmatch for instance) there is a MaxLives=0. Change this to be non-zero and lives are no longer infinite.

In response to #2 - This will most likely not happen simply due to the fact that ONS has maps because they are pre-generated by the author of the map (at least im pretty sure they are). Other gametypes do not have these pre-generated maps. Now, it WOULD be possible to write a mutator that displayed a minimap of sorts i would think (take your position and size of map, do some calculations) but the background to cast it on might be hard to generate on the fly.

Posted: Mon Jun 12, 2006 3:26 pm
by lord_kungai
In response to #2 - Radar 2004 Mut does is a decent map mut...

Posted: Mon Jun 12, 2006 7:42 pm
by coopdvi1
#2 I don't know jack about coding, so correct me if I'm wrong. Given that the minimap is written as part of the Onslaught map, and given that we play deathmatch on the Onslaught map, there must be some function in the code of the .u/.ucl gametype files of vehicle deathmatch that disables the minimap on the map making it fit for deathmatch. Anyone know if there is such a variable and, if so, which ones/how to change it?

The minimap is better; the radar gives too much information.

Thanks.

SJC

Posted: Mon Jun 12, 2006 11:39 pm
by jb
I am sure there are radar muts out there as I have seen some for UT2k3 so would assume they would either work or have been ported over to UT2k4... The maybe what your looking for?

Posted: Tue Jun 13, 2006 3:40 pm
by Romulus777
jb wrote:I am sure there are radar muts out there as I have seen some for UT2k3 so would assume they would either work or have been ported over to UT2k4... The maybe what your looking for?
they have proted it over look on UT200X HQ

Posted: Tue Jun 13, 2006 3:41 pm
by coopdvi1
I've tried Radar2004, but it didn't work out: the mutator showed the position of enemies, the vehicles they were in, etc., which eliminated the strategy of finding someone without them finding you. So, I misspoke: I'm not looking for a radar mutator.

I guess what I'm really looking for is a minimap that shows your position in the Onslaught map--just like the one used in Onslaught. That would be perfect! Problem is, the Onslaught minimap is deactivated in Vehicle deathmatch. Anyway to reactivate it? Is there a mutator that reproduces it?

SJC

Posted: Tue Jun 13, 2006 6:49 pm
by jeditobe1
Dont think it would too hard to whip up a quick mutator to do that considering it could be ripped directly from the ONS code as long as your are playing on ONS maps. Just need someone to do it.

Posted: Tue Jun 20, 2006 11:17 pm
by coopdvi1
Anyone willing?

SJC

Posted: Fri Jun 23, 2006 12:42 pm
by R.Flagg
Your best bet is probably here:

http://www.ataricommunity.com/forums/fo ... .php?f=316

I have seen ideas posted by one person get taken up by another. That would be the minority, but it does happen.

Posted: Sat Jun 24, 2006 5:16 pm
by jb
Sorry I have no time for my personal life to work on chaos so I have even less time to help. Follow flag's idea and see if one of those folks over there can help. Its not that I would not mind helping, just I have no time right now :(