Melee weapon set for DruidsRPG
Posted: Wed Sep 06, 2006 5:27 am
Greetings, I'm the creator of DruidsRPG, which is an set of additions for UT2004RPG.
One of the things unique to my system is a class based architecture, where before you can purchase most skills you must pick a class... for example, "Medic" or "Weapons Master"
I'm interested in putting together a Melee class that would incorporate your melee weapons. How would you feel about a cooperative effort that would allow us to include a subset of your weapons in a separate package that DruidsRPG depends on (if that class is included)?
Also, are the important parts for the melee weapons in separate packages, meshes, etc... from the other classes in chaos UT or are they all lumped together?
The reason I ask is that I'd like to avoid forcing my players to pull down an additional 190mb to play. It's hard on the bandwidth, and hard on the players.
Thoughts?
TheDruidXpawX
One of the things unique to my system is a class based architecture, where before you can purchase most skills you must pick a class... for example, "Medic" or "Weapons Master"
I'm interested in putting together a Melee class that would incorporate your melee weapons. How would you feel about a cooperative effort that would allow us to include a subset of your weapons in a separate package that DruidsRPG depends on (if that class is included)?
Also, are the important parts for the melee weapons in separate packages, meshes, etc... from the other classes in chaos UT or are they all lumped together?
The reason I ask is that I'd like to avoid forcing my players to pull down an additional 190mb to play. It's hard on the bandwidth, and hard on the players.
Thoughts?
TheDruidXpawX