Melee Bots Too Easy
Posted: Mon Nov 06, 2006 12:34 am
So I stumbled across this mod the other day, and remembered that Chaos for UT had been pretty cool, so I downloaded it and started playing some melee Duel matches against bots. The bots, unfortunately, seem to have a fatal case of cranial rectumitis (that is, they can't get their heads out of their asses). They ignore traps, and on Arena2 they'll jump into the pit like they can't even see it, but I assumed that those were known issues and moved to flatter levels. Unfortunately, the AI is pretty flawed, and I consistently earn flawless victories against "Godlike" opponents. Since there seems to be ONE duel server running, and none of my friends play UT anymore (they've all become incurable Halo addicts), poor bot AI is a major problem.
Things I've noticed while playing Last Man Standing Duels with melee weapons:
-If they're charging forward to attack, they'll often impale themselves on my blade. On Inhuman and Godlike they'll occasionally jump or dodge around, but most of the time they make no effort to avoid simple attacks made by characters who are standing still. This usually allows a one-hit kill.
-They let themselves become huddled together and fight in cramped quarters, allowing me to simply walk forward and start slashing.
-Bots fighting each other will sometimes ignore interlopers completely.
-Bots occasionally gang up on one bot/player. This wouldn't be a problem,
except that they don't seem to choose their targets for any particular reason. It would make sense to gang up on whoever has the most wins, but they seem to be completely indifferent to the current scores when choosing targets.
-I've seen bots with an obstacle in front of them stand there and stare at it instead of jumping over it.
Is this slated to be fixed any time soon, or do I need new friends?
Things I've noticed while playing Last Man Standing Duels with melee weapons:
-If they're charging forward to attack, they'll often impale themselves on my blade. On Inhuman and Godlike they'll occasionally jump or dodge around, but most of the time they make no effort to avoid simple attacks made by characters who are standing still. This usually allows a one-hit kill.
-They let themselves become huddled together and fight in cramped quarters, allowing me to simply walk forward and start slashing.
-Bots fighting each other will sometimes ignore interlopers completely.
-Bots occasionally gang up on one bot/player. This wouldn't be a problem,
except that they don't seem to choose their targets for any particular reason. It would make sense to gang up on whoever has the most wins, but they seem to be completely indifferent to the current scores when choosing targets.
-I've seen bots with an obstacle in front of them stand there and stare at it instead of jumping over it.
Is this slated to be fixed any time soon, or do I need new friends?