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Chaostrees 1 model package ?
Posted: Wed Oct 23, 2002 2:41 pm
by Lone Wolf
I download the chaostrees package and I see there are animated versions of them as if they are moving in the wind. great idea

The read me says that the animation has to be done in the map code, I'm a bit new to maping and I'm not sure what has to be setup in the mapcode to get the animated version to work. I look at the tree properties try some things and no go. Any ideas what i'm doing wrong?
lw
Posted: Thu Oct 24, 2002 9:29 am
by Jan-Pieter
You have to add a line like playanim(x,y,z). Just check some other importfiles of animated objects for examples

Posted: Fri Oct 25, 2002 12:38 pm
by Lone Wolf
Jan-Pieter wrote:You have to add a line like playanim(x,y,z). Just check some other importfiles of animated objects for examples

Thanks for the heads up. I had a feeling it was something that had to be scriped. I will poke round and see if I can fined a object that has what i'm looking for.
lw
Posted: Mon Oct 28, 2002 3:16 pm
by Lone Wolf
Ok what did I do wrong? I made a change in the script and saved the package, but no go. PS I'm new to scripting = I idea what I'm doing but willing to learn
lw
//=============================================================================
// c_alocas_anim_b.
//=============================================================================
class c_alocas_anim_b extends Chaostrees;
#exec MESH IMPORT MESH=c_alocas_anim_b ANIVFILE=MODELS\c_alocas_anim_b_a.3d DATAFILE=MODELS\c_alocas_anim_b_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=c_alocas_anim_b X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=c_alocas_anim_b SEQ=All STARTFRAME=0 NUMFRAMES=30
#exec MESH SEQUENCE MESH=c_alocas_anim_b SEQ=ALOCASIA_B_ANIM STARTFRAME=0 NUMFRAMES=30
#exec TEXTURE IMPORT NAME=Jc_alo_catleaf FILE=MODELS\alo_catleaf.PCX GROUP=Skins FLAGS=2 // leaf
#exec TEXTURE IMPORT NAME=Jc_greenpinktrunk FILE=MODELS\greenpinktrunk.PCX GROUP=Skins PALETTE=Jc_alocas_anim_b1 // grpnktrunk
#exec MESHMAP NEW MESHMAP=c_alocas_anim_b MESH=c_alocas_anim_b
#exec MESHMAP SCALE MESHMAP=c_alocas_anim_b X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=c_alocas_anim_b NUM=1 TEXTURE=Jc_alo_catleaf
#exec MESHMAP SETTEXTURE MESHMAP=c_alocas_anim_b NUM=2 TEXTURE=Jc_greenpinktrunk
PlayAnim('Alocasia_B_Anim', X=10, Y=20);
Posted: Mon Oct 28, 2002 5:03 pm
by LoQtUS
WHOA!!!! are you talking about adding the trees to a Unreal Tournament map or importing the Models into UT2oo3?
If you are tryn to put them in a map then,
1 put the .U file in your UT/system Dir.
2 load the ChaosTrees.U package in the Actor browser.
3 place one of the trees in your map
4 open the Trees propertys and find the animation propertys.
5 set the Animation to one of the Anim names that are part of the tree.
Note: ya can find the anim names by opening the tree model in the model browser.
Also i havnt checked to see if they will import to UT2003.
IF you are attempting to import them in UT2003 with the .ucc then let me know

Posted: Mon Oct 28, 2002 11:50 pm
by Lone Wolf
I'm add them to a UT map. I did what you told me to do but I still can't get it to work. The only place I found any animation setting is under display, in the pine tree properties. I put in the the tree c_pine_anim in my test map and looked under the mesh tab and found the animation for that tree and it was PINE_ANIM I typed in PINE_ANIM in the box Animsequence under display in the tree proerties. I rebuild the map and played it and the tree just sat there

i have to be missing something
lw
LoQtUS wrote:WHOA!!!! are you talking about adding the trees to a Unreal Tournament map or importing the Models into UT2oo3?
If you are tryn to put them in a map then,
1 put the .U file in your UT/system Dir.
2 load the ChaosTrees.U package in the Actor browser.
3 place one of the trees in your map
4 open the Trees propertys and find the animation propertys.
5 set the Animation to one of the Anim names that are part of the tree.
Note: ya can find the anim names by opening the tree model in the model browser.
Also i havnt checked to see if they will import to UT2003.
IF you are attempting to import them in UT2003 with the .ucc then let me know

Posted: Tue Oct 29, 2002 1:41 am
by LoQtUS
ok check it , under the propertys> Display> AnimSequence put in pine_anim the hit the enter key. the text should auto uppercase if ya dont see that happen then somthing is wrong. Then under Propertys> Display>AnimRate set it to 1.0. rebuild and Run. that should do it. Let me know if it doesnt work

Posted: Fri Nov 01, 2002 1:21 pm
by Lone Wolf
Ok somethings wrong here. here is screenshot of my settings. Any ideas why it will not work?
lw
http://sites.micro-link.net/mlink_win44 ... p/tree.htm
Posted: Fri Nov 01, 2002 1:26 pm
by jb
Maybe set the animationframe to 1 (ie non-zero)?
Posted: Fri Nov 01, 2002 2:50 pm
by Jan-Pieter
I think I'll have to add more documentation to next packages

Posted: Fri Nov 01, 2002 4:35 pm
by Lone Wolf
jb wrote:Maybe set the animationframe to 1 (ie non-zero)?
tryed no go

Posted: Fri Nov 01, 2002 4:41 pm
by Lone Wolf
Jan-Pieter wrote:I think I'll have to add more documentation to next packages

being new to maping, People like myself need all the help we can get

Would be be a big problem to send me a small map (one room) with a anim tree in it so I can look at the setting and see what i have to do to get it to work?
lw
Posted: Sun Nov 03, 2002 1:07 pm
by Lone Wolf
Ok can you tell me if any of your maps on your website have you animed trees in them so i can download it and have a look at the setting on them. i downloaded 2 of them but then did not have any anim trees in them.
lw
Posted: Sun Nov 03, 2002 1:19 pm
by Jan-Pieter
None have animated trees/plants in them. Why did I even add animation to the plants and trees

Posted: Sun Nov 03, 2002 1:37 pm
by Lone Wolf
Jan-Pieter wrote:None have animated trees/plants in them. Why did I even add animation to the plants and trees


ok then what i'm doing wrong? I don't mined doing some work but I need to know what to do. Or point me in the right way and kick me in the butt

to get me going. But eather something is being left out of the info I'm getting or I missing something that your think I should know and I don't. More then likely the latter.

If I post my test map on my website, so you can download it and see what i'm doing wrong, and then let me know?
lw