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My ideas in general about ChaosUT2
Posted: Sat Dec 30, 2006 9:32 am
by Duke
OK, so the mod itself is pretty freaking sweet, but I've got one or two ideas on how to make it truly kick ass. The reason I'm saying these now, instead of when I joined is that well, I only recently got a 'decent' version of ChaosUT2, rather than the UT2004 ECE 'demo' version.
OK, here I go:
SECTION 1: NEW MELEE WEAPONS
These weapons I believe would help 'balance' ChaosUT2 a bit.
- Rapier (Fast moving on all stances, not high damaging)
- Tonfas (Dunno why, they're just cool)
- Morning Star (Another slow hard-hitter)
- Saber (Very fast, moderate damage, close range)
SECTION 2: NEW AMMO
This is ammo I think will really add some level of either strategy or death to any match
- Sleeping Dart (Crossbow ammo, slows down opponent)
- Pro-allergen (Causes any relics held by the victim to be thrown)
- Grav Reversal (Throws them up in the air)
- Hallucinogen (Causes the victim to see pickups/enemies that aren't there)
SECTION 3: MISC
This is for anything else I could think of.
- More 'not female' player models (Enough of the scantily clad battle axe wielding babes. Give us some more psychotic robots or sadistic murderers!)
- ChaosRPG (UT2004 RPG + ChaosUT2 =

)
- ChaosBreak (UT2004 Jailbreak + ChaosUT2 = see above)
- ChaosUT2 specific voicepacks
Posted: Sat Dec 30, 2006 1:02 pm
by lord_kungai
Awesome ideas, which will hopefully be incorporated into CUT sometime in the future!
Welcome to the forums! (That is if you aren't already a regular here

)
Posted: Sun Dec 31, 2006 4:35 am
by jeditobe1
Chaos and Jaillbreak worked together last time i tried.
Also, there is a proxy announcer voicepack when you load the mod, as i remember.
Funnily enough, i was making a gun similar to the sleeping dart a few days ago (trying to brush up on my Uscript a little). Its basically launches a webbed ring version of the scorpians main shot. The idea being to slow the person (or attach them to the ground like a trap if one of the peices hits the ground, which usually happens).
Edit: should probably mention it does little damage.. its meant for teamgames, to slow down a flagcarrier for your buddies to pelt, or the flagcarriers friends, your choice.
Posted: Sun Dec 31, 2006 4:23 pm
by jb
Some of those are not bad ideas at all.
Jedi, cool to hear you are brushing up

Posted: Sun Dec 31, 2006 9:49 pm
by Duke
jeditobe1 wrote:Also, there is a proxy announcer voicepack when you load the mod, as i remember.
There is, but I meant
player voicepacks.
Posted: Tue Jan 02, 2007 3:48 pm
by jb
The morning star would be a bear to code as we would not have a good way to model the physics needed for the ball part of the weapon. But again some of your ideas were very interesting. Thanks for trying Chaos and let us know what else we can do!
Posted: Tue Jan 02, 2007 6:02 pm
by jeditobe1
Hijack some of the spring stuff from the scorpian's code, and make it very stiff.
Was how i did the net guns net =)
Posted: Wed Jan 03, 2007 7:01 pm
by Kaboodles
It's funny that you would mention tonfas. A couple years back one of the team members showed us a bladed baton weapon he was working on, with one very excellent attack animation. Sadly, nothing ever came out of it, and he pretty much disappeared (I think he was busy with college stuff or something).
I would show you a link to his tonfa attack animation but I'm not sure if I'm allowed to.
Posted: Wed Jan 03, 2007 9:05 pm
by GB
ah yeah, i remember that. it was really cool.
Posted: Thu Jan 04, 2007 1:44 pm
by jb
Kaboodles_The_Assassin wrote:I would show you a link to his tonfa attack animation but I'm not sure if I'm allowed to.
I don't see the harm in showing some proof of concept stuff...
Posted: Fri Jan 05, 2007 4:09 am
by Kaboodles
Woo!
MEGA DISCLAIMER: The following content is probably not going to show up in any version of Chaos anytime soon. It is still awesome though and makes me sad that I'll probably never see it in action
Quote edited to prevent confusion.
Posted: Sat Jan 06, 2007 9:36 am
by Duke
That is actually a very good animation. Pity the weapon was never officially made.
Posted: Sun Jan 07, 2007 11:54 pm
by jb
Duke wrote:That is actually a very good animation. Pity the weapon was never officially made.
It could find its way someday into a game. Just we have no more modelers left to do this and were taking a break from the melee work for a bit.
But we also had some ideas on how to handle melee with the next version for UT2k7. We are hoping this will allow us to get back to basics as well as still provide lots of melee action for those that wnat it. Of course no detials yet can be given as we are still in the "thinking/Planning stage to see if it will work out. But there is hope!
