Question Regarding ChaosUT Hoverboards
Posted: Wed Feb 28, 2007 9:47 pm
Hey,
First post here, so I'm not really sure where the correct place to pose a question like this would be on these forums, but this looks like a good enough place.
Awhile ago I came across the Locust hoverboard for UT2K4 and decided I would like to try and bring it into some ONS levels. I asked the creators of that vehicle for permission to tweak and use their vehicle, received it, then went about my task. Unfortunately there was one major issue I wasn't able to resolve with the Locust: the collision for players atop the hoverboard.
Recently I came across the ChaosUT2 mod and found that you had implemented Hoverboards -- Moreover, the collision seems to work properly for your boards. Is there anyone who knows about the implementation of the hoverboards ChaosUT2 around and may be willing to help me and/or would give me permission to look at how the hoverboards were implemented in ChaosUT2?
First post here, so I'm not really sure where the correct place to pose a question like this would be on these forums, but this looks like a good enough place.
Awhile ago I came across the Locust hoverboard for UT2K4 and decided I would like to try and bring it into some ONS levels. I asked the creators of that vehicle for permission to tweak and use their vehicle, received it, then went about my task. Unfortunately there was one major issue I wasn't able to resolve with the Locust: the collision for players atop the hoverboard.
Recently I came across the ChaosUT2 mod and found that you had implemented Hoverboards -- Moreover, the collision seems to work properly for your boards. Is there anyone who knows about the implementation of the hoverboards ChaosUT2 around and may be willing to help me and/or would give me permission to look at how the hoverboards were implemented in ChaosUT2?