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Question Regarding ChaosUT Hoverboards

Posted: Wed Feb 28, 2007 9:47 pm
by WailofSuicide
Hey,

First post here, so I'm not really sure where the correct place to pose a question like this would be on these forums, but this looks like a good enough place.

Awhile ago I came across the Locust hoverboard for UT2K4 and decided I would like to try and bring it into some ONS levels. I asked the creators of that vehicle for permission to tweak and use their vehicle, received it, then went about my task. Unfortunately there was one major issue I wasn't able to resolve with the Locust: the collision for players atop the hoverboard.

Recently I came across the ChaosUT2 mod and found that you had implemented Hoverboards -- Moreover, the collision seems to work properly for your boards. Is there anyone who knows about the implementation of the hoverboards ChaosUT2 around and may be willing to help me and/or would give me permission to look at how the hoverboards were implemented in ChaosUT2?

Posted: Wed Feb 28, 2007 10:54 pm
by R.Flagg
Hi. Feel free to poke around at how our hoverboard was implemented, for inspiration purposes. But please do not take it out of the mod and place it in your maps.

Good luck sir, and thank you for showing us the respect of coming here and asking. Hope you end up with what you were looking for, and have some fun in the process.

Oh and, if you're really into modding, we're looking for talented folks to help us bring Chaos to UT3.

Enjoy!