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Crossbow with Scope option?

Posted: Sun Apr 08, 2007 2:48 am
by -Penfold-
I'm not asking for a scoped crossbow to be default, but I would like for there to be an option for it.

If crossbow scope where enabled, the primary fire would function as the current secondary fire, charge up, or multi-load, and a regular shot would be fired with a quick tap upon release of the button. Secondary fire would operate the scope, similar in function to the sniper rifle, or crossbow of Chaos UT99.

Anyone who agrees, please let it be known.

In my post a few years back, it was argued this would be of little use as the arrows had trajectory dropping, rather than straight flight. Well, now they fly straight, and I must say, I so miss sniping someone with something as slow-moving as an arrow. That, and I'm re-making a KOTH UT99 map in 04 in which the player only got 2 weapons, the zooming crossbow, and another, more powerful weapon depending on where they spawned (and spawn points were unreachable by others). The only ammo pickups in the map were arrows. (oh, and a super weapon in the center of the "hill") Those far from the hill could snipe, those in the hill were CQB.

FTR, I didn't post in my old post because the subject wasn't an accurate representation of what I was asking for, and others interested in this might have not even read it because of that.

Posted: Mon Apr 09, 2007 6:43 am
by -Penfold-
Hey, if you don't decide to do it, could you at least throw me a bone and let me know how to host a game where I can have a keys for every player bound to FOV 10 onrelease FOV 90 such that all weapons can have a "scope"? If it could be done without unleashing the whole gamut of other cheat options, that would be very appreciated. :wink:

Posted: Tue Apr 10, 2007 7:30 pm
by jb
This is something we will have to take a look at when we do the next verison of Chaos for U3 as it could add some value for that version of chaos.

There is no easy way to make them work like that. You would have to make a mut that replaces our xbows with your own that has the tweaks zooming function...

Posted: Thu Apr 19, 2007 8:29 pm
by -Penfold-
jb wrote:There is no easy way to make them work like that.
Really? There's no easy way for me to allow an FOV 10 command via keybinding during a multiplayer game? I'm talking of FOV 10 for any and every weapon. Works fine in instant action, but obviously that's different.

Would the only way to do it be to allow all cheats? Or is there really no way to allow a network game to allow only the FOV cheat? How would I go about allowing all cheats in multiplayer, if I cannot be FOV specific?

Posted: Thu Apr 19, 2007 9:49 pm
by R.Flagg
You'll just need the admin to turn on cheats, either with a command or a mutator. If I recall correctly Rythmix helped to code up some tool that you'd probably like.

For the FOV thing it's going to be one of those 'onrelease' things, I'd google 'fov keybind ut2004'.

And I agree about the scoped UT99 xbow. Was a great toy, and I enjoyed it immensly. I remember using it to snipe class10 campers all the way across that one Chaos map that had the trap door and the targets next to the hangars. I'd be on the far side of the map with xbow and shoot all the way across and thru the window. Lot of times I'd use the poison arrows instead, just to let 'em know "I got you!", w/o racking up the score. flaggrules

Good times

Posted: Fri Apr 27, 2007 8:56 am
by Kyllian
Dig around the Epic forums, someone released a mut that gives every weapon zoom capabilites
Not sure it would work with Chaos tho