Game crashs when in dual mode
Posted: Fri Aug 08, 2008 8:45 pm
When ever I play dual mod after about 30 second into each match the game crashs and closes down.
I don't know whats wrong but I need to know how I could fix this problem.
Heres the messages that I get
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 2204 MHz with 2047MB RAM
Video: NVIDIA GeForce 8300 GS (6925)
ChaosDuelHUD Duel-ChaosGalleon.ChaosDuelHUD (Function XInterface.HudBase.LocalizedMessage:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject::execClassContext <- (ChaosDuelPlayerController Duel-ChaosGalleon.ChaosDuelPlayerController @ Function Engine.PlayerController.ReceiveLocalizedMessage : 004C) <- UObject::ProcessEvent <- (WaterVolume Duel-ChaosGalleon.WaterVolume0, Function Engine.PhysicsVolume.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- ChaosDuelPawn <- APawn::physFalling <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Duel-Chaos_Galleon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I don't know whats wrong but I need to know how I could fix this problem.
Heres the messages that I get
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 2204 MHz with 2047MB RAM
Video: NVIDIA GeForce 8300 GS (6925)
ChaosDuelHUD Duel-ChaosGalleon.ChaosDuelHUD (Function XInterface.HudBase.LocalizedMessage:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject::execClassContext <- (ChaosDuelPlayerController Duel-ChaosGalleon.ChaosDuelPlayerController @ Function Engine.PlayerController.ReceiveLocalizedMessage : 004C) <- UObject::ProcessEvent <- (WaterVolume Duel-ChaosGalleon.WaterVolume0, Function Engine.PhysicsVolume.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- ChaosDuelPawn <- APawn::physFalling <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Duel-Chaos_Galleon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free