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Development Peak: Axe
Posted: Sun Nov 10, 2002 9:54 pm
by MassChAoS
Here's something for you to chew on... (Ok, maybe you shouldn't, you want to keep your mouth intact)
Questions, Comments, dreams of gore, etc. are welcomed.

Posted: Sun Nov 10, 2002 10:55 pm
by Omega9
ahh - you made me drool over my nice new keyboard ::
Is this going to be a replacement for the sword? or will you be able to choose between them?
Posted: Sun Nov 10, 2002 11:04 pm
by Jan-Pieter
There will be a powerful sword too.
Posted: Mon Nov 11, 2002 3:21 am
by Omega9
Sounds nice

- anyone out there feel like making a viking skin/model to go with the sword?

Ooooh!
Posted: Mon Nov 11, 2002 9:08 pm
by Iceboy
So is there any benefit to use the axe over the sword, or vice versa?
All i can say is, its looking like i have 2 options for slice n' dicing my friends.

Posted: Mon Nov 11, 2002 10:16 pm
by jb
Iceboy,
Sure we just have not defined what those will be. The goal is to balance them out so if we make one faster, then the other should due more damage ect...
Sweet!
Posted: Tue Nov 12, 2002 3:01 pm
by Iceboy
Sweet!

Posted: Wed Nov 13, 2002 1:31 am
by Swift Viper
Nice axe! Will we be able to start off with both of them and if they spawn in the place of a weapon, will they both spawn together?
Edit: Is it going to work out like this?
Sword: More powerful, slower
Axe: Less powerful, faster
BTW, does the axe have a name yet?
Observations..
Posted: Sat Nov 16, 2002 1:01 am
by romanmir
The mesh looks great. The skin could use a little work, especially around the areas of the blood.
I don't know, it just looks like fire in stead of blood. Maybe if it were a little darker red.
Just a thought.
Also, it's kinda cliche', but, I've always known axes to be slower and more powerful. Again, Just a thought.