warhead is here
Posted: Thu Oct 23, 2014 6:48 pm
Hi all, I am warhead and I am going to be doing some coding work for the chaos mod to help bring it to UT4. I am not sure at this point how much I will do, but to begin with, I will help iron out the hook & belt (which another coder had started) and try my hand creating one of the relics. Should be simple stuff and help me to evaluate the mod and ut4, and then we can go from there. I will tell you all up front I am not fully committed, but any work I do will help you reach your goals. I plan on following the Agile development model and develop one small piece at a time. This way you get easy and complete deliverables, and I keep my commitment manageable. I will commit to one piece at a time, so each piece I do is a negotiation between me and the team.
A little about myself, I have been done mods in ut2003, ut2004, and the most recent and notable was bringing Bombing Run to UT3.
https://forums.epicgames.com/threads/67 ... ht=bombing
I haven't done anything lately so I am looking forward to helping out with chaos and working in ut4.
I am very impressed with the modeling work Mike has done and ut4 is looking like a nice game engine and s/b a blast to work with it.
Chaos also has caught my interest because it seems well designed and yet a simple and fun mod, and Epic has publicly acknowledged it's a good mod.
Work however will probably go slow due to ut's subscription fee and the early state of it's code, very immature game as of now, and per flagg's request, I am cutting and pasting a recent exchange we had to ut forums, which helps to clarify to you where ut4 is at and where I am at.
R.Flagg
Re: Hi
Everything you said makes perfect sense to me.
That doesn't mean it makes me happy since of course I want to play Chaos like, yesterday.
But, it does make sense. What I would hope you would be willing to do (in addition to hanging out with us in IRC), is to sign up onto our forums, and copy/paste this post over there.
It would go a long way to keeping up the spirits of people like Mike (thatscrawnykid) who is doing some really fine modeling. It would show him that we haven't failed, we are just a bit too early to advance.
Thank you for looking into this, and taking the time to explain it clearly to a non-coder like myself.
I hope to be available around 7-ish, but I cannot promise that. My family often eats dinner around that time, and sometimes I don't make it to chat until an hour or so later.
Thanks again Mark.
-Mark
**************
warhead328
Re: Hi
Done some research into ut4's mod readiness and found out why rob was having so much trouble. Found some of his posts on this forum. It's not only him but even vets like wormbo having all kinds of trouble. So thing is, it's really early yet and ut4 has not good mod support yet. One guy who works for a gaming studio has volunteered to work on the mod support but he has been MIA for 2 whole months now and not a word from him, so that's not good. There seems to be little going right on in general in ut4 programming. Only 9 pages of threads and each thread has not very many posts. When you then take out from that the number of posts pertaining to mod support, it gets even smaller. Basically Epic is hoping someone else will do it, all the "someone else"'s out there are hoping Epic will do it, and so the work proceeds slowly, very slowly. It'll get done eventually, but in the meantime, we should also go slow and do the waiting game. Epic doesn't want to fully vest in the game, and they have made a system for which only professional game studios generally will participate in, but due to their professional interests it's not so feasible for them either (when was the last time someone came to you at your job and asked you to work for them for free and how well did that work out for them). So, yea, the work will proceed, but it's gonna be slow. But hey that's good because we can take it slow too and keep this fun and leisurely.
It's not going to be productive to try developing on a framework which is still being written. The person doing the mod back end hasn't even decided if delegates or class extensions will be used to perform the mod hooks, so a lot is up in the air. rob was having extreme trouble with key binding, and Epic as we speak are working on a mod cooker and config file support (and as far as I know not much else). Currently config and content stuff has to be merge into the core game in order to work (meaning if they didn't change that, our mod would have to ship with the main game, something I know you would not like). That will change eventually and hopefully the mod cooker fixes issues like that.
I can't keep paying for subscriptions every time they update this stuff. and current framework looks like an early mess, so perhaps may be prudent to wait some months to things to mature more before taking a crack at it. Perhaps I should go ahead and get a copy to start learning and access just exactly how ugly it is, but then I would have to play the waiting game again until they come out with something that's actually workable. I def am not interested and keep having to buy this thing, and with current immature stuff they have, that's exactly how it works.
I may go ahead do pickup a starting copy so I can get learning, but then due to immaturity of ut4 will probably need to wait a long time before getting another. This also limits what can be done with the chaos mod. Things which can't be easily done due to bad framework (like getting key binds to work) just have to be tabled until they come out with something. We should complete what we can which is feasible to complete, but when framework issues occur we should not bust our butts trying to work around it but instead wait for the support. Also, it doesn't make sense to write a lot of code which just becomes obsolete when they change the framework, so need to be careful. Slow and careful is the key.
I will plan to be on your IRC at 7pm eastern time tonight. If we can catch each other we can chat it up.
A little about myself, I have been done mods in ut2003, ut2004, and the most recent and notable was bringing Bombing Run to UT3.
https://forums.epicgames.com/threads/67 ... ht=bombing
I haven't done anything lately so I am looking forward to helping out with chaos and working in ut4.
I am very impressed with the modeling work Mike has done and ut4 is looking like a nice game engine and s/b a blast to work with it.
Chaos also has caught my interest because it seems well designed and yet a simple and fun mod, and Epic has publicly acknowledged it's a good mod.
Work however will probably go slow due to ut's subscription fee and the early state of it's code, very immature game as of now, and per flagg's request, I am cutting and pasting a recent exchange we had to ut forums, which helps to clarify to you where ut4 is at and where I am at.
R.Flagg
Re: Hi
Everything you said makes perfect sense to me.
That doesn't mean it makes me happy since of course I want to play Chaos like, yesterday.
But, it does make sense. What I would hope you would be willing to do (in addition to hanging out with us in IRC), is to sign up onto our forums, and copy/paste this post over there.
It would go a long way to keeping up the spirits of people like Mike (thatscrawnykid) who is doing some really fine modeling. It would show him that we haven't failed, we are just a bit too early to advance.
Thank you for looking into this, and taking the time to explain it clearly to a non-coder like myself.
I hope to be available around 7-ish, but I cannot promise that. My family often eats dinner around that time, and sometimes I don't make it to chat until an hour or so later.
Thanks again Mark.
-Mark
**************
warhead328
Re: Hi
Done some research into ut4's mod readiness and found out why rob was having so much trouble. Found some of his posts on this forum. It's not only him but even vets like wormbo having all kinds of trouble. So thing is, it's really early yet and ut4 has not good mod support yet. One guy who works for a gaming studio has volunteered to work on the mod support but he has been MIA for 2 whole months now and not a word from him, so that's not good. There seems to be little going right on in general in ut4 programming. Only 9 pages of threads and each thread has not very many posts. When you then take out from that the number of posts pertaining to mod support, it gets even smaller. Basically Epic is hoping someone else will do it, all the "someone else"'s out there are hoping Epic will do it, and so the work proceeds slowly, very slowly. It'll get done eventually, but in the meantime, we should also go slow and do the waiting game. Epic doesn't want to fully vest in the game, and they have made a system for which only professional game studios generally will participate in, but due to their professional interests it's not so feasible for them either (when was the last time someone came to you at your job and asked you to work for them for free and how well did that work out for them). So, yea, the work will proceed, but it's gonna be slow. But hey that's good because we can take it slow too and keep this fun and leisurely.
It's not going to be productive to try developing on a framework which is still being written. The person doing the mod back end hasn't even decided if delegates or class extensions will be used to perform the mod hooks, so a lot is up in the air. rob was having extreme trouble with key binding, and Epic as we speak are working on a mod cooker and config file support (and as far as I know not much else). Currently config and content stuff has to be merge into the core game in order to work (meaning if they didn't change that, our mod would have to ship with the main game, something I know you would not like). That will change eventually and hopefully the mod cooker fixes issues like that.
I can't keep paying for subscriptions every time they update this stuff. and current framework looks like an early mess, so perhaps may be prudent to wait some months to things to mature more before taking a crack at it. Perhaps I should go ahead and get a copy to start learning and access just exactly how ugly it is, but then I would have to play the waiting game again until they come out with something that's actually workable. I def am not interested and keep having to buy this thing, and with current immature stuff they have, that's exactly how it works.
I may go ahead do pickup a starting copy so I can get learning, but then due to immaturity of ut4 will probably need to wait a long time before getting another. This also limits what can be done with the chaos mod. Things which can't be easily done due to bad framework (like getting key binds to work) just have to be tabled until they come out with something. We should complete what we can which is feasible to complete, but when framework issues occur we should not bust our butts trying to work around it but instead wait for the support. Also, it doesn't make sense to write a lot of code which just becomes obsolete when they change the framework, so need to be careful. Slow and careful is the key.
I will plan to be on your IRC at 7pm eastern time tonight. If we can catch each other we can chat it up.