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Gameplay type...

Posted: Mon Nov 18, 2002 10:30 pm
by WiCK3D
Maybe a bit similar to the Q3: TA game play type but i dont think they got it done quite right, harvester, where u kill some 1 and collect the skull they drop till u get a nice long row bobbing behind you...looked really badass. You guys could maybe remake it so that each team has a "skull Holder" where u run back to ur base deposit them inside like a translucent ball so that u can see the skulls inside it flying around...or some sort of cool, erie effect of that sort, and after they've been in there for a while and the enemy has been not able to get in ur base and free the skulls they become points for that team holding them in their glass ball. This could be a really badass game type if done right. One team might have to become defensive while the other has to become offensive to free their skulls before the time limit runs out. Seeing that each skull was stolen from a owner, and holds a bit of that owners power, as the owner(s) of the skull(s) of theirs get closer and closer to the them they could maybe gain speed, strength or some other attribute to help them penetrate the enemy base and defenses to prevent the that team from scoring, but the further away they are the weaker they are so that acts as more incentive for them to actually go and get the skulls back instead of just preventing the other from scoring. To decide which team has to go get the skulls back or defend their skulls should depend on which team has the most skulls after a certain amount of time. I dont think this would be that hard to implement and would really be something new to UT2k3 and the chaos mod, i dont know about u but i cadont know of ne 1 who has done this successfully, would be great if it could be done in this already kickass mod! 8)

Posted: Tue Nov 19, 2002 4:19 am
by FurrySound
the skulls discussion returns... oh boy... :)

FurrySound{Moo}

Posted: Tue Nov 19, 2002 12:52 pm
by jb
This sounds a lot like the good ol head hunter mods that I have seen. So far the Q2 version I thought was the best. Its always a neat idea.

Posted: Wed Nov 20, 2002 3:16 am
by MassChAoS
Jailbreak twist, if a member from the opposite team frees the skulls, they fly around and kill all the members on the team which held them captive... like revenge.

Posted: Wed Nov 20, 2002 3:51 am
by WiCK3D
Heh, that sounds pretty cool, a bunch of pissed of skulls flying around killing people, not that im into that kinda stuff or ne thing. :proxy:

Posted: Wed Nov 20, 2002 12:31 pm
by LoQtUS
actualy someone came up with a variation of this on the Dev forums. they were calling it scarifice. and it was to use alters and what not. it gave me the inpression of a dark, gothic, magical feel.
(attempts to sound like Andy Roony) i like that.