lol
I'll see what I can come up with. Tell you what. I'll put a portfolio site together. URL tba.
Search found 10 matches
- Sun Feb 13, 2005 2:22 pm
- Forum: General Chaos Discussion
- Topic: Melee could go a long way... ideas
- Replies: 63
- Views: 46055
- Thu Feb 10, 2005 10:26 pm
- Forum: General Chaos Discussion
- Topic: Melee could go a long way... ideas
- Replies: 63
- Views: 46055
- Wed Feb 09, 2005 11:22 pm
- Forum: General Chaos Discussion
- Topic: Melee could go a long way... ideas
- Replies: 63
- Views: 46055
...
Alot of great ideas have been mentioned in the last few posts. Here are my thoughts regarding blocking. For single projectile bullets CPP, sniper rifel, cutter, crossbow etc.. Could be plausable to say that you blocked with your sword blade at an angle, deflecting the bullet, so the blade itself doe...
- Mon Feb 07, 2005 1:13 pm
- Forum: General Chaos Discussion
- Topic: Melee could go a long way... ideas
- Replies: 63
- Views: 46055
LoQtUS, I did not intend to sound as though I meant to 'jab upwards' - I meant 'jab' as in a forward thrust. jab as in stab, rather than slash (horiz/vert). Admittedly, mace, hammer and axe weapons dont easily fit into a jab situation. :wink: Unless you want to bash someone off a ledge. If one thing...
- Mon Feb 07, 2005 2:45 am
- Forum: General Chaos Discussion
- Topic: Melee could go a long way... ideas
- Replies: 63
- Views: 46055
UT Bone Structure
Before dismissing that the Bones are truly flexible. take a look at the taunt animations that come with UT. Smooth, Quick and Complex. Then take a look at a game like Soul Calibur, surely some of the moves can be emulated. What I beleive is that perhaps real sword maneuvers were not studied before c...
- Thu Feb 03, 2005 6:46 pm
- Forum: General Chaos Discussion
- Topic: Melee could go a long way... ideas
- Replies: 63
- Views: 46055
Regarding FirstPerson Melee
FirstPerson Melee: Good: You can see yourself. The motion is great when you're running. (provided hiccup1 isn't in effect - more on that in the bad section :wink: ) It really puts you into the action. When you get hit by arrows, you can see them stuck into you. Bad: hiccup1 = When you first go into ...
- Thu Feb 03, 2005 6:13 pm
- Forum: General Chaos Discussion
- Topic: Melee could go a long way... ideas
- Replies: 63
- Views: 46055
Alternate to faster melee users...
We all know that a person wielding a sword, charging towards someone with a flak cannon, is going to die in the blink of an eye. So here is an alternative idea to faster melee users. Allow to melee user to dodge with no delays. (this would work alot like the 'fast-dodge' option in in the MultiDodge2...
- Thu Feb 03, 2005 4:56 pm
- Forum: General Chaos Discussion
- Topic: Melee could go a long way... ideas
- Replies: 63
- Views: 46055
Further inspection...
I have been looking at the ChaosMeleeAnimations. I'm curious to know what program was used to create them. The bone structure of the UT2004 player meshes is extremely felxible. There is very little that can't be done. Comparing the Melee animations to that of the standard player animations (HumanFem...
- Wed Feb 02, 2005 10:45 pm
- Forum: General Chaos Discussion
- Topic: Melee could go a long way... ideas
- Replies: 63
- Views: 46055
Thanks for a swift reply
I do understand, I have done alot of bone animation for Quake1 Models in the past, and I totally agree that animating a simple bone structure to imitate complex movement is by no means an easy task. But is by all means possible! :D Regarding: a lot of wrist actiosn and arm defromations simply cannot...
- Wed Feb 02, 2005 10:24 pm
- Forum: General Chaos Discussion
- Topic: Melee could go a long way... ideas
- Replies: 63
- Views: 46055
Melee could go a long way... ideas
First off, great job with the ChaosUT2 Mod. Congrats. Now, I know that the team have all worked hard on the melee aspect of the game, and it is quite enjoyable to play... However, I feel with a few tweaks it could be excessively mindblowing action :D As it is, functionally, it works very well, but I...