Search found 10 matches

by eightpass
Sun Feb 13, 2005 2:22 pm
Forum: General Chaos Discussion
Topic: Melee could go a long way... ideas
Replies: 63
Views: 46055

lol :D

I'll see what I can come up with. Tell you what. I'll put a portfolio site together. URL tba.
by eightpass
Thu Feb 10, 2005 10:26 pm
Forum: General Chaos Discussion
Topic: Melee could go a long way... ideas
Replies: 63
Views: 46055

i can't help think that those that dont want melee changed are those that do not use melee in DM. - Duel mode most likely wont be changed. But for DM, something should be done.

Then again, I could be completely wrong
by eightpass
Wed Feb 09, 2005 11:22 pm
Forum: General Chaos Discussion
Topic: Melee could go a long way... ideas
Replies: 63
Views: 46055

...

Alot of great ideas have been mentioned in the last few posts. Here are my thoughts regarding blocking. For single projectile bullets CPP, sniper rifel, cutter, crossbow etc.. Could be plausable to say that you blocked with your sword blade at an angle, deflecting the bullet, so the blade itself doe...
by eightpass
Mon Feb 07, 2005 1:13 pm
Forum: General Chaos Discussion
Topic: Melee could go a long way... ideas
Replies: 63
Views: 46055

LoQtUS, I did not intend to sound as though I meant to 'jab upwards' - I meant 'jab' as in a forward thrust. jab as in stab, rather than slash (horiz/vert). Admittedly, mace, hammer and axe weapons dont easily fit into a jab situation. :wink: Unless you want to bash someone off a ledge. If one thing...
by eightpass
Mon Feb 07, 2005 2:45 am
Forum: General Chaos Discussion
Topic: Melee could go a long way... ideas
Replies: 63
Views: 46055

UT Bone Structure

Before dismissing that the Bones are truly flexible. take a look at the taunt animations that come with UT. Smooth, Quick and Complex. Then take a look at a game like Soul Calibur, surely some of the moves can be emulated. What I beleive is that perhaps real sword maneuvers were not studied before c...
by eightpass
Thu Feb 03, 2005 6:46 pm
Forum: General Chaos Discussion
Topic: Melee could go a long way... ideas
Replies: 63
Views: 46055

Regarding FirstPerson Melee

FirstPerson Melee: Good: You can see yourself. The motion is great when you're running. (provided hiccup1 isn't in effect - more on that in the bad section :wink: ) It really puts you into the action. When you get hit by arrows, you can see them stuck into you. Bad: hiccup1 = When you first go into ...
by eightpass
Thu Feb 03, 2005 6:13 pm
Forum: General Chaos Discussion
Topic: Melee could go a long way... ideas
Replies: 63
Views: 46055

Alternate to faster melee users...

We all know that a person wielding a sword, charging towards someone with a flak cannon, is going to die in the blink of an eye. So here is an alternative idea to faster melee users. Allow to melee user to dodge with no delays. (this would work alot like the 'fast-dodge' option in in the MultiDodge2...
by eightpass
Thu Feb 03, 2005 4:56 pm
Forum: General Chaos Discussion
Topic: Melee could go a long way... ideas
Replies: 63
Views: 46055

Further inspection...

I have been looking at the ChaosMeleeAnimations. I'm curious to know what program was used to create them. The bone structure of the UT2004 player meshes is extremely felxible. There is very little that can't be done. Comparing the Melee animations to that of the standard player animations (HumanFem...
by eightpass
Wed Feb 02, 2005 10:45 pm
Forum: General Chaos Discussion
Topic: Melee could go a long way... ideas
Replies: 63
Views: 46055

Thanks for a swift reply

I do understand, I have done alot of bone animation for Quake1 Models in the past, and I totally agree that animating a simple bone structure to imitate complex movement is by no means an easy task. But is by all means possible! :D Regarding: a lot of wrist actiosn and arm defromations simply cannot...
by eightpass
Wed Feb 02, 2005 10:24 pm
Forum: General Chaos Discussion
Topic: Melee could go a long way... ideas
Replies: 63
Views: 46055

Melee could go a long way... ideas

First off, great job with the ChaosUT2 Mod. Congrats. Now, I know that the team have all worked hard on the melee aspect of the game, and it is quite enjoyable to play... However, I feel with a few tweaks it could be excessively mindblowing action :D As it is, functionally, it works very well, but I...