Now, I know that the team have all worked hard on the melee aspect of the game, and it is quite enjoyable to play... However, I feel with a few tweaks it could be excessively mindblowing action
![Very Happy :D](./images/smilies/icon_biggrin.gif)
As it is, functionally, it works very well, but I can't help think that it could be faster paced. I've turned the game speed up and it plays even better.
After reading the Melee 101, I feel some of the following tweaks shouldn't be too hard to implement, as the core work has allready been done.
These are only suggestions, but if enough people agree with them, perhaps they could be thought about for an upcoming patch!
T1. Reduce the 1 second swing, to 0.5 seconds.
As a result, the moves will be quicker, and give a better feeling of control to the player. Not to mention less processing time when calculating the .1 second iteration for collisions.
T2. Animation, which I'm sure a few melee fans out there will agree, is slightly buggy (e.g. You get out a sword, start running, and the upper torso animation appears to be static. But if you perform a block, and then start running, the upper torso animation is great).
Regarding the animation - the most prominently disheartening feature is the standing pose. To be honest, it looks emotionless & devoid of action/spirit. A suggestion for this (you're gonna shoot me anyway), perhaps have a standing pose for each weapon type. (e.g. Katana -> Samurai Stance. All other Swords -> Swordsman Stance. Axes -> Two handed stance/Swordsman Stance. War Hammer -> Barbaric Stance).
At the moment, and I don't mean to be insulting, it looks like they're waiting for a bus, instead of bracing for action in face of thier own death
![Smile :)](./images/smilies/icon_smile.gif)
T2.1 Double-Jump forward has lost some finesse, not entirely sure why the animation was removed, perhaps to account for the added over head swing attacks. But surely the animation can be interrupted.
T3. Perhaps for non Duel games, a player not wielding a gun (but wielding a sword) could run that small bit faster. To give the 'In-Your-Face-I'm-Gonna-Cut-You-Up' HacknSlash types (like me
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Thanks for reading this far.
I don't know what ya'll will say, but hopefully some of the ideas presented here have crossed your minds.