Search found 11 matches

by Elegnaim
Tue Nov 01, 2005 9:41 pm
Forum: General Chaos Discussion
Topic: Single player tourney
Replies: 7
Views: 8180

Well, I think combining idea from UT2004RPG would be neat. I mean, I like how that works in matches, but really, it's a bit silly to have it persistently save stuff if you're just doing some instanct action here and there. A long-term campaign, ala UT2004's ladder, would be neat, though, and would w...
by Elegnaim
Tue Nov 01, 2005 9:39 pm
Forum: General Chaos Discussion
Topic: The MUG, niggles and stuff.
Replies: 28
Views: 28638

Yeah, the MUG is a bit of a resource hog. I mean, my PC is only a year old. CTF-Seminaris and the non-gameplay version of Goatwood (BTW, anyone else think that playable Goatwood would work perfectly for classic domination?) are the only maps that lag it. the MUG kills stuff though. Given that it -- ...
by Elegnaim
Tue Nov 01, 2005 9:26 pm
Forum: ChaosUT Tech Support
Topic: Missing melee weaps.
Replies: 18
Views: 25130

Actually, it wasn't chaosUT at all (which never messed up the normal weapons in the first place. Just the melee ones). I think the models either broke in the process of me doing SOMETHING to them (I may've broke them when messing with species scripts) or some other mod was doing it (Possibly that si...
by Elegnaim
Fri Oct 28, 2005 8:13 pm
Forum: General Chaos Discussion
Topic: Single player tourney
Replies: 7
Views: 8180

I thought he meant like in UT2K4's default SP mode. I wouldn't mind something like that. Maybe with a few more RPG elements, larger team support, and the ability to have melee duals along with the 1v1 DMs and bloodmatches and stuff. I always thought it would be neat to force the player to pay for am...
by Elegnaim
Tue Oct 25, 2005 1:20 am
Forum: ChaosUT Tech Support
Topic: Missing melee weaps.
Replies: 18
Views: 25130

I recently messed around with this again. Bones are all properly named, although now it's only recognizing "righthand" as a missing bone, and from my understanding, that's just an alias and not the actual thing that goes in the bone name field. Weirder still, though, is that after running ...
by Elegnaim
Thu Sep 01, 2005 7:47 pm
Forum: ChaosUT Tech Support
Topic: Missing melee weaps.
Replies: 18
Views: 25130

Ah, thanks. I'm sort of used to DIY mod fixes from morrowind, where downloading a new plugin is synonymous with spending 20 hours fixing spelling errors, customizing it, and making it comaptible with your OTHER mods. Fun times :) "You have to aply the socket changes. Should be at the top of the...
by Elegnaim
Thu Sep 01, 2005 1:06 am
Forum: ChaosUT Tech Support
Topic: Missing melee weaps.
Replies: 18
Views: 25130

Okay, this is odd. I go into the animation editor and load up sockets. Find Bone Weapon. Problem? I can rename it. I can save the animation. But when I exit UnrealED and reload themodel, it's no longer Bone_weapon, but instead Bone Weapon agani. Any ideas?
by Elegnaim
Wed Aug 31, 2005 8:19 pm
Forum: ChaosUT Tech Support
Topic: Missing melee weaps.
Replies: 18
Views: 25130

I'll mess with it myself first. I don't SEE anything that would indicate the weapons would be maligned -- again, this is why I was so surprised by it missing -- and it just uses a basic gen moktai (sp?) skeleton. I'm wondering if (s)he used either a strange modeller or was just being esoteric for so...
by Elegnaim
Tue Aug 30, 2005 8:48 pm
Forum: ChaosUT Tech Support
Topic: Missing melee weaps.
Replies: 18
Views: 25130

Just curious, then, but would there be any way to alter the model and rename the bone?
by Elegnaim
Mon Aug 29, 2005 8:32 pm
Forum: ChaosUT Tech Support
Topic: Missing melee weaps.
Replies: 18
Views: 25130

"Hmm what gametype are you playing, which model are you using?" King of the Hill (team), the... female werewolf model (UT2003 model, IIRC. Would that be a problem?), Log: Log file open, 08/28/05 21:59:00 Init: Name subsystem initialized Init: Detected: Microsoft Windows XP 5.1 (Build: 2600...
by Elegnaim
Mon Aug 29, 2005 2:15 am
Forum: ChaosUT Tech Support
Topic: Missing melee weaps.
Replies: 18
Views: 25130

Missing melee weaps.

I can switch to the things alright, but the models seem to be missing. In other words, if I switch to melee, my weapon is invisible. Any idea what I did wrong?