Search found 11 matches
- Tue Nov 01, 2005 9:41 pm
- Forum: General Chaos Discussion
- Topic: Single player tourney
- Replies: 7
- Views: 8180
Well, I think combining idea from UT2004RPG would be neat. I mean, I like how that works in matches, but really, it's a bit silly to have it persistently save stuff if you're just doing some instanct action here and there. A long-term campaign, ala UT2004's ladder, would be neat, though, and would w...
- Tue Nov 01, 2005 9:39 pm
- Forum: General Chaos Discussion
- Topic: The MUG, niggles and stuff.
- Replies: 28
- Views: 28638
Yeah, the MUG is a bit of a resource hog. I mean, my PC is only a year old. CTF-Seminaris and the non-gameplay version of Goatwood (BTW, anyone else think that playable Goatwood would work perfectly for classic domination?) are the only maps that lag it. the MUG kills stuff though. Given that it -- ...
- Tue Nov 01, 2005 9:26 pm
- Forum: ChaosUT Tech Support
- Topic: Missing melee weaps.
- Replies: 18
- Views: 25130
Actually, it wasn't chaosUT at all (which never messed up the normal weapons in the first place. Just the melee ones). I think the models either broke in the process of me doing SOMETHING to them (I may've broke them when messing with species scripts) or some other mod was doing it (Possibly that si...
- Fri Oct 28, 2005 8:13 pm
- Forum: General Chaos Discussion
- Topic: Single player tourney
- Replies: 7
- Views: 8180
I thought he meant like in UT2K4's default SP mode. I wouldn't mind something like that. Maybe with a few more RPG elements, larger team support, and the ability to have melee duals along with the 1v1 DMs and bloodmatches and stuff. I always thought it would be neat to force the player to pay for am...
- Tue Oct 25, 2005 1:20 am
- Forum: ChaosUT Tech Support
- Topic: Missing melee weaps.
- Replies: 18
- Views: 25130
- Thu Sep 01, 2005 7:47 pm
- Forum: ChaosUT Tech Support
- Topic: Missing melee weaps.
- Replies: 18
- Views: 25130
- Thu Sep 01, 2005 1:06 am
- Forum: ChaosUT Tech Support
- Topic: Missing melee weaps.
- Replies: 18
- Views: 25130
- Wed Aug 31, 2005 8:19 pm
- Forum: ChaosUT Tech Support
- Topic: Missing melee weaps.
- Replies: 18
- Views: 25130
I'll mess with it myself first. I don't SEE anything that would indicate the weapons would be maligned -- again, this is why I was so surprised by it missing -- and it just uses a basic gen moktai (sp?) skeleton. I'm wondering if (s)he used either a strange modeller or was just being esoteric for so...
- Tue Aug 30, 2005 8:48 pm
- Forum: ChaosUT Tech Support
- Topic: Missing melee weaps.
- Replies: 18
- Views: 25130
- Mon Aug 29, 2005 8:32 pm
- Forum: ChaosUT Tech Support
- Topic: Missing melee weaps.
- Replies: 18
- Views: 25130
- Mon Aug 29, 2005 2:15 am
- Forum: ChaosUT Tech Support
- Topic: Missing melee weaps.
- Replies: 18
- Views: 25130
Missing melee weaps.
I can switch to the things alright, but the models seem to be missing. In other words, if I switch to melee, my weapon is invisible. Any idea what I did wrong?