Search found 11 matches

by Auraka
Sun Nov 02, 2003 4:47 am
Forum: General Chaos Discussion
Topic: Fan Weapon Ideas and More for CUT2:E
Replies: 210
Views: 182019

Chrome Fantasm ball to be thrown by the attacker. Auto target/flight primary, remote control (camera view, like redeemer) secondary, medium speed, can be shot down, creepy flight sound.

Nothing like drilling a hole in the head of your enemy:)
by Auraka
Thu Sep 18, 2003 3:34 am
Forum: General Chaos Discussion
Topic: ChaosUT2 V1.02 Bug Thread
Replies: 140
Views: 157652

Maybe, but i'm just too cheap to spend my time downloading a 100+MB file.
Do as I do, scab it off someone next LAN.
by Auraka
Tue Sep 16, 2003 8:21 pm
Forum: General Chaos Discussion
Topic: ChaosUT2 V1.02 Bug Thread
Replies: 140
Views: 157652

NeoNight wrote:yeah they know already
Figured as much, too tired to re-read the entire thread. 24hr shifts kick your butt.
by Auraka
Tue Sep 16, 2003 3:59 pm
Forum: General Chaos Discussion
Topic: ChaosUT2 V1.02 Bug Thread
Replies: 140
Views: 157652

This kicks me out though it might have been addressed already: UT2003 Build UT2003_Build_[2003-04-07_17.42] OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD PentiumPro-class processor @ 2212 MHz with 1023MB RAM Video: RADEON 9700 PRO (6378) ShieldAmmo DM-The_Garden.ShieldAmmo (Function Engine.Ammu...
by Auraka
Mon Sep 08, 2003 2:26 pm
Forum: General Chaos Discussion
Topic: ERDW suggestion
Replies: 16
Views: 15939

Curious as to which line in the log file I sent points to the issue, as I couldn't see anything specific to the ERDW but suspect it's in here: ScriptLog: hit DM-Enchanted.TerrainInfo0 ScriptLog: spawning effects here 1575.32,881.07,-230.71 ScriptLog: with rotation 51011,20814,0 Warning: ASM_AssaultR...
by Auraka
Fri Sep 05, 2003 12:51 pm
Forum: General Chaos Discussion
Topic: ChaosUT2 V1.02 Bug Thread
Replies: 140
Views: 157652

After a few shots my EDRW stops working properly, the Animation doesn't go and there is no sound.
It works for the first few shots of every level then stops, usually after 1-2 clips.
I'm seeing the same issue though not sure if the animation is stopping. Will post log when I get the chance.
by Auraka
Fri Sep 05, 2003 4:35 am
Forum: General Chaos Discussion
Topic: Railgun mdel update??
Replies: 14
Views: 12802

IMO the current rail is perfect, chunky with a nice industrial look. I especially appreciate the fine wear marks on the finish where the block? blows back. Nice detail.

If only one could carry more ammo:)
by Auraka
Thu Aug 21, 2003 3:00 am
Forum: General Chaos Discussion
Topic: Napalm/Poison Grenades
Replies: 29
Views: 24487

My objective was to see TSA running around on fire. Unfortunately, I usually got railed in the attempt. Such is life:) Flash grenades are about useless to me, as they blind the shooter about as badly as the target. Wish the shooter were immune to the effect as he knows he's shooting a flash-bang, th...
by Auraka
Mon Aug 18, 2003 2:35 pm
Forum: General Chaos Discussion
Topic: Napalm/Poison Grenades
Replies: 29
Views: 24487

jb wrote:Guys, glad you liked the tweaks.
The grenade tweaks were exactly what we were hoping for. Nice work.
by Auraka
Sat Aug 09, 2003 3:13 am
Forum: General Chaos Discussion
Topic: Just a couple of ideas
Replies: 13
Views: 12830

I pretty much expected your team used as much Epic code as possible, and note that we are enjoying CUT2, you guys have done a terrific job. As a few others have already stated, I also became bored with Epic's version quickly. CUT2 has been a breath of new life into the game for me(us) and made it fu...
by Auraka
Fri Aug 08, 2003 1:41 pm
Forum: General Chaos Discussion
Topic: Just a couple of ideas
Replies: 13
Views: 12830

Re: Just a couple of ideas

1. Spawn protection is a good thing, but if the player decides to come out of a spawn fighting, the spawn protection would drop. Possibly a server setting? What he's saying is bot protection doesn't seem to drop after they fire a shot, giving them an unfair advantage just after a spawn. If a player...