Chrome Fantasm ball to be thrown by the attacker. Auto target/flight primary, remote control (camera view, like redeemer) secondary, medium speed, can be shot down, creepy flight sound.
Nothing like drilling a hole in the head of your enemy:)
Search found 11 matches
- Sun Nov 02, 2003 4:47 am
- Forum: General Chaos Discussion
- Topic: Fan Weapon Ideas and More for CUT2:E
- Replies: 210
- Views: 182019
- Thu Sep 18, 2003 3:34 am
- Forum: General Chaos Discussion
- Topic: ChaosUT2 V1.02 Bug Thread
- Replies: 140
- Views: 157652
- Tue Sep 16, 2003 8:21 pm
- Forum: General Chaos Discussion
- Topic: ChaosUT2 V1.02 Bug Thread
- Replies: 140
- Views: 157652
- Tue Sep 16, 2003 3:59 pm
- Forum: General Chaos Discussion
- Topic: ChaosUT2 V1.02 Bug Thread
- Replies: 140
- Views: 157652
This kicks me out though it might have been addressed already: UT2003 Build UT2003_Build_[2003-04-07_17.42] OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD PentiumPro-class processor @ 2212 MHz with 1023MB RAM Video: RADEON 9700 PRO (6378) ShieldAmmo DM-The_Garden.ShieldAmmo (Function Engine.Ammu...
- Mon Sep 08, 2003 2:26 pm
- Forum: General Chaos Discussion
- Topic: ERDW suggestion
- Replies: 16
- Views: 15939
Curious as to which line in the log file I sent points to the issue, as I couldn't see anything specific to the ERDW but suspect it's in here: ScriptLog: hit DM-Enchanted.TerrainInfo0 ScriptLog: spawning effects here 1575.32,881.07,-230.71 ScriptLog: with rotation 51011,20814,0 Warning: ASM_AssaultR...
- Fri Sep 05, 2003 12:51 pm
- Forum: General Chaos Discussion
- Topic: ChaosUT2 V1.02 Bug Thread
- Replies: 140
- Views: 157652
- Fri Sep 05, 2003 4:35 am
- Forum: General Chaos Discussion
- Topic: Railgun mdel update??
- Replies: 14
- Views: 12802
- Thu Aug 21, 2003 3:00 am
- Forum: General Chaos Discussion
- Topic: Napalm/Poison Grenades
- Replies: 29
- Views: 24487
My objective was to see TSA running around on fire. Unfortunately, I usually got railed in the attempt. Such is life:) Flash grenades are about useless to me, as they blind the shooter about as badly as the target. Wish the shooter were immune to the effect as he knows he's shooting a flash-bang, th...
- Mon Aug 18, 2003 2:35 pm
- Forum: General Chaos Discussion
- Topic: Napalm/Poison Grenades
- Replies: 29
- Views: 24487
- Sat Aug 09, 2003 3:13 am
- Forum: General Chaos Discussion
- Topic: Just a couple of ideas
- Replies: 13
- Views: 12830
I pretty much expected your team used as much Epic code as possible, and note that we are enjoying CUT2, you guys have done a terrific job. As a few others have already stated, I also became bored with Epic's version quickly. CUT2 has been a breath of new life into the game for me(us) and made it fu...
- Fri Aug 08, 2003 1:41 pm
- Forum: General Chaos Discussion
- Topic: Just a couple of ideas
- Replies: 13
- Views: 12830
Re: Just a couple of ideas
1. Spawn protection is a good thing, but if the player decides to come out of a spawn fighting, the spawn protection would drop. Possibly a server setting? What he's saying is bot protection doesn't seem to drop after they fire a shot, giving them an unfair advantage just after a spawn. If a player...