Napalm/Poison Grenades
Napalm/Poison Grenades
Excellent job guys, the napalm and poison grenades dont push the actor away from the napalm or poison any more on a direct hit, they coat rather well which makes for one cool frag, especially when they run around on fire.
I love the changes, this update kicks ass!!!
the sniper and rocket crosshair option is a dream come true, I can actually aim for a headshot with the sniper rifle now.
and I agree the grenades are much much better, it's quite satisfying to see someone engulfed in flames when you hit them instead of them bouncing away out of the path of the inferno
great work, I can't wait for the melee combat and other weapon replacements
the sniper and rocket crosshair option is a dream come true, I can actually aim for a headshot with the sniper rifle now.
and I agree the grenades are much much better, it's quite satisfying to see someone engulfed in flames when you hit them instead of them bouncing away out of the path of the inferno

great work, I can't wait for the melee combat and other weapon replacements


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- Chaotic Dreams Team
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Don't the flames themselves (or poison clouds) do damage? They seem to...
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
The way jb is explaining it, I believe the flames or poison cloud is simply a visual wrapper (texture or static mesh) around the entity that actually causes the damage.Shadowstar wrote:Don't the flames themselves (or poison clouds) do damage? They seem to...
jb - if you do change it, please try to keep the functionality the same as best you can, aside from the anomaly you described (which I plan on play testing tonight) it works great. We had a lan match last weekend and it made for some great fun.
Yeap thats kind of correct. The poison and naplam work as so:
The effect is made up of two parts. A projectile that is spawned at the point of impact. This projectile is invisible and looks for all players with in X units from it. If it finds a player with in that distance X then its give that player the effect. The durration and strength of this effect is based on the distance the player is from the center (closer your are to center the worse it gets for you). If it finds that the current player already has the effect, it adds more time to that effects duration. It countiunes to check for players once a second and last for Y seconds. At the same time an emitter is spawned as well. This emitter provideds the visible part. We had to do this as epics particles are just graphics and can not give out damage. I am at work now so I dont remember what X/Y are so instead of using a wrong value I used them
Then only thing is that we set up the emitters to react to gravity but did not make the invible part do that as well. So we probably should tweak that a bit...
Note flash is a little different as that does not need to have the invisble part.
The effect is made up of two parts. A projectile that is spawned at the point of impact. This projectile is invisible and looks for all players with in X units from it. If it finds a player with in that distance X then its give that player the effect. The durration and strength of this effect is based on the distance the player is from the center (closer your are to center the worse it gets for you). If it finds that the current player already has the effect, it adds more time to that effects duration. It countiunes to check for players once a second and last for Y seconds. At the same time an emitter is spawned as well. This emitter provideds the visible part. We had to do this as epics particles are just graphics and can not give out damage. I am at work now so I dont remember what X/Y are so instead of using a wrong value I used them

Note flash is a little different as that does not need to have the invisble part.
Jb
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My objective was to see TSA running around on fire. Unfortunately, I usually got railed in the attempt. Such is life:)
Flash grenades are about useless to me, as they blind the shooter about as badly as the target. Wish the shooter were immune to the effect as he knows he's shooting a flash-bang, the target does not.
Flash grenades are about useless to me, as they blind the shooter about as badly as the target. Wish the shooter were immune to the effect as he knows he's shooting a flash-bang, the target does not.
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