All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Drezliok
Posts: 25 Joined: Thu Jun 12, 2003 12:45 am
Location: USA
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by Drezliok » Thu Jun 12, 2003 3:11 pm
I noticed in CUT that the chaos weapons don't explode with the volatile ammo mutator on.
Will the new Chaos have volatile weapons and ammo
I hope so.
It'll be
FUN
FurrySound
Posts: 3098 Joined: Fri May 17, 2002 4:37 pm
Location: USA
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by FurrySound » Thu Jun 12, 2003 3:18 pm
Most definitely not in BETA1, but we will add it to our list of items/ideas for the next release, if its not on there already
. I liked it in UT.
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
Shadowstar
Chaotic Dreams Team
Posts: 3290 Joined: Sun Apr 06, 2003 6:22 am
Location: Arizona
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by Shadowstar » Fri Jun 13, 2003 5:18 am
Volatile Ammo was my favorite mutator in UT!
I haven't been able to find a decent remake of it in UT2k3. Of course, it will be 10 times better with Chaos...
Imagine an explosion of fire arrows! Or setting off a napalm grenade canister -- or a flash grenade canister -- you'd be permanently blind...
CUTTER blades -- oh yeah ... Your own personal cuisinart...
:drool:
nighthawk
Posts: 78 Joined: Thu May 22, 2003 4:01 am
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by nighthawk » Fri Jun 13, 2003 12:09 pm
I still play with the volatile ammo... But I think it's even better if you also have the volatile weapon on cause then you could shoot someone weapons and see that weapon blow off and sometime a shot would hit you... Not to good if your in instagib but still pretty fun
Sir Tahngarth
Posts: 427 Joined: Mon May 20, 2002 7:50 pm
Location: Ironforge, Khaz Modan
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by Sir Tahngarth » Fri Jun 13, 2003 2:00 pm
i always liked volitale weapon too because there was so many times that i was charging up the rocket launcher and then I died- when I die my finger is going to go off the trigger so it makes sense they should go off right?
I slay thee in the name of Khaz Modan!
Drezliok
Posts: 25 Joined: Thu Jun 12, 2003 12:45 am
Location: USA
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by Drezliok » Tue Oct 07, 2003 4:07 am
I bring this up again. Will the chaos weapons in the new CUT2 have a volitile setting?
jb
Posts: 9825 Joined: Fri May 03, 2002 12:29 am
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by jb » Tue Oct 07, 2003 11:45 am
Sorry we got so busy with all of the the other things we wanted to do that we never got a a chance to do it
There is still hope.
Jb
Drezliok
Posts: 25 Joined: Thu Jun 12, 2003 12:45 am
Location: USA
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by Drezliok » Wed Oct 08, 2003 5:59 am
hope is still better then nothing, I still wonder what the proxies would look like when fragged in violtile ammo on.
Think of the mayhem!!!
Shadowstar
Chaotic Dreams Team
Posts: 3290 Joined: Sun Apr 06, 2003 6:22 am
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by Shadowstar » Thu Oct 09, 2003 8:28 am
An explosion of proxies?
"Free at last!"