some random suggestions
some random suggestions
First of all "Hey". I'm Chamalkan, I'm a Chaos-nut since the original UT version and I map (I'd map for UT2k3 but firstly I suck and secondly UnrealED doesn't like my comp.)
anyways, since I've got no other usefull thing I'll go to my suggestion:
-adrenaline moves:
INVINCIBILITY
I was playing quake 3 team arena and there's this invincibility item that's good. When you use it you're surounded by a blue energy sphere which nothing can penetrate except for the proximity mines.
Now picture this situation:
A player get's full adrenaline and activates his energy sphere, he kills and kills and kills and nobody can do anything about. Now all of the sudden he hears the laughter of proxies, they are waiting around him. His energy sphere begins to fade and half a second after it's gone he eats proxy.
(also picture a sphere with lasers from 4 or 5 flametripwirethingy constantly burning on it)
anyways, since I've got no other usefull thing I'll go to my suggestion:
-adrenaline moves:
INVINCIBILITY
I was playing quake 3 team arena and there's this invincibility item that's good. When you use it you're surounded by a blue energy sphere which nothing can penetrate except for the proximity mines.
Now picture this situation:
A player get's full adrenaline and activates his energy sphere, he kills and kills and kills and nobody can do anything about. Now all of the sudden he hears the laughter of proxies, they are waiting around him. His energy sphere begins to fade and half a second after it's gone he eats proxy.
(also picture a sphere with lasers from 4 or 5 flametripwirethingy constantly burning on it)
I don't mind the thought of invincibility but I really like the thought of having a weakness 
How hard would it be to implement blocking of everything except direct hits by explosive weapons?
Bullets, arrows, shock rifle/plasma gun wouldn't affect you, but explosive arrows, rockets, grenades and proxies would damage you if they get a direct hit. And of course super weapons like the vortex would still kill you.
BTW, has anyone played around with the RPG mutator for UT2k3? I like this a lot and it'd be nice if I could use it in Chaos

How hard would it be to implement blocking of everything except direct hits by explosive weapons?
Bullets, arrows, shock rifle/plasma gun wouldn't affect you, but explosive arrows, rockets, grenades and proxies would damage you if they get a direct hit. And of course super weapons like the vortex would still kill you.
BTW, has anyone played around with the RPG mutator for UT2k3? I like this a lot and it'd be nice if I could use it in Chaos
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Some of the weapons (im thinking of poison in particular now) will bypass shields 
Also all players get a short shot of invincibility upon respawning, either until a timer runs out or until they fire their first shot. aka Respawn Protection

Also all players get a short shot of invincibility upon respawning, either until a timer runs out or until they fire their first shot. aka Respawn Protection
I make Darth Vader look like a teenage punk with a lightsaber.
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Oh that would be funny... If it protected you from the vortex, but still pulled you in, you'd be flying around helplessly, and then when the vortex ended, you'd go flying off at ridiculous velocity, bouncing insanely off walls and such... And you really wouldn't be able to shoot much when being whipped around by a vortex since it pulls in projectiles. You'd probably end up shooting yourself, which should be possible. The bubble should protect you from everything but yourself. That would also add a unique quality to it when we add in the melee weapons which we may allow to reflect certain kinds of shots, then you could reflect a shot back at someone using the bubble and still kill them.
That sounds like fun, you'd be like a bubble boy... And it should act like a rubber ball and even roll around. Sure, you're basically invincible, but someone could just as easily knock you off a cliff, or at least get you out of thier face where you can't shoot at them...
And, float in water or sink? Hmm... If you sink, would it protect you from drowning? I vote no. Engaging the invulnerability bubble in the water would be a very bad idea...
Imagine what it would be like in low gravity, or while using the grav belt? You could use the grav belt as a way to indirectly control your movement when getting pushed around at least, that would take some skill to do.
Grapple should be unusable when in bubble mode, though, cuz it would be a way for someone to cheat the immobility aspect.
On maps with lots of places to fall, using the invulnerability bubble would be very tricky because you could end up making yourself much easier to kill instead...
Damage volumes should still be able to damage you though, otherwise people might end up getting into the wrong places in certain maps. Some cool effects could be created for when you get killed while using the invincibility bubble...
I like this idea alot!
That sounds like fun, you'd be like a bubble boy... And it should act like a rubber ball and even roll around. Sure, you're basically invincible, but someone could just as easily knock you off a cliff, or at least get you out of thier face where you can't shoot at them...
And, float in water or sink? Hmm... If you sink, would it protect you from drowning? I vote no. Engaging the invulnerability bubble in the water would be a very bad idea...
Imagine what it would be like in low gravity, or while using the grav belt? You could use the grav belt as a way to indirectly control your movement when getting pushed around at least, that would take some skill to do.
Grapple should be unusable when in bubble mode, though, cuz it would be a way for someone to cheat the immobility aspect.
On maps with lots of places to fall, using the invulnerability bubble would be very tricky because you could end up making yourself much easier to kill instead...
Damage volumes should still be able to damage you though, otherwise people might end up getting into the wrong places in certain maps. Some cool effects could be created for when you get killed while using the invincibility bubble...
I like this idea alot!
Just to kinda show you how hard it is to come up with new ideas....
a variation of this one has been talked about months ago in our dev forums.
I think it was related to the Utility Gun at the time, maybe having a 'bubble' function, or a seperate Bubble Gun.
Spa however put an end to the discussion at the time, due to some models/graphics issues. I think it was the part about making the player be in the bubble.
Not trying to make the point of "Ha! We thought of it 1st." I simply want to show once again, that it's hard. It's hard to be original and unique and all that. Very hard.
a variation of this one has been talked about months ago in our dev forums.

Spa however put an end to the discussion at the time, due to some models/graphics issues. I think it was the part about making the player be in the bubble.
Not trying to make the point of "Ha! We thought of it 1st." I simply want to show once again, that it's hard. It's hard to be original and unique and all that. Very hard.
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- Chaotic Dreams Team
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I did say I got it from quake 3 team arena 
here's a screenie
http://chamalkan.hypermart.net/shot0006.jpg

here's a screenie
http://chamalkan.hypermart.net/shot0006.jpg
You know, I've been thinking.. Scary.. Anyway, The whole bubble thing would fit perfectly into a bombing run setting.
Picture this, you're the first to the center of the map and that means when you pick up the ball, you become the ball. The bubble surrounds you, and you become invincible but unable to move.
Your teammates must now push/blast you along to the enemy goal, which would probably be located in the floor somewhere. Now, if the enemy team should over power yours and steal the ball/your teammate, they're going for your goal.
But since it's your teammate inside and not theirs, when they score with him it'll take your points but not add any to their score. If they had used their own teammate as the ball, they'd have gained points and your team wouldn't have lost any.
I'm a fan of bombing run as you can tell.
Picture this, you're the first to the center of the map and that means when you pick up the ball, you become the ball. The bubble surrounds you, and you become invincible but unable to move.
Your teammates must now push/blast you along to the enemy goal, which would probably be located in the floor somewhere. Now, if the enemy team should over power yours and steal the ball/your teammate, they're going for your goal.
But since it's your teammate inside and not theirs, when they score with him it'll take your points but not add any to their score. If they had used their own teammate as the ball, they'd have gained points and your team wouldn't have lost any.
I'm a fan of bombing run as you can tell.
~Knives~