
Now that I have that out of my system

Things I loved
- The cloud effects of the poison and napalm grenades - I can see why there is a 6 grenade limit on them - walls of fire and poison could be very effective
Standing up in the sniper room of diamondsword and getting a lensflare effect from an enemy sniper - glad i had the bots skill level down a bit
- The cutter is great - much better than the UT one
The laser guided rockets could become very lethal once you got used to them - btw, is there any limit on how many you can have in the air at once?
ERDW, nice toy - needs a scope, but then I'm a camper at heart when i'm resting
Crossbow, again needs a scope, but it works very nicely as a medium range weapon - haven't been hit by poison yet, but the fire arrows work nicely
sniper, finally a decent sniper rifle for UT2K3 and a decent scope - no more of this interlacing unless you want special features
- Crossbow, when using the charge up features it fires when it reaches maximum - I could live with this when firing a single arrow, but wasting my last 5 explosive arrows was annoying
Sniper, delays on hitting a target when using the RPB: eg, I was playing CTF diamond sword, up in the sniper tower and the RPB was taking about 1/4 sec to hit a target halfway across the bridge - In the UT version the RPB was a hitscan weapon, is this still the case? Also, does the normal sniper bullet still ricochet and is it still visible?
