CUT2:Evolution Release 1 Bug Thread

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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halprin
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Re: CUT2 crash

Post by halprin »

jb wrote:
halprin wrote:I downloaded the .ut2mod of CUT2 and installed it. But when I try to either join a internet game or create a bot game with anything other than any of the KOTH game type with the CUT2 mutator, when the map is loading, UT2k3 just quits. No warning that the app unexpectedly quit. Almost as if, I guess, CUT2 sent a quit command UT2k3. UT2k3 never did this before. F.Y.I. I have a Mac but that shouldn't be the problem because a .ut2mod is a universal thing both installers read the same.
Can you email me your log file so I can take a look? some times the answer will be in that file. thanks, jb@planetunreal.com
Sorry, I feel stupid, but how do you get the log file?
Gasman
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Post by Gasman »

The log file is located in your C:\Ut2003\system directory.
Its called ut2003.log
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halprin
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Post by halprin »

Update... I tested it out some more and KOTH did not work with I think it was the hill in rain forest map but worked in the Egyptian one. But when I ran into the jump belt in the center, UT2k3 quit like it did the other times.
Redjack
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Post by Redjack »

Shuriken: That did not work. I went to my Chaos config screen and saw that the use of Chaos weapons was set to "Always", meaning it should use chaos weapons all the time, but it does not. It is either a bug, or ChaosUT does not like you to use other mutators with it. Off the top of my head I am using Classic Moves, Superbots, UT2003RPG and the Chaos mutator, anyclue which one could be doing it?

And as to changeing scopes, could you clarify what you meant?, I did not see a control to set advanced options. Also how does one change ammo types with the grenade launcher, crossboy, and claw 2? Hitting secondary fire, just fires the weapon.

To test mutator conflict, I will remove one at a time(leaving only the Chaos mut), and see if that makes the generic weapons stay away and clears up ammo cycling. Unless of course someone has another suggestion?
jb
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Post by jb »

Redjack wrote:Shuriken: That did not work. I went to my Chaos config screen and saw that the use of Chaos weapons was set to "Always", meaning it should use chaos weapons all the time, but it does not. It is either a bug, or ChaosUT does not like you to use other mutators with it. Off the top of my head I am using Classic Moves, Superbots, UT2003RPG and the Chaos mutator, anyclue which one could be doing it?
First we did not have a replace ment for all of epics weapons. The Link gun for examlple still stays unit we get a replacement ready.

Second the mappers on the team wanted a way to prevent some of the weapons from switching out. They wanted to keep the Epic weapon to keep the map flow in check. So we added an actor to the map to allow the mapper to do this. What maps did you see this on?

And as to changeing scopes, could you clarify what you meant?, I did not see a control to set advanced options. Also how does one change ammo types with the grenade launcher, crossboy, and claw 2? Hitting secondary fire, just fires the weapon.
Please dont take this the wrong way but read the manual to find out all of the features of the mod. There is one in your ut2003\Help dir. Or we have one on line. But you have to basically go into to UT2k3 settings then controls. At the bottom is a section to bind your keys to the Chaos option. here is were you set the Weapon Option Key and other chaos goodies.
Last edited by jb on Tue Jul 15, 2003 3:39 am, edited 1 time in total.
Jb
halprin
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Post by halprin »

Ummm... I dont see it. I even searched for it in the directory. Is there something you have to do so that it makes a log?
jb
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Post by jb »

benlisquare wrote:Everytime I fire a Chaos weapon (apart from the CUTTER and the laser guided missiles which work) I get a message something about an error build or something. It happens for the grenade launcher, the vortex...

All but the CUTTER, Chaos Enchanced rocket launcher thingy and Proxies. the normal UT2003 weapons work too.
When this happens can you send or post your ut2003.log (found in your UT2003\system dir? They answer may be in the log of why your having this issue.

And, (this isn't a bug, but a thing) when i use the "loaded" cheat to get all weaps and ammo, only the normal weaps appear and the chaos ones don't, so i had to collect the chaos weapons. I use loaded because i had no bots and i wanted to 'fiddle' with the weapons to get used to them and trying them out without annoying bots killing you before you get the weaps so i could get used to the new weapons but the chaos ones didn't appear. :(
Type in MadFragger into the console and you might find a suprise waiting for you ;)
Jb
R.Flagg
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Post by R.Flagg »

Hi Redjack!

Sometimes, a little bit of power is a dangerous thing. :wink: What I mean is, our coding dept. (pretty sure it was Wormbo) was able to make it so that Chaos mappers can do pretty much whatever they want with weapon and item spawn places and rotations and stuff.

And so, in some maps, the mapper may have decided to leave the weapons rotating, or only have some rotate, etc. And on some spots that rotate items, they can set what goes in there, etc. They can decide if AntiGravity Belts will spawn, regardless of your setting.

JailHouse is an example. The weapons will rotate even if you pick 'Always'.

Myself, I agree, and would have gone with letting them not cycle, if that's what you picked in the menu. But then, I also enjoy giving mappers like my friend Loq a hard time once in awhile too, just for fun. Stuff like this just gives me more ammo. :lol:

You see, mappers are like drummers, or bass players. (hehe) You gotta have 'em, sometimes you even worship them, but still..ever hear that old joke..What's the last thing a drummer says before leaving the band...

"Hey guys! I wrote a song!" :D :P
jb
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Post by jb »

halprin wrote:Ummm... I dont see it. I even searched for it in the directory. Is there something you have to do so that it makes a log?
Hmmm well it should be there after every UT2k3 run. Maybe look in that folder and sort by date? Sorry I dont have much experice with Macs but could they hide the extension on your????
Jb
jeditobe1
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Post by jeditobe1 »

if ut2k3 didnt close right would it have never added an end of file marker and therefore made the file exist? thought i had this happen once myself.
I make Darth Vader look like a teenage punk with a lightsaber.
jb
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Post by jb »

Ok I see the issue with the lockup now.

What you can do is this, load up a map, select the Arena mut as well, but crossbows. And go for head shots. Sooner or later it should lock hard. Thanks to ACC for his help in finding a repeateble pattern. Now to fix...

(see here for more details: http://www.ataricommunity.com/forums/sh ... id=4073886)

Wormbo and ideas???
Jb
jb
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Post by jb »

Team I have to go tonight but can you try to help isolate where this is and then maybe tomorrow morning wormbo can look into or I will when I get home from work. Currently it seems to be the xbow but want to ensure that. Thanks!
Jb
halprin
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Post by halprin »

Bah, it does its little quit thing when I try to load the weapon database.
jeditobe1
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Post by jeditobe1 »

i just did 2 rounds of xbow arena and got headhunter (15headshots+) both times without having it crash. However a few times the body would disappear or spray giblets while the head continued (seemed to happen more in slomo when i was trying that)

Has everyone experiencing this bug been using Windows XP? Though i heard someone mention that but im running Windows ME.
I make Darth Vader look like a teenage punk with a lightsaber.
Tha Bastard Sword
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my bug

Post by Tha Bastard Sword »

ok.. for the thing of the weapon.. all the weapon bring me to window EXEPT the stalker.. mmMMm! i got Directx9 and the lastest drivers!
WHAT CAN I DO??? DAAAMN HEEELP! :P
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