I had an idea that might be kinda interesting for the future...
The idea is that players can take on certain resistances while taking a weakness elsewhere.
It would be best to have this be a part of a new gametype. Basically, when players first enter the game, they are observers. While observers, they have access to a menu which allows them to either spawn as a normal player (no strengths or weaknesses), or choose to have weaknesses and strengths. Each weakness selected gives a player one point to spend on a strength.
Weaknesses would be along the following lines:
Flammable: All fire does 2x damage to the player. If the player catches on fire, the damage they take from being on fire is doubled, AND the amount of time they remain burning increases as well.
Weak Immune System: Same as flammable, but with poison instead. Player produces twice as much toxic vomit.
Sniper's Dream: bullets do 2x damage to the player, an instant sniper kill even with shields in most cases.
Electromagnetic sensitivity: All energy weapons and damage do 2x damage to the player.
Elastic: Player moves twice as far with impacts, and will bounce when they fall, but still take the falling damage.
Sensitive Eyes: Player will take damage from being effected by flash grenades, and will remain blinded for twice as long. Being flashed twice will cause player to experience spontaneous human combustion, causing them to catch fire.
Gibalicious: Cutter blades do 2x dmage to player, and may cause player to start bleeding (continually losing health). This will not stop until they get a med kit. Players produce twice as much blood and gore when gibbed.
Archery Target: Arrows do 2x damage to player.
Whipping Boy: All melee weapons do 2x damage to player, and will cause the player to bleed uncontrollably on some hits.
And here are some ideas for strengths:
Arsonist: Player does 2x damage with all fire-based weapons, including themselves... If you take flammability with this strength, you'd do 4x damage to yourself if you stupidly chucked a napalm grenade into your own face, so caution would be advised.
Mr. Asbestos: Player takes only half damage from flames and burn for only half as long. This is basically the nullification of flammability. If you were to take this strength with flammability, you'd end up a normal player.
Toxin Man: Player does 2x damage with all poison-based weapons. Like Master of flames but with poison instead.
Super Immunity: Player takes only half damage from poison. The opposite of Weak Immune System...
Bulletproof: Player takes half damage from bullet weapons.
Master Sniper: Player does double damage with bullet weapons.
Energy Resistant: Player takes half damage from energy based attacks.
Dynamo: Player's body produces extra energy which they can channel into thier energy weapons, allowing them to do 2x damage.
Leadfoot: Player is heavier than normal. Impacts move them only half as far. Player falls twice as fast, but only takes half the normal falling damage.
Sunglasses: Player is resistant to flash grenades. Flash effects last only half as long.
Ironman: Player takes half damage from cutter blades. Player never gibs when they die, and cannot bleed.
Leatherman: Thick skin reduces the effect of arrow impacts. Player takes only half damage from arrows.
Warrior's Mind: Player has the mind of a great warrior, knowing exactly where to hit his enemies to do the most damage. Player does 2x damage with melee attacks.
Warrior's Body: Player has undergone intense physical training, giving them amazing agility. Player's melee moves are twice as fast.
Warrior's Soul: Player has the spirit of a true warrior, and this spiritual energy forms a shield that helps to protect them when engaged in melee combat. Player takes only half damage from melee hits.
Ok that's it... LOOOOOOOOONG post I know... Sorry bout that. This idea could form the basis of a whole mod in itself, but I think it would be cool in Chaos and could work real well in a seperate gametype.
Idea: Strengths and Weaknesses
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- Chaotic Dreams Team
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- Chaotic Dreams Team
- Posts: 3290
- Joined: Sun Apr 06, 2003 6:22 am
- Location: Arizona
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Hmm... For some reason I don't think they would work well as combo moves. Besides, if they were combo moves, you couldn't set up specific strengths and weaknesses. It would just be one, and chances are nobody's going to use the new ones since the old combos are far better than these would be, and don't come with weaknesses. The idea here was that a person could choose a strength and weakness that compliments thier playing style, or more than one, and they'd be constant until you die. I couldn't imagine anyone actually wanting to use these as combo moves, especially when things like speed, regen, berserk, invis, and the bonus pack combos like camo and pint-size are available, and I like those, so I'd want to leave them in.
And no, I haven't played Fallout. These ideas just came to me off the top of my head.
And no, I haven't played Fallout. These ideas just came to me off the top of my head.
That is a very cool idea i would really like to see in a future version.
We could aply some kind of point system (with a medium "merit" costing 2 Ability points a while better one would cost more and so with flaws)So the charachter takes 6 merit points he must also take an equal amount of flaws. we can setup a max exchnge of say 10 points s that a charachter doesn't have to many flaws or merits and remains balanced.
I'd love to see this!!
We could aply some kind of point system (with a medium "merit" costing 2 Ability points a while better one would cost more and so with flaws)So the charachter takes 6 merit points he must also take an equal amount of flaws. we can setup a max exchnge of say 10 points s that a charachter doesn't have to many flaws or merits and remains balanced.
I'd love to see this!!
La-la lalala all alone in Greece
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- Chaotic Dreams Team
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- Joined: Sun Apr 06, 2003 6:22 am
- Location: Arizona
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Well, since posting the original message, I've come up with a ton more strengths and weaknesses. I've got enough ideas by now to make an entirely new mod around it, but combining it with chaos (I love them weps!) would be just awesome.
Anyway, if everyone likes these ideas and they end up getting implemented at some point, I'd love to just spend a day or so dreaming up cool strengths and weaknesses for players to mess with.
Some of the wilder ideas I've come up with so far:
Radioactive: Player emits intense, deadly radiation that causes damage to everyone standing too close to them. The player also has a permanent greenish-yellow lightsource and thier skin is permanently lit with an intense, greenish-yellow light (possibly some modification of the unlit property for textures?)
Rocketman: Whenever the player double-jumps, they activate a rocketpack on thier second jump and will shoot in whatever direction they are facing at amazing speed. If facing upward, a player could shoot high into the sky -- of course, some discretion would be in order to prevent from pancaking afterward...
Toxin Man: When the player dies, they gib very messily, producing extra blood and gore, along with the equivalent of three poison grenades' worth of toxic gas! In addition, when the player dies, they produce many gooey bursts of poisonous biosludge which behaves just like the biorifle goo, but also poisons its victims.
Dragon Breath: Whenever player kicks, they also spit out a small ball of burning napalm at the cost of 10 health. Just like the particles produced by a napalm grenade, this ball will catch any player it hits on fire and do a fair amount of damage. Asbestos Man will make a player completely immune to this particular attack.
There's alot more but if I don't stop, I'm going to go on all night!
Anyway, if everyone likes these ideas and they end up getting implemented at some point, I'd love to just spend a day or so dreaming up cool strengths and weaknesses for players to mess with.
Some of the wilder ideas I've come up with so far:
Radioactive: Player emits intense, deadly radiation that causes damage to everyone standing too close to them. The player also has a permanent greenish-yellow lightsource and thier skin is permanently lit with an intense, greenish-yellow light (possibly some modification of the unlit property for textures?)
Rocketman: Whenever the player double-jumps, they activate a rocketpack on thier second jump and will shoot in whatever direction they are facing at amazing speed. If facing upward, a player could shoot high into the sky -- of course, some discretion would be in order to prevent from pancaking afterward...
Toxin Man: When the player dies, they gib very messily, producing extra blood and gore, along with the equivalent of three poison grenades' worth of toxic gas! In addition, when the player dies, they produce many gooey bursts of poisonous biosludge which behaves just like the biorifle goo, but also poisons its victims.
Dragon Breath: Whenever player kicks, they also spit out a small ball of burning napalm at the cost of 10 health. Just like the particles produced by a napalm grenade, this ball will catch any player it hits on fire and do a fair amount of damage. Asbestos Man will make a player completely immune to this particular attack.
There's alot more but if I don't stop, I'm going to go on all night!
We could also have medium(which are both good and bad) ones like:
Hot Temper:
Will shoot faster but when ur adrenaline goes in the higher levels you amy shoot at random times or places.
Easily Agitated:
Will gain and lose adrenaline faster
Soul Eater:
Whenever near a "green rising" you gain health(4 point merit)
Thing is we don't need quantity but somegood and usefull ones. Say a total of 32 flaws and merits.
Should any admin find this idea worthy please move it to the dev forums so we candiscuss it further.
Hot Temper:
Will shoot faster but when ur adrenaline goes in the higher levels you amy shoot at random times or places.
Easily Agitated:
Will gain and lose adrenaline faster
Soul Eater:
Whenever near a "green rising" you gain health(4 point merit)
Thing is we don't need quantity but somegood and usefull ones. Say a total of 32 flaws and merits.
Should any admin find this idea worthy please move it to the dev forums so we candiscuss it further.
La-la lalala all alone in Greece