For your first issue, with what mutators or gametypes did you try playing with?Taf wrote:Hmm i`m haveing one or two errors as well.
CUT2:Evolution Release 1.01 Bug Thread
TTM is a serious threat to a John Doe who tries to install a mod, finds it doesn't work and gives up straight away.Wormbo wrote:Accurain wrote:Sorry if it's been mentioned before (didn't see it in the last bug thread).
I am just ******* wishing they'd make it gametype-only, so other third-party mod authors don't get bugs that are really directly attributed to TTM.
gametype lms and chaos mutator thats all.on lms i cannot even have the superweapons enabled in the options.DJPaul2 wrote:For your first issue, with what mutators or gametypes did you try playing with?Taf wrote:Hmm i`m haveing one or two errors as well.
i tick it but when i play the game no superweapons,and when quit it`s unticked.
also no other mods or muts installed at the mo,only the ones you get with the bonus pack.
Taf.
Ok I will help our mapper look into it.formatter wrote:There is a litel problem with the bots in KOTH-Swamptemple, they seem to get stuck and dont move anywhere just stay there and look the other direction?
EDIT:
here is a pic
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http://www.dodstudios.net/uploads/uploads/BuG5.jpg
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Taf,
Yea I know that shows up in the log every now and then, but did it cause a visible bug?Warning: TombStoneRules DM-Phobos2.TombStoneRules (Function ChaosGames.TombStoneRules.ScoreKill:0262) Accessed None
We will look into those other ANs and fix them.
Last edited by jb on Thu Jul 17, 2003 5:04 pm, edited 1 time in total.
Jb
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I just talked to TNSe about it. Hopefully in the next version of TTM it will shut itself down when it's run in a non-standard gametype.DJPaul2 wrote:TTM is a serious threat to a John Doe who tries to install a mod, finds it doesn't work and gives up straight away.Accurain wrote:Sorry if it's been mentioned before (didn't see it in the last bug thread).
I am just ******* wishing they'd make it gametype-only, so other third-party mod authors don't get bugs that are really directly attributed to TTM.
not realy jb saw no probs playing the game:-)jb wrote: Taf,Yea I know that shows up in the log every now and then, but did it cause a visible bug?Warning: TombStoneRules DM-Phobos2.TombStoneRules (Function ChaosGames.TombStoneRules.ScoreKill:0262) Accessed None
We will look into those ANs and fix them. Just wondering if the Tombstone thing was visibling bothering you.
the only one that bugs me is i cannot use superweapons in last man standing?
Btw i`m only nit picking so you can make this brill mod even better:-)
Just cannot stop playing it:-)
Just mentioned it in case there was something you could do in this situation, I know TTM can screw up lots of thingsI just talked to TNSe about it. Hopefully in the next version of TTM it will shut itself down when it's run in a non-standard gametype.

*shrugs*
I'll do without, it's just KoTH.
Before or AFTER it replaces all the stuff it replaces? I thought TNSe had more sense, too..Wormbo wrote:I just talked to TNSe about it. Hopefully in the next version of TTM it will shut itself down when it's run in a non-standard gametype.DJPaul2 wrote:TTM is a serious threat to a John Doe who tries to install a mod, finds it doesn't work and gives up straight away.Accurain wrote:Sorry if it's been mentioned before (didn't see it in the last bug thread).
I am just ******* wishing they'd make it gametype-only, so other third-party mod authors don't get bugs that are really directly attributed to TTM.
Critical error
Critical error while using the railgun.
ChaosUt2003 caused Ut2003 to freeze up while I was using the assault gun.
I noticed the proxy mines jump across the surface of lava.( CTF-Magma)
I would imagine they should have some kind of force field to protect them from lava, or they should explode as soon as they touch lava.
ChaosUt2003 caused Ut2003 to freeze up while I was using the assault gun.
I noticed the proxy mines jump across the surface of lava.( CTF-Magma)
I would imagine they should have some kind of force field to protect them from lava, or they should explode as soon as they touch lava.
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Re: Critical error
Which version of UT2k3 did that happen with? Again: I strongly suggest updating to v2225.RH wrote:Critical error while using the railgun.
ChaosUt2003 caused Ut2003 to freeze up while I was using the assault gun.
If it happened with 2225, please include the error message and the last part of UT2003.log. (Please
it, notCode: Select all
it. ;)) [quote="RH"]I noticed the proxy mines jump across the surface of lava.( CTF-Magma) I would imagine they should have some kind of force field to protect them from lava, or they should explode as soon as they touch lava.[/quote] Noted. We'll see what Magma uses to kill players and will apply the same thing to Proxies, if possible.
R.I.P. Screen
I keep having an odd thing happen. Sometimes when I kill someone, a R.I.P. <name> screen pops up and I can't see... Then it disappears, but keeps coming up. Any idea why this happens?
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That sounds like the tombstone's. But for some reason they are filling your screen. Are you able to get a screen shot of it? Is this online or offline? What version of UT2k3 are you running? Can you go to the Chaos UT config and turn off tombstones, does it go away? Thanks... The more info you give us the quicker we can find the problem.
FurrySound{TOC}
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Ok... I got a screenshot and uploaded it to http://www.falco64.net/tombstone.jpg
I have version 2225. I'll try turning off the tombstones.
It's offline.
I have version 2225. I'll try turning off the tombstones.
It's offline.