Assault Rifle replacement ideas
-
- Posts: 26
- Joined: Thu May 08, 2003 5:46 pm
- Location: Los Angeles
I'd like to see a sticky gun. Primary fire would be a stream of ooze that causes players to move slowly when crossing it. Alt fire could be a large burst like the biorifle, except it would coat a lot of area making it difficult to move at all. It would be a great combo weapon when one of your teammates is laying proxies in the same area.
If you're not having fun, it's because I shot you in the head.
-
- Posts: 2
- Joined: Thu Jul 17, 2003 7:44 pm
-
- Chaotic Dreams Team
- Posts: 2331
- Joined: Thu Jul 17, 2003 5:25 pm
- Location: Wherever Dreams Go Stale.
How about a jackhammer with a stake where the hammer part goes that has a rapid hammering mellee attack with primary , and can lanch a stake at the enemy with secondary , the stake explodes on impact in a spray of splinters , and anyone caught in the spray suffers minor damage , but is stunned(they gotta remove those splinters you know) giving you enough time to move in and jackhammer em to death.
The Idea for this weapon comes from the movie dawn to dusk , in which one of the lead characters attaches a wooden stake to the end of a jackhammer in order to kill vampires en masse. yes it is a B movie.
The Idea for this weapon comes from the movie dawn to dusk , in which one of the lead characters attaches a wooden stake to the end of a jackhammer in order to kill vampires en masse. yes it is a B movie.
DUDE!
Ok, read the Shadowstar's post... bring in the CPP right now! God please! That sounds ******* sweet
Specially if it is akimbo or can be akimbo
I NEED dual pistols to survive! They are normally not that powerful or accurate but I just love them to bits 
Yeh so, bring in da pistols and I love you long time! WATCH! AS I RAMBLE ON!!! meh.
Later!!!



Yeh so, bring in da pistols and I love you long time! WATCH! AS I RAMBLE ON!!! meh.
Later!!!
Bring Back The Chainsaw!!!
-
- Chaotic Dreams Team
- Posts: 2331
- Joined: Thu Jul 17, 2003 5:25 pm
- Location: Wherever Dreams Go Stale.
How about a pistol that fires a beam that can arc into other players. Ie 8players are in one room , player 0 fires the pistol and hits player1 , from him it arcs into players 2 and 3 , from them it arcs into players 4 5, 6 ,and 7 basically the amount of hits is exponential , and each person hit spawns two more shots that go into the next persons. this would have a low amout of damage to prevent extreme spamminess , and the chance of arcing into another player could depend on how long you charge the shot , or it could be random, and secondary fire could be a high rate of fire , non-arcing shot. THINK OF THE MULTIKILL POSSIBILITIES
!!
also , although not an AR replacement , there could be another claw2 minetype with this principle as the effect.
akimbo would also be good here , as with any other weapon.

also , although not an AR replacement , there could be another claw2 minetype with this principle as the effect.
akimbo would also be good here , as with any other weapon.
-
- Chaotic Dreams Team
- Posts: 3290
- Joined: Sun Apr 06, 2003 6:22 am
- Location: Arizona
- Contact:
Well, I'm glad to see someone likes my CPP idea!
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
-
- Posts: 7
- Joined: Sat Jul 19, 2003 2:03 am
- Location: Heaven or Hell depending on how I feel that day
- Contact:
-
- Posts: 334
- Joined: Sun Jun 22, 2003 12:45 am
- Location: Sitting on my throne of fire eating ambrosia
- Contact:
I don't know. I'd like to see something different and fun. And something that will still have uses when you've picked up other guns.
I'm thinking taking out the AR completely, and instead, making the shield gun the primary weapon. Of course, it would be tweeked a bit for Chaos.
Basically, give the weapon a projectile that travels about 10 meters or so (I'm thinking hitscan), and nerf the damage quite a bit. The catch to the weapon, if you hit someone with it, it can knock them back pretty far. You hold fire to charge, release to fire, and they get blasted back by the projectile. The real trick to the weapon, if someone gets knocked into a wall by a high charge, they can take a nice chunk of damage. It'd be nice to show a sort of distortion as the blast.
The great thing about a gun like this, is that it would have huge uses in team based games.
Of course, the secondary fire will still be the shield.
I'm thinking taking out the AR completely, and instead, making the shield gun the primary weapon. Of course, it would be tweeked a bit for Chaos.
Basically, give the weapon a projectile that travels about 10 meters or so (I'm thinking hitscan), and nerf the damage quite a bit. The catch to the weapon, if you hit someone with it, it can knock them back pretty far. You hold fire to charge, release to fire, and they get blasted back by the projectile. The real trick to the weapon, if someone gets knocked into a wall by a high charge, they can take a nice chunk of damage. It'd be nice to show a sort of distortion as the blast.
The great thing about a gun like this, is that it would have huge uses in team based games.
Of course, the secondary fire will still be the shield.
For the advanced weapon option I suggest PISTOL WHIP!!!!1|GoD|SwitchBlade|LDR| wrote: Personaly I think that I would be great to get the enforcers back again they were fun to use. Also maybe for the advanced weapon options you could let them fire stun bullets, or something that would slow your enemy down, i.e. EM pulse or something like that for the robots.
