CUT2:Evolution Release 1.01 Bug Thread

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
RH
Posts: 11
Joined: Thu Jul 17, 2003 8:21 pm

Critical error

Post by RH »

So is there any way to fix this problem?

Could you have an option in the chaos configuration menu to shut off the railgun death effect?
jeditobe1
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Post by jeditobe1 »

Hmm, might be best to try a match without that skin... and see if you get the same error or not. The model's skele was only a guess, im not certain thats it.
I make Darth Vader look like a teenage punk with a lightsaber.
Taylor
Posts: 7
Joined: Sat Jul 19, 2003 4:49 am

Post by Taylor »

No there is no spaces. I have it in the system just as you see it in the post. Where do you see spaces? There are four lines, each sentence on a different line.. I am open and listening to whatever you might suggest, in order to find an answer to this problem.

Thanks for your quick reply :)
jeditobe1
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Post by jeditobe1 »

Well, this happens for each of those lines, but when i copy/paste them, i get: "ServerPackages=SkaarjPack_rc " where a space is after rc. It might just be a byproduct of how you copied them over or how the forums handles lines.


Just looked at the line again... is one of the system files missing/did you download get corrupted? if i remember correctly the .int makes it selectable but the .u file is the main driving part of the mutator. If it has the int and no u (this is only a guess since im not a coder or server admin myself), it might be the reason for that error.
I make Darth Vader look like a teenage punk with a lightsaber.
RH
Posts: 11
Joined: Thu Jul 17, 2003 8:21 pm

Critical error

Post by RH »

So I tried your weapons without custom models and no crashes occurred.
Then I shot the effigy model numerous times, and no crashes again.I shot the exo-slave numerous times and no crashes. No skeleton showed though. They just died like they do when I use other weapons to kill those model characters.

I have the gore set on low.

(Just thought I'd mention this. The people who created the Unreal Forever weapons for UT also had a weapon that turned a player model into a skeleton, and even when custom models for UT were killed with that weapon no crash happened, so maybe there are some bugs in UT2003 that cause conflicts with 3rd party mods,mutators and models.)
--------------------------------------------------------------------------------------
From the readme for the beast model.

An important note: the Beast skins use some fancy graphics tricks to look pretty, if you have performance issues, or problems with crashing, there are a few things you can do:

- Don't put too many Beast bots in any given level, especially the big ones. I have found that you can put a whole of the same character (like Magma) in a level by himself, but if you start putting two or three of each kind in, you can have problems with slower machines.

- Don't exceed the suggested bot/player counts for the maps.

BUGS

I've experienced crashes on large maps when using 2 or 3 bots for each different skin all at the same time (8-12 Beast models running around at once). I've gone over the files from top to bottom looking for problems, but found none. I believe it's a memory issue, and there's little more I can do about it. One user who has a GeForce4 Ti video card experiences no problems, so it could be that older hardware can't handle too many of them (I'm running a GeForce1 DDR). If you have problems crashing, follow the tips in the installation section.
-------------------------------------------------------------------------------------

I only had one beast model in the game.
I have an Asus geforce Ti 4200 128 mb card.
I followed his installation tips,and the game still crashed when I tried to shoot this beast model with the railgun.

The game also crashed when a bot fired the railgun,but I wasn't looking at what it was firing at. I just saw the bot fire the railgun,and then the game crashed.

I'm going to uninstall the beast model and see what happens.

Hope some of this helps.
defalc
Posts: 85
Joined: Thu Jul 25, 2002 9:38 am

Post by defalc »

RH, you're using the old Beast model, it didn't have a skeleton so the game will crash if he falls into lava or gets hit by the ERDW.
formatter
Posts: 42
Joined: Mon Jul 14, 2003 9:32 am
Location: Where ?

Post by formatter »

Taylor,
Try deleteing two of them leaving only

ServerPackages=MultiPickup
ServerPackages=ChaosUt

maybe it will work.
It's anyway Unreal.
Taylor
Posts: 7
Joined: Sat Jul 19, 2003 4:49 am

Post by Taylor »

Thanks guy I will try deleting the two.

Btw I did not copy/paste on those files. I added those files by extracting with a zip tool. I deleted them twice and redid them. Three of them are "u" files.

Once again thanks to all who helped me.

If I can't get it to work I can always play on somelses server. :)

I loved Chaos when we played UT....... This one is even better with UT2k3, great mod :)
jb
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Post by jb »

Taylor,

its sounds like your missing one of the files needed. Can you try to download the full version once again. Install it. Download the hot fix and install that? You need all 4 files to be in your server line or else part of the mod will not work. Also if it crashes again can you send or paste here a copy of your logs? That should tell us why the chaos files are not loading.'

EDIT: Taylor we just go conformation that spaces will causes this. Please double, then tripple check that we have no spaces


Rh,
we have a bool var in the Damagetype bSkeletize=true that is a standard default one. So its nothing that we really added. In Epic/DE's code for the Xpawn they have this to check to see if they should draw the skelton or not:

Code: Select all

if ( (DamageType != None) && DamageType.default.bSkeletize && (SkeletonMesh != None) )
So thats the check we rely on (Epics). No while we might be able add a check box to avoid this effect, defelct is right that if the bot falls into lava the game will crash. So it appears that when the model was created the Skelton part was not done properly.... Maye we can talk to the author and get him to fix his mesh since it will have an issue with lava in any map?
Jb
Taylor
Posts: 7
Joined: Sat Jul 19, 2003 4:49 am

Post by Taylor »

@ Formatter, many thanks to you, you had the right answer, my server is up and running. I removed the two files queer as it might sound, that looks like it was the problem. I never would have thought of doing such a thing.

@ jb and everyone many thanks for your time and trying to help me. :D

Happy fragging ppl!
Gasman
Chaotic Dreams Team
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Location: Texas

Post by Gasman »

Taylor please read this thread http://forums.chaoticdreams.org/viewtop ... highlight=
you will soon have problems if you delete those 2 lines in your ini.
Gasman
jeditobe1
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Post by jeditobe1 »

Actually, since you are having this problem, and gas is right that both those lines are needed:

Could you try adding each one of the lines back one at a time and see if a specific one is causing the problem?

Both the lines are needed... but this way we will know which one we should concentrate on.
I make Darth Vader look like a teenage punk with a lightsaber.
formatter
Posts: 42
Joined: Mon Jul 14, 2003 9:32 am
Location: Where ?

Post by formatter »

sorry my mistake, delete it and re-write the two lines that you have deleted, works for me with all lines now.
It's anyway Unreal.
Taylor
Posts: 7
Joined: Sat Jul 19, 2003 4:49 am

Post by Taylor »

Gas and Jeb you are both right...... I ran into a problem .... by removing those two lines... ppl can't see weapons. I am going to redo everything and see if that won't work.

Once again thanks for your time :)
RH
Posts: 11
Joined: Thu Jul 17, 2003 8:21 pm

Beast model

Post by RH »

So where do I download the new beast model?

I got the old one at UT2003HQ
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