Warp zones

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
BobTheDog
Posts: 30
Joined: Sun Aug 17, 2003 1:41 am

Post by BobTheDog »

yeah.. there is a mod for Half-Life with a gun like that... you can set a teleport destination and whatever you shoot goes there... great for making traps.
Shadowstar
Chaotic Dreams Team
Posts: 3290
Joined: Sun Apr 06, 2003 6:22 am
Location: Arizona
Contact:

Post by Shadowstar »

Well, we do have a translocator...

Just take the existing code from that and play around with it, you could come up with all kinds of crazy stuff.
Isotope
Posts: 116
Joined: Tue Aug 05, 2003 3:00 am
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Post by Isotope »

hmm... would it something like putting a portal on top of a (dummy) translocator?
AKA: Enamel_32
Swift Viper
Posts: 160
Joined: Sun Aug 25, 2002 12:17 am

Post by Swift Viper »

Yeah, that is why I don't think it would be that hard, because of the Translocator code.

BobTheDog: Do you know what that mod is called and is it online only?

As for anyone on the team that codes, how hard is it to do? Is some stuff easier to do or harder to do then it looks? It always feels like I do nothing but play and not make any kind of custom stuff. Just having ideas for me (the ones I posted in other threads, not here) is not enough, I would like to make them, but some programming books make my head hurt :?: (bigeye) .
Mad Member with lots of ideas and questions and somewhat good fragging skills.
BobTheDog
Posts: 30
Joined: Sun Aug 17, 2003 1:41 am

Post by BobTheDog »

Yeah.. It's Rocket Crowbar. It's both. More designed for MP but SP works.. I think you have to cheat to get the weapons tho.. benn a long time since I played it.

go here for the mod:

http://www.planethalflife.com/rocketcrowbar/

go here for a bot for the mod:

http://rcbot.houstondod.com/
DJPaul2

Post by DJPaul2 »

I'm coding a Wormhole gun myself, so as soon as it is done I will post on these boards.
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