Melee... balanced with guns?

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NeoNight
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Melee... balanced with guns?

Post by NeoNight »

I was just wondering if we will be able to use the melee weapons along with the guns if we wanted to. A way to balance that I think is to allow the weapons to either deflect a certain ammount of projectiles or just allow blocking to reduce the ammount of damage a shot does. Maybe there could be an option that adjust the ammount of damage that is reduced from blocking a projectile with a melee weapon? anyway just a though ...
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FurrySound
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Post by FurrySound »

Sure why not... here, you hold this axe while I fire at you with my ERDW :twisted:

IIRC the answer is yes... just like in UT and Quake2
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Swift Viper
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Post by Swift Viper »

Blocking with the melee weapons sounds like a low tech verison of using the shield on the Shield Gun, but yeah it would work. However, it would be very high to get close enough to someone to actually hit them with the weapon and even harder with stuff like the grapple hook and gravity belt (if they use it). Sure you could boost the running speed while holding the weapons, but people would just use it to move around the map faster and get away with the flag even easier, speed plus blocking = easy escape if done right. What if you had to skillful block the shots, kind of like the Impact Hammer's alt fire? Make it a little bit easier however, hard enough that you will have to train to master it (like the shock combo while moving), but not so harder where it is almost impossible to do and end up almost never being used (like the Impact Hammer's alt fire). Not sure how it would work on the Sniper Rifle shots or ERDW slugs, but their not hitscan, so it could be possible.

What if you gave the players some reward for killing someone with a melee weapon? How will it be if someone was holding a Flak Cannon or MUG (normal fire on pellet ammo)? What about a health/shield boost, higher health max, improved running speed? In other words, making it so you want to use melee weapons and not be a easy target to gun users who can attack you from much futher away then you can.

Shadowstar: Do you have any ideas for this as you did for a lot of stuff before.
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Zachariah
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Post by Zachariah »

blosks that require skill would be nice , but then there are those noobs who can never get the timing right , and just go"tis wepon suks , your blok feetur dont evem wirk"
plus theres the whole issue of hitscan weapons...

but someone would have to be extremely skillfull in order to block sniper shots , or a single cutter blade in a room of dozens...perhaps... too... skillfu...L...
Swift Viper
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Post by Swift Viper »

Pepito wrote:blosks that require skill would be nice , but then there are those noobs who can never get the timing right , and just go"tis wepon suks , your blok feetur dont evem wirk"
plus theres the whole issue of hitscan weapons...

but someone would have to be extremely skillfull in order to block sniper shots , or a single cutter blade in a room of dozens...perhaps... too... skillfu...L...
True for the newbies sadly, but don't they already say the same thing for the Shock Rifle's combo? Hitscan weapons could be a problem unless there was say like half a second of blocking time. Hopefully, it is not too hard like it was with the Impact Hammer, but not too easy either. The Impact Hammer only puch projs to the side if I remember right and would be almost unless when someone is using the Pulse Gun's normal fire or rockets as they will aim towards your feet and blocking it would be very hard, plus it will be knocked to the side and going down still, hitting you anyway. If you were skillful enough to block sniper rifles or even ERDW shots, then it might be cool to send it right back at them and killing that person with their own shot. Think of how great that would feel 8) . I vote for the idea of sending projs back to where it came from and not the side (goes off to block Link Gun projs with Shield). Edit: Maybe even send the projs back at a higher speed, say maybe twice the speed.
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Zachariah
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Post by Zachariah »

Perhaps the blade of the weapon could turn a little just before impact

Ie: the engine detects a projectile that will soon be within the block radius , and this the sword turns a little towards the block position(assuming that during an attack the blade of the sword is perpendicular to the player , and during a block the blade is parrallel with the player.) the sword/axe will only shift a split second b4 impact , and if a player watches for this slight shift in the position of the blade , they can time their block properly. however the shift will only happen a split second before impact , and the shift animation will not be the same every time.
NeoNight
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Post by NeoNight »

good ideas switft and pep, would be nice to be able to reflect/deflect certain projectiles. Or maybe even cut the projectile if you time the attack right.
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Swift Viper
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Post by Swift Viper »

If someone masted the melee weapons blocking and destorying projs and knowing how to block and know when to attack on other melee users, then that person should be able to own gun users. Newbies might laugh at a sword (axe, etc.) user, but if that person became a melee master (MM for now on) with a lot of training, could easily own the newbie by blocking his/her shots and even sending them back at them. If the newbie tryed to beat the MM in a melee battle, the MM would be able to block his/her attacks and hit the newbie at the right time for the kill. Sadly, the newbies might start saying "U cheating lamer!!", but then again much can't be done about that till they get better. BTW I'm not trying to flame newbies or anything as all been one at one point. Now lets hear some other ideas (besides mine and Pepito's) ;) .
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DJPaul2

Post by DJPaul2 »

Swift Viper wrote:If someone masted the melee weapons blocking and destorying projs and knowing how to block and know when to attack on other melee users, then that person should be able to own gun users. Newbies might laugh at a sword (axe, etc.) user, but if that person became a melee master (MM for now on) with a lot of training, could easily own the newbie by blocking his/her shots and even sending them back at them. If the newbie tryed to beat the MM in a melee battle, the MM would be able to block his/her attacks and hit the newbie at the right time for the kill. Sadly, the newbies might start saying "U cheating lamer!!", but then again much can't be done about that till they get better. BTW I'm not trying to flame newbies or anything as all been one at one point. Now lets hear some other ideas (besides mine and Pepito's) ;) .
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Isotope
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Post by Isotope »

I dont see how you could easily deflect/block a rocket is you had a blade of any sort... Good point.
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FurrySound
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Post by FurrySound »

just dodge the silly rocket and slice the guy in two... (dead)
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DJPaul2

Post by DJPaul2 »

FurrySound wrote:just dodge the silly rocket and slice the guy in two... (dead)
Ever heard of splash damage?
FurrySound
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Post by FurrySound »

hmm... I had not idea that blood from (sliced) would cause damage... must be Alien blood...
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Zachariah
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Post by Zachariah »

...the rocket has an impact sensing unit in the nose of the projectile , unless the entire nose section is depressed , the rocket's impact sensors wont register the impact , and the rocket won't detonate...You should be able to weild the sword like a baseball bat , and knock rockets Directly back at origin... HOME RUN!!!
NeoNight
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Post by NeoNight »

Isotope wrote:I dont see how you could easily deflect/block a rocket is you had a blade of any sort... Good point.
thats why you would cut it :twisted: :P, which would sort of cancel the attack out... i.e. the rocket explodes. (of course that would be more usefully with a broad sword then a short sword or something)
Last edited by NeoNight on Mon Sep 01, 2003 9:01 pm, edited 1 time in total.
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