Jb = Stinks at Huds

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
neolith
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Post by neolith »

WulfMan wrote:well I'm not a graphically enhanced team member
No problem. If you want me to, I'll help you. Do a layout and tell me what areas you want to get changed/enhanced/adjusted etc. whatever you need. Just contact me.

What I think would look good, would be a mixture of the two hud style you showed. Not the circular design, but its tech style. Such symbols would fit your design very well I think. The small gridlines on the other hand might be a problem though. I don't know what happens to them once they recieve DXT compression or how they look like for people using low texture settings...
–The biggest trick the devil ever pulled, was convincing the world he didn't exist.–
WulfMan
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Post by WulfMan »

your ideas sound good Neo, if you'd like you can composite the two so we can get an idea of how it would look, and if you want the psd's of what I have so far let me know.

I added some other minor effects to the second one, so the center area looks like a screen with a slight zoom effect, but not sure how doable that is for the actual turrets.
Image
neolith
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Post by neolith »

EDIT: I didn't use my brain when I posted, sorry.
–The biggest trick the devil ever pulled, was convincing the world he didn't exist.–
Barbas
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Post by Barbas »

Yeah if we change the black texture on the sides with something "tech-looking" and turn the messages to some thing like Rocket Ammo:, Bullet ammo:, (no "is") it would be better. Oh and we will have to wait and see spa's take on this...
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bitterman
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Post by bitterman »

hmm me 2 its a good idea, how exactly will we access this, will it be controlable or automated and you be viewing though a cammra?
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jb
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Post by jb »

Current plan would be to view from a camera...subject to change at any moment :)

IE we are still working some issues out on this and dont know until we get them solved.
Jb
Zachariah
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Post by Zachariah »

would we perhaps be able to access our Turrets from remote?
R.Flagg
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Post by R.Flagg »

Yes, that's the basic idea at this point. That the Chaos engineers slapped a camera on the latest turret model.

In game, you will find and pick up a Turret Launcher, and then you will place your turret. After that, you will be able to switch back to your Turret Launcher while playing, and use your AWO key to activate the Turret-Cam.

At the moment in this IR, we cannot yet take control of it, what you get is a view from the turret as it rotates. But hopefully we will be able to in the future. And beyond that, I personally am hoping that we will also be able to take control of the guns remotely. (but that part is not yet agreed on by the team I don't believe, just the cam part so far)

And if you have more than one, you can hit the button again and again and cycle thru the cam of each one. Plus, hopefully, in team games all turrets on one team will be 'networked', allowing you to see thru them all. I've seen my own multiple turrets working networked like that in this IR, but don't think I've checked a teammates in CTF yet.

I was thinking maybe we could find a way to take the location string, for wherever the turret is, and display it on the HUD as well in some techy fashion. Even though I'll be able to see thru it's camera, I think it'd be neat to see the location thing on it's HUD too.

But like always, we have to take what we come up with idea-wise, and then match it with what these guys can do with the code, and then also what we can get models and graphics for..., yadda yadda.

Hopefully everything comes together. Plus who knows what else we'll come up with for them.
jb
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Post by jb »

Update:

I have been offically stuck on the turret camera issue for about a week now. I have posted some Qs on the Unreal Coding forums that have yet to be answered. Last night I kicked off an email to Epic to see if they can give me the hint I need. If I dont get the answer soon then I will try the remote controll stuff as that will by pass the current techincal issues we have with a camera.
Jb
Sir Tahngarth
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Post by Sir Tahngarth »

Both ammoes should be displayed.
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InfiniteSin
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Post by InfiniteSin »

WulfMan wrote:well I'm not a graphically enhanced team member, but I whipped up an original concept, it's nothing special but it is something not seen in another game.

Image
I like this one.. but its too... compact perhaps? better yet good job.. I give it a 8/10
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SPA
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Post by SPA »

Hmmm...anybody has an idea how far I can go when using texture layers on the HUD? Would really love to stitch something together... but currently things are floating in my mind which includes e.g. that circle hud, slightly spining, with random data scrolling left and right... and combined with the enhanced sniper data HUD and different graphics for the player brackets it could look like some kind of pseudo terminator fov :wink:
...and Im not really sure how many layers can be combined before Geforce1 cards say goodbye... cause e.g. the "real" HUD icons also need one...anybody got some more experience in that?
Maybe I should simply set something up with Joe... and wait and see if some card users start to throw tomatoes at me :wink:
Zachariah
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Post by Zachariah »

Don't make us High end machines suffer simply because some bums don't want to upgrade. If someone still has a geforce 1 , then they shouldnt bother trying to run UT2k3 in the 1st place...:roll:
Isotope
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Post by Isotope »

Does anyone know the map in the background of that pic?

If you needed to, you could omit the random data... leaving you with, 3-5 layers, depending on how the enhanced sniper mode is done.
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Post by Swift Viper »

Pepito wrote:Don't make us High end machines suffer simply because some bums don't want to upgrade. If someone still has a geforce 1 , then they shouldnt bother trying to run UT2k3 in the 1st place...:roll:
Bums? I'm not sure about that video card, but it is not that they don't want to upgrade, maybe it is that can't upgrade (money problems, etc.) and if anyone could upgrade easily, we would all have the fastest computers.

However, the HUD looks good so far, much better then the first pictures that were just using the translocator camera.
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