AK42 Assault Pistol
Replaces and/or Cycles With: Assault Rifle
Primary Fire: Fires a single round.
Secondary Fire: Pistol Whip
Special Features: ability to have two at once (akimbo)
new ammunition type: dum dum bullets - cause enemy to bleed uncontrollably. Select Fire - semi, burst, or full auto.
Sounds to use: Using UnrealED, open the Weapon Sounds.uax using the actor classes browser and search for these sounds: BReload4 - reload sound, BShell1 and BShell2 - Shell casings sounds. click_ammo_out - no ammo sound.
CUTEnhanced Minigun
Replaces and/or Cycles With: Minigun/C.U.T.T.E.R.
Primary Fire - fully automatic, fires standard 12.7mm rounds
Secondary Fire - Semi-Automatic, fires 20mm slugs
Special Features: new sounds, new model (if possible)
Sounds to use: BMiniGunFire for Primary fire, BMiniGunWindDown for wind down sound, BMiniGunAltFire for Secondary Fire, SwitchToMinigun for switch to sound, BShell1 and BShell2 for shell casing sounds.
Molotov Cocktails
Replaces and/or Cycles With: Flak Cannon/Grenade Launcher
Primary Fire - Light and Throw, hold primary fire to throw farther.
Secondary Fire - Light and Drop
Special Features - New Sounds (if you have Postal 2 you can use its sounds for the molotov, but if not, oh well.) New model

Inflation Rifle
Replaces and/or Cycles With: Link Gun
Primary Fire - fires a single inflation dart
Secondary Fire - fires multiple inflation darts, takes a few seconds to charge and uses more ammo than primary.
Special Features: you can make your enemies look like the michelin man. New model, etc.
Sounds to use: BPickup2 for pickup sound, BReload11 for reload sound.
CUTSG - The one from original UT, but a little different this time.
Replaces and/or Cycles With: Shock Rifle/Crossbow
Primary Fire - Fires a load of buckshot
Secondary fire - Reloads Weapon
Special Features: Variety of Ammo Types, ability to switch to semi or full auto, upgraded sounds, upgraded model.
-=New Items=-
Bandages - cycles with health vial or randomly spawn anywhere on map, stops bleeding caused by AK42's dum dum rounds.
CUT Helmet - Cycles with 50 armor powerup, Protects player from headshots
CUT Body Armor - Cycles with 100 armor powerup, protects player from RPB rounds
-=New Ammo=-
Freeze Arrows - self explanatory
Electric Arrows - Causes enemy to be electrocuted and disoriented, also affecting accuracy and obscuring view.
EMP Grenades - Causes any player using the robot models to self destruct or malfunction, depending on health level.
Freeze Grenades - Self Explanatory
I hope you enjoyed my ideas as much as I did typing them.
