I have a Turtle Beach Santa Cruz sound card. This bug applies to all 3 sound settings (Hardware+EAX, Hardware, Software).
When the heart beat sound is playing, that is the only sound. So when the announcer voice wants to announce that blue flag is taken, the words are cut off (the words are "overwritten" by a heart beat sound). It is as if there is only one "audio" thread in the unreal engine or something.
Sounds a bit like this:
*bump* *bump* *bump* Blu- *bump* -ag ta- *bump* -n *bump*
*bump* *bump* Blu- *bump* flag *bump* re- *bump* -ned
Has anyone else experienced this problem? Is this a known bug?
heart beat sound bug for Santa Cruz card
-
- Posts: 1
- Joined: Sun Oct 12, 2003 6:49 pm
- Contact:
-
- Chaotic Dreams Team
- Posts: 3290
- Joined: Sun Apr 06, 2003 6:22 am
- Location: Arizona
- Contact:
If we put it on the ambience channel, it might be more realistic. When close to death, the sounds of your surroundings should give way to the sound of the blood pumping in your ears...
But we should maybe come up with something else for robots.
Just say the word and I'll put together some "heatbeat" sounds for robots, maybe like buzzing or crackling as if they had a short circuit, or malfunction sounds... Maybe servo's whirring or some kind of clattering noise?
But we should maybe come up with something else for robots.
Just say the word and I'll put together some "heatbeat" sounds for robots, maybe like buzzing or crackling as if they had a short circuit, or malfunction sounds... Maybe servo's whirring or some kind of clattering noise?
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45