heart beat sound bug for Santa Cruz card

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Post Reply
gordon1986
Posts: 1
Joined: Sun Oct 12, 2003 6:49 pm
Contact:

heart beat sound bug for Santa Cruz card

Post by gordon1986 »

I have a Turtle Beach Santa Cruz sound card. This bug applies to all 3 sound settings (Hardware+EAX, Hardware, Software).

When the heart beat sound is playing, that is the only sound. So when the announcer voice wants to announce that blue flag is taken, the words are cut off (the words are "overwritten" by a heart beat sound). It is as if there is only one "audio" thread in the unreal engine or something.

Sounds a bit like this:
*bump* *bump* *bump* Blu- *bump* -ag ta- *bump* -n *bump*
*bump* *bump* Blu- *bump* flag *bump* re- *bump* -ned

Has anyone else experienced this problem? Is this a known bug?
jeditobe1
Inactive Chaos Team Member
Posts: 2638
Joined: Mon Mar 10, 2003 11:06 pm
Location: The Dagobah System
Contact:

Post by jeditobe1 »

i think its known. UT2003 has only 7 slots sounds can be put in. That said, if we stuck it in the announcer slot it would cut off announcements. Cant remember where it is though atm.
I make Darth Vader look like a teenage punk with a lightsaber.
Shadowstar
Chaotic Dreams Team
Posts: 3290
Joined: Sun Apr 06, 2003 6:22 am
Location: Arizona
Contact:

Post by Shadowstar »

If we put it on the ambience channel, it might be more realistic. When close to death, the sounds of your surroundings should give way to the sound of the blood pumping in your ears...

But we should maybe come up with something else for robots.

Just say the word and I'll put together some "heatbeat" sounds for robots, maybe like buzzing or crackling as if they had a short circuit, or malfunction sounds... Maybe servo's whirring or some kind of clattering noise?
Post Reply