Wish List for CUT2

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Zachariah
Chaotic Dreams Team
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Post by Zachariah »

damn. I had a screenshot and everything , but then I remembered I didnt have any means of hosting images...

anyway . I'd just like to request some Melee specific taunt animations , y'know , just a little icing on the cake . Something along the lines of flipping a sword up into the air and catching it , Or shoving it into the ground , Or , with two weapons , juggling , etc...
Boereck
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Post by Boereck »

It would be funny to use the translocator in INV as that vacuum-cleaner-thing in Ghost Busters. You could use a similar code as for the Vortex, just with a much smaller radius. It would also be cool to see monsters shrink while they disappear in the transcocator-disc.

P.S. sorry for my bad english.
jb
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Post by jb »

thats not a bad idea at all!!
Jb
Wes
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Location: NYC

Post by Wes »

Just remember to make the vortex and the like Team Game friendly. We have to remove the Chaos from our Invasion server just because of that.
R.Flagg
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Post by R.Flagg »

I believe Jb is going to try and do that for you Wes.
Wes
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Post by Wes »

That would be extremely cool! :D
Shadowstar
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Post by Shadowstar »

Yes, but friendly vortexes may still end up sucking you in... But at least they won't hurt you, unless of course, some monster shoots some rockets which get sucked into the vortex and then hit you... So don't go tossing vortexes about all willy-nilly. heh
Wes
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Post by Wes »

That's good enough.

Our server is always filled with 16 people in it, let me know if you need beta test. :D
Boereck
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Post by Boereck »

What about throwing-melee-weapons? Probaply not so good with Duel, but with Koth. It might be cool to se someone running around with an Axe in his back. :) . And what about a HUGE sword in a stone that needs to be destroyed before you can grab it? :roll:
gamer119
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Post by gamer119 »

Boereck wrote:What about a HUGE sword in a stone that needs to be destroyed before you can grab it? :roll:
<br><br>Wow, I really like that idea. A takeoff on the mutant gametype. The sword would have permanent damage amplifier, and the only way to score a point would be to kill the sword bearer.
Zachariah
Chaotic Dreams Team
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Post by Zachariah »

gamer119 wrote:
Boereck wrote:What about a HUGE sword in a stone that needs to be destroyed before you can grab it? :roll:
<br><br>Wow, I really like that idea. A takeoff on the mutant gametype. The sword would have permanent damage amplifier, and the only way to score a point would be to kill the sword bearer.
Or better yet , capture the sword , where a sword in stone replaces the enemy flag , and you must first dislodge it before you can take it home . of course , the flag runner would be forced to use the sword.
Shadowstar
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Post by Shadowstar »

Interesting idea. Shouldn't be too hard to implement either, based on what I know of the Unreal engine. Could probably do something like that with movers and scriptedevents.
Bananasalat
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Post by Bananasalat »

PLEASE do this Sword in as a meelee weapon PLEASE

http://www.ffempire.de/FF7/ff7ac/ff7ac08.jpg
http://www.the-magicbox.com/Sep03/ff7-23.jpg

PLEASE PLEASE PLEASE PLEASE

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defalc
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Post by defalc »

I'm honestly loving that capture the sword idea. Or similar stuff, where you can use the flag as a melee weapon.
Zachariah
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Post by Zachariah »

Bananasalat wrote:PLEASE do this Sword in as a meelee weapon PLEASE

http://www.ffempire.de/FF7/ff7ac/ff7ac08.jpg
http://www.the-magicbox.com/Sep03/ff7-23.jpg

PLEASE PLEASE PLEASE PLEASE

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already talked about it. Movie and videogame weapons are a no-no sry man.
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