Not so much a cahos question more a engine question.

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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Melekai
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Joined: Fri Nov 07, 2003 6:05 pm

Not so much a cahos question more a engine question.

Post by Melekai »

i really like the ragdoll effects. that you get with the models. i was wondering. coudljt you use ragdoll effects as a get hit option?. for like a split second. then it reversed its ragdoll effect. ragdool length determined by damage done?.

that woulda look cool and would kinda work like being stunned :P kncoked off yoru feet etc.

ive also noticed that players and bots ALWAYS die if they loose bothlegs etc. but in the invasion one of the monsters there could like get btoh legs blown off and would end up crawling around the map instead.

that woulda been kinda cool. using that for players, making the penalty for really dying harder.. and making medics a REALLY important part of yoru team.

i hope nobody minds that im just spirtuing ideas and thoughts.. consider ita compliment that yoru mod is is the initial inspoiration for setting my mind alive with ideas :P
jeditobe1
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Post by jeditobe1 »

Ragdoll stuff is not sent to the server, so what that means basically is once a ragdoll, always a ragdoll. Which is why its mainly used for death animations.
I make Darth Vader look like a teenage punk with a lightsaber.
Melekai
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Joined: Fri Nov 07, 2003 6:05 pm

Post by Melekai »

darn :(. DOH!.. GAH!.. :).. nice idea otherwise though wasnt it :P
Shadowstar
Chaotic Dreams Team
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Post by Shadowstar »

Kralls and legless kralls are actually two different monsters in the code. Originally, the legless krall was a subclass of the Krall i believe. They didn't use any special effects for it, just changed the monster into another one.
Melekai
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Joined: Fri Nov 07, 2003 6:05 pm

Post by Melekai »

well that explains that! :)
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