ChaosUT PR2.0 Bug Thread
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Make sure you have the serverpackages lines in your ut2003.ini file...
http://dynamic4.gamespy.com/~chaotic/in ... er_ut2.php
http://dynamic4.gamespy.com/~chaotic/in ... er_ut2.php
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
-The sun never sets on the Chaotic Dreams Empire
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 940 MHz with 255MB RAM
Video: NVIDIA GeForce FX 5200 (Omega KX 1.4523a) (4523)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
thats the bug I get once in a while when I use chaosut2 melee with ut2k3rpg :/... oh well
also here is the log (well part of it)
ScriptLog: GUIController::CloseMenu - Package.ChaosDuelInGameMenu
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:03BF) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:0401) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:03BF) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:0401) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:03BF) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:0401) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:03BF) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:0401) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:03BF) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:0401) Accessed null class context
Warning: MeleeSwordFire Duel-Arena.MeleeSwordFire (Function ChaosUT.MeleeSwordFire.SetActionAttack:009D) Accessed None
Warning: MeleeSwordFire Duel-Arena.MeleeSwordFire (Function ChaosUT.MeleeSwordFire.SetActionAttack:0140) Accessed None
ScriptLog: GUIController::CloseMenu - Package.RPGStatsMenu
Warning: MeleeSwordFire Duel-Arena.MeleeSwordFire
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 940 MHz with 255MB RAM
Video: NVIDIA GeForce FX 5200 (Omega KX 1.4523a) (4523)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
thats the bug I get once in a while when I use chaosut2 melee with ut2k3rpg :/... oh well
also here is the log (well part of it)
ScriptLog: GUIController::CloseMenu - Package.ChaosDuelInGameMenu
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:03BF) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:0401) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:03BF) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:0401) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:03BF) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:0401) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:03BF) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:0401) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:03BF) Accessed null class context
Error: RPGStatsMenu Package.RPGStatsMenu (Function UT2003RPGv4.RPGStatsMenu.InitFor:0401) Accessed null class context
Warning: MeleeSwordFire Duel-Arena.MeleeSwordFire (Function ChaosUT.MeleeSwordFire.SetActionAttack:009D) Accessed None
Warning: MeleeSwordFire Duel-Arena.MeleeSwordFire (Function ChaosUT.MeleeSwordFire.SetActionAttack:0140) Accessed None
ScriptLog: GUIController::CloseMenu - Package.RPGStatsMenu
Warning: MeleeSwordFire Duel-Arena.MeleeSwordFire
Last edited by NeoNight on Wed Dec 03, 2003 12:03 am, edited 1 time in total.
A knight of the new........
Sir, with all due respect, that is not helping.
I understand that some folks want us to be compatible with other mods and muts (or whatever you'd call that), but please do not clog up our bugs thread with stuff like that.
Please remove the other mods and muts from the game, and let us know if you still have problems.
I understand that some folks want us to be compatible with other mods and muts (or whatever you'd call that), but please do not clog up our bugs thread with stuff like that.
Please remove the other mods and muts from the game, and let us know if you still have problems.
well sort of.. at first I was playing with the stats I had accumalted while playing with guns (something like lvl 200+ my weapon speed was at like 100, oh boy did the attacks get screwy ) then I restarted my character and played normally. After a few rounds ut2k3rpg and chaos melee decided they didn't like each other very much so they had an accessed none battle and ut2k3 was caught in the crossfirejeditobe1 wrote:let me guess.. you ramped the attack speed up?

my last OT post on this thread, I promise!
A knight of the new........
yeap thats kind of a known limitation. We will try to use karma next time. The snap was done to prevent them from sticking into the ground with the blade 3/4 of the way in the foors!Isotope wrote:I dont know if anyone has noticed this, but...
When a person dies, and drops his or her weapon, it hits the ground, and doesnt rotate. It instantly snaps down against the ground after hitting and/or bouncing.
Jb
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Awwww!!! That would be AWESOME though! Come on, just think... you kill this guy and his sword flies through the air and then *CHING* sticks into the ground! That would be so cool! Unless you mean the HILT sticks into the ground, because that WOULD be a little weird. But still...jb wrote:yeap thats kind of a known limitation. We will try to use karma next time. The snap was done to prevent them from sticking into the ground with the blade 3/4 of the way in the foors!Isotope wrote:I dont know if anyone has noticed this, but...
When a person dies, and drops his or her weapon, it hits the ground, and doesnt rotate. It instantly snaps down against the ground after hitting and/or bouncing.

-Brian