PR2 First Impressions
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- Joined: Tue Aug 05, 2003 6:27 pm
- Location: Netherland
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My first Impressions was that I thought it was Super and it is
Only since I've installed CHUT2 pr2 I couldn't join my favorite server:
Xenthors custom deathmatch server ( for invasion )
He came up with the error that Choasgame.u incompatible was.
I've mailt Xenthor the admin of the server and he said he didn't had Choas installed. So now when I want to play invasion in that server I have to cut the Choasgame.u file out of my system folder then I can start UT and play in Xenthors server.
Mabby you know more ??
Only installed Choasut 2 pr2 before I got the message and Reinstalling didn't help.
other suggestions so I can play CHUT and play in the server ??

Only since I've installed CHUT2 pr2 I couldn't join my favorite server:
Xenthors custom deathmatch server ( for invasion )
He came up with the error that Choasgame.u incompatible was.
I've mailt Xenthor the admin of the server and he said he didn't had Choas installed. So now when I want to play invasion in that server I have to cut the Choasgame.u file out of my system folder then I can start UT and play in Xenthors server.
Mabby you know more ??
Only installed Choasut 2 pr2 before I got the message and Reinstalling didn't help.
other suggestions so I can play CHUT and play in the server ??
1.I LOVE IT!!!!!!!!!!!!!!!!!
2.
a few sugestions:
i think that the neutral(non-active) position of where/how you hold the weapon should be different for each stance ( l, m ,h)
and i dont think there should be a def move for the secondary fire but MORE attacks?
then i think that the moves should be MUCH faster for med&light stances
maybe 1 swing/2sec for heavy 1/1sec for med and 2/1sec for light maybe?
or just have a check box in config menu for the original/ faster attacks
and maybe move the veiw up a little? when aiming straight foreward i cant see be hind my own model.
oh and a few ppl came up with a REAL F***************************** goooooooooood idea:
new game type:
melee DM and melee invasion!
it would certainly put the chaotic icing on this already wonderful cake!!!!!!!!!
my rating 9.75/10 (bad a**)




2.

i think that the neutral(non-active) position of where/how you hold the weapon should be different for each stance ( l, m ,h)
and i dont think there should be a def move for the secondary fire but MORE attacks?
then i think that the moves should be MUCH faster for med&light stances
maybe 1 swing/2sec for heavy 1/1sec for med and 2/1sec for light maybe?
or just have a check box in config menu for the original/ faster attacks
and maybe move the veiw up a little? when aiming straight foreward i cant see be hind my own model.
oh and a few ppl came up with a REAL F***************************** goooooooooood idea:
new game type:
melee DM and melee invasion!
it would certainly put the chaotic icing on this already wonderful cake!!!!!!!!!
my rating 9.75/10 (bad a**)
He didn't say mismatch, just an error. How do you do the proxy invasion thing? Is it being destroyed after a game?jb wrote:[T.S]Psycho,
most likely he stills have the chaosgames file called out in the server INI. You typically only get a mismatch if your version differs from his.
It could be getting caught by client-side security measures.
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- Chaotic Dreams Team
- Posts: 3290
- Joined: Sun Apr 06, 2003 6:22 am
- Location: Arizona
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Heheh, well fans I can tell you that most of that we're aware of. Especially the melee DM and such, we've been planning that for a long time. In fact, anyone on the team could tell you I'm one of the biggest supporters of Melee Invasion there is in this community. So yes, it will get in at some point, just hang on.
I kinda agree about the duel announcer being a bit too low. The problem with that was that I was attempting to get better quality by using a simple resampling than by actually repitching the sound. After I had finished it, I got so caught up with fixing up my maps and dealing with my RL business, that I didn't have much time to tweak the duel announcer.
But don't worry, I am already working on an improved version of him, with a clearer voice. He will probably sound more "demony" and less "cybery" after the big revamp.
Anyway, this is just the beginning. Good things are coming to Chaos, it's just a matter of time...
I kinda agree about the duel announcer being a bit too low. The problem with that was that I was attempting to get better quality by using a simple resampling than by actually repitching the sound. After I had finished it, I got so caught up with fixing up my maps and dealing with my RL business, that I didn't have much time to tweak the duel announcer.
But don't worry, I am already working on an improved version of him, with a clearer voice. He will probably sound more "demony" and less "cybery" after the big revamp.
Anyway, this is just the beginning. Good things are coming to Chaos, it's just a matter of time...

My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
After an CUT2:E-Match you have to restart UT2003 to join non-CUT-Servers again.[T.S]Psycho wrote:My first Impressions was that I thought it was Super and it is![]()
Only since I've installed CHUT2 pr2 I couldn't join my favorite server:
Xenthors custom deathmatch server ( for invasion )
He came up with the error that Choasgame.u incompatible was.
I've mailt Xenthor the admin of the server and he said he didn't had Choas installed. So now when I want to play invasion in that server I have to cut the Choasgame.u file out of my system folder then I can start UT and play in Xenthors server.
Mabby you know more ??
Only installed Choasut 2 pr2 before I got the message and Reinstalling didn't help.
other suggestions so I can play CHUT and play in the server ??
I had the same prob. ^^
Good!velofire wrote:1.I LOVE IT!!!!!!!!!!!!!!!!!![]()
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Yea we got a few animations at the last minute but never had time to add them properly.2.a few sugestions:
i think that the neutral(non-active) position of where/how you hold the weapon should be different for each stance ( l, m ,h)
well part of the art of melee is blocking their attack. So we needed away for the user to do this...and i dont think there should be a def move for the secondary fire but MORE attacks?
Right as we were finnishing up the last set of Beta testing we got more animations that had different speeds to them. Problem is at that point it was kind of late to add them. Why? we would have to redo all of the weapon balancing to allow for the different speeds. We figured it would better to go with the same speed attacks at first, get the public's feedback, then spend the time to adjust with the new animation and feedback.then i think that the moves should be MUCH faster for med&light stances
maybe 1 swing/2sec for heavy 1/1sec for med and 2/1sec for light maybe?
Jb
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idea but too much to ask
ok i know that the following would prb be a LOT of work, im not actualy asking to do this cuz it would also require a med siz overhul of the already loved system:
ok a few (unpractical) ideas:
(to understand this we put each of the melee weapons into 2 classes: heavy and light.)
instead of light med and heavy stances just have
offence and defence stances!
LIGHT WEAPONS (daggers etc.)
this class of weapon attacks VERY fast and can attack many times in a given amount of time (about 4x/sec) but do little damage.
Defensive stance: on left hand a weapon. right hand a weapon
left-clicking will do attacks with BOTH weapons.(or alternate between L/R?)
right-clicking will do a defensive move with both weapons
offensive stance: on left AND right hands hold a weapon.
left clicking attacks with left weapons
right-click attacks with right weapon
MED. WEAPONS (smaller ax, swords except katana)
these weapons do med damage and med rate of attack (about 2/sec) but are the most flexable in combat. it is also the only class with a shield.
def. stance: right hand a shield, left-hand a weapon (or switch?)
left clicking will attack with the weapon
right-clicking will make them raise thier shield towards the direction pressed.
offensive stance: right hand a weapon, and left hand a shield
left click attacks with left weapon(a heavier, slower, more damaging attack)
right click raises the shield, but much slower now. also in direction pressed
HEAVY WEAPONS (double ax, hammer, and katana)
heavy weapons are big, cumbersom, and slow(about 1 swing/sec), but knock the crap out of anyone they hit. also both hands are needed to control theses heavy weapons of war. these also (usualy) have the best range and damage.
def. stance:right and left hand hold the same weapon
left clicking attacks with the weapon
right clicking blocks with the weapon
offensive stance:
left clicking attacks from left to right or form top to bottom
right clicking attacks from right to left or from bottom up
i know is a little complicated but i think it would be bad@$$!!!!!!!
and yes i know it would be alot of work and prb wont happen.
but hey just an idea..
ok a few (unpractical) ideas:
(to understand this we put each of the melee weapons into 2 classes: heavy and light.)
instead of light med and heavy stances just have
offence and defence stances!
LIGHT WEAPONS (daggers etc.)
this class of weapon attacks VERY fast and can attack many times in a given amount of time (about 4x/sec) but do little damage.
Defensive stance: on left hand a weapon. right hand a weapon
left-clicking will do attacks with BOTH weapons.(or alternate between L/R?)
right-clicking will do a defensive move with both weapons
offensive stance: on left AND right hands hold a weapon.
left clicking attacks with left weapons
right-click attacks with right weapon
MED. WEAPONS (smaller ax, swords except katana)
these weapons do med damage and med rate of attack (about 2/sec) but are the most flexable in combat. it is also the only class with a shield.
def. stance: right hand a shield, left-hand a weapon (or switch?)
left clicking will attack with the weapon
right-clicking will make them raise thier shield towards the direction pressed.
offensive stance: right hand a weapon, and left hand a shield
left click attacks with left weapon(a heavier, slower, more damaging attack)
right click raises the shield, but much slower now. also in direction pressed
HEAVY WEAPONS (double ax, hammer, and katana)
heavy weapons are big, cumbersom, and slow(about 1 swing/sec), but knock the crap out of anyone they hit. also both hands are needed to control theses heavy weapons of war. these also (usualy) have the best range and damage.
def. stance:right and left hand hold the same weapon
left clicking attacks with the weapon
right clicking blocks with the weapon
offensive stance:
left clicking attacks from left to right or form top to bottom
right clicking attacks from right to left or from bottom up
i know is a little complicated but i think it would be bad@$$!!!!!!!



but hey just an idea..