Thank you for the support!
to add to the feedback that you have allredy gotten from us, here are my thoughts.
First map:
The pushback is a bit strong. it flings you into the center of the platform. Im not sure if that was your intention of not. Also in Spectator mode if the player moves to the top of the map( keeps going up ) he/she will start to see the edges of the map, and the skybox. Not exaclty a bad thing but this causes a hom effect on the bottom of the map. Ya may want to make a blocking volume low enough so this does not occur.
Second Map:
Needs botpathing. In an offline game the bots just stand at their spawn points. This one has the same skybox issue as the first one. Also the textures on the tops of the walls seem to be missaligned causing a distortion effect on the texture. This will be seen if players use the Grapple. I realize that this is a conversion from a tennis map, but the white ligns look really odd, any chance that they could be removed?
All in all Nice work, and it would appear that someone has informed you of our map logo requirements. Im sorry but we require both the Lettering and the Skull logo. I apologize if you were mis informed.Then we would be more then happy to Pimp theese for ya, and place them on our site
It would appear that you feel slited by our team, and there was a missunderstanding. Im sorry you had a bad experience in your dealings with us. No hard feelings on this end.

The Dark Side of Chaos.