Getting Melee Weapons to Work With Switch Arsenal...

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Captain_Brian
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Post by Captain_Brian »

LoQtUS wrote:Whoa. Hold up a Minuate here.

Shaodw, what are ya doin out here brO? Congrats, you have sucessfuly led this group of people down a good bit of our thought process of about 6 months ago. Now we dont have to do alot PR3. Thanks.

Melaneus, and Captain_Brian. Im sorry but im have to ask you to stop. What you are doing is ruining the next couple of months of work for me and my team mates. If you are members of other mods and want to work some sort of compatability great! But Lets do it the proper way. Get permission and all that. Alot of what has been done here and talked about here, we have been calling the "Medieval Mute". There is more to it then what is here, but this is pretty close to the core of it. And yes Spells were even brought up. We did this release cause we wanted people to get a taste of what was to come.

My point is this. While im verry happy that our work inspires you, and you want to do work based off of it, I didnt spend all those months building it so someone could take the foundation of our game and release that game before We do. I dont know if i speak for the entire team here, but I am asking you to stop what you are doing and remove it from the web. I was told that we did not do thing the way you are going because it was not the proper way to do things. I hate to be the barer of bad news, and bring the party down, but the truth is that i dont want someone hacking our code to beat us to the punch. If you are part of another mod team and want to design compatabilitys between the two then please Ask permission and work with us in the proper manner.

Again, Im sorry to have to be the barrer of bad tidings.

What are you talking about? I didn't "hack" any of your code, all I did was make .int code for StuffSwapper so it would recognize the melee weapons. I'm not part of any mod team, what I did isn't exactly rocket science.

I am not working with Melaneus, nor did I ever give any reason to believe I was. My aim through this entire thread has been the use of SwitchArsenal and WeaponStuff with ChaosUT2. I fail to see how this is "hacking your code" or "stealing the foundation" of your work.

I'm certainly not planning anything devious here considering I'm talking about it openly in your own forums. :?


-Capt
Last edited by Captain_Brian on Sun Dec 07, 2003 12:14 am, edited 1 time in total.
R.Flagg
Chaotic Dreams Team
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Post by R.Flagg »

The whole thing is just getting out of hand.

Some of us have been watching and discussing this, wondering how to respond. And we were still debating it, when finally one straw too far was laid down, and Loq felt the need to reply right away. I support him on this.

We did not include melee weapons in other game types for a reason, and we have worked very hard to get them in the game in the 1st place.

We intend on doing it proper, and releasing our own game types, with our own melee system, in the near future. Some of us feel it is not right for another person to come along and change some code around to make this possible, thereby stealing our 'thunder' of upcoming releases. Thunder we feel we have earned. After months and months of work, it's just kinda upsetting to have someone do this. We feel we have earned the right to release melee in normal game types on our own terms. After all, it's our melee system.

But the debate was on how to best deal with it. And we never really settled on what is the best way. We do not want to be seen as 'bad guys', stomping on another mod or mutator. But we also have a desire to protect our work and our image. When the gentlemen starting posting zip files bearing our name, and pics showing our code, but with his weapon, well..., that's too far.

Maybe we dont' know yet what to do next, but somehow it became clear that it's time to talk.

I removed his pic, because I don't want casual surfers to think that was our mod. But I also stopped short of removing his link. Until we figure out what to do next, we are simply asking that he do so himself.

Let's approach this with mutual respect, please.
Melaneus
Chaotic Dreams Team
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Post by Melaneus »

Ahh, was it the custom sword design? Sorry, that was only for my own personal enjoyment and I got carried away and took a picture. That sword isn't going to be in any UT2003 mod.

All I want is a gametype-neutral version of Melee weapons. I would much hope to see this supported directly by ChaosUT2. Yes, I know it's breaking a "cardinal rule of mutators" by replacing the player pawn class, but this is the only good reason to do so.

As for the Melee Crossbow, consider it a suggestion on what to add to Melee mode.
R.Flagg
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Post by R.Flagg »

Thank you Sir, for your respectful response. I'm impressed.

You are welcome to join us in the Chaos IRC sometime if you would like. I'm sure we can talk about things in a civil way and see where we stand.
Captain_Brian
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Post by Captain_Brian »

I'm still a bit confused on this since my name was brought up in the "cease and desist" post. Is the problem with my int code for SwitchArsenal that I put in my second post, or was it because you thought that I was working with Melaneus on what he was doing?

-Capt
LoQtUS
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Post by LoQtUS »

Captain_Brian, My appologies if i missunderstood your post. I took:
"I also made my own version of the crossbow for melee with weaponstuff, which did only 5% of the normal crossbow damage. In a low gravity setting this still rendered melee weapons nearly useless, even with the highly reduced damage.

I did a test with one of my friends and we'd take turns using the crossbow or melee. The one with the crossbow was always able to dodge all of the melee's attacks or kick him away. "

To mean that your were working on yet another way to run the melee weapons without the Chaos GameTypes.

[edit] That wasnt any kind of leagal threat at all. Merly one persons request. Please re read it if you think otherwise. [/edit]

Melaneus, Thank you Good sir for your understanding. looks like you have pretty close to the same mind set that we do. Hmmmmmm food for thought? Please come and check us out in the irc room some time soon :) Maybe we could work out some sort of spin off mod, and throw a little label on it, Powered by Chaos, Maybe even give ya a little help. Who knows what we can dream up? After all, We are Chaotic Dreams. :wink:
Last edited by LoQtUS on Sun Dec 07, 2003 12:19 am, edited 1 time in total.
The Dark Side of Chaos.
R.Flagg
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Post by R.Flagg »

Edit: removed my reply, as Loq's got it covered.

And let's all play some Chaos online tonight.., shall we?
Captain_Brian
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Post by Captain_Brian »

LoQtUS wrote:Captain_Brian, My appologies if i missunderstood your post. I took:
"I also made my own version of the crossbow for melee with weaponstuff, which did only 5% of the normal crossbow damage. In a low gravity setting this still rendered melee weapons nearly useless, even with the highly reduced damage.

I did a test with one of my friends and we'd take turns using the crossbow or melee. The one with the crossbow was always able to dodge all of the melee's attacks or kick him away. "

To mean that your were working on yet another way to run the melee weapons without the Chaos GameTypes.


Oh, ok no problem! Sorry if my response seemed a bit impolite, I just didn't know what was going on at the time. And also, you say "yet another way to run the melee weapons without the Chaos GameTypes" though the int file I wrote only works properly for the CUT2 Duel mode or CUT2 KOTH modes. You're confusing my work with Melaneus's again, just to clarify things.



Btw, I'm having trouble with bots spawning with the default assault weapon instead of with melee weapons in team KOTH mode, even though I replaced the starting weapons in SwitchArsenal and am using the class based system for melee weapons. I spawn with only the melee weapon of my class, but bots spawn with the assault rifle.

Is it alright to talk about this, or am I not allowed? (Sorry, I'm still a little confused about what y'all don't want me to talk about. Just want to be sure.)


-Capt
jeditobe1
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Post by jeditobe1 »

you need to use the chaos bot class i think.

The workaround for when the wrong pawn/controller classes were present was to make a sword similar to CUT1.. but its got no model so still appears as the assault rifle. It might be that or it might be just a bug, dont know since weve not really looked at it much.
I make Darth Vader look like a teenage punk with a lightsaber.
Melaneus
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Post by Melaneus »

LoQtUS wrote: Melaneus, Thank you Good sir for your understanding. looks like you have pretty close to the same mind set that we do. Hmmmmmm food for thought? Please come and check us out in the irc room some time soon :) Maybe we could work out some sort of spin off mod, and throw a little label on it, Powered by Chaos, Maybe even give ya a little help. Who knows what we can dream up? After all, We are Chaotic Dreams. :wink:
I 've never used an IRC program. :oops: Maybe once a long time ago. I'll try, though. Can someone inform me on how to get started? Email me at csdgames@adelphia.net...

BTW you can't use SwitchArsenal to use the Chaos weapons without first installing Chaos UT.
WulfMan
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Post by WulfMan »

you can either use the irc chat that's built into UT2003, or download a program like mIRC which will allow you more control over your chatting.

http://www.mirc.com/
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LoQtUS
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Post by LoQtUS »

Ahhhhh i see. My apologies, I was under the inpression this was reconfiguring the code some how to run in other game types.
The Dark Side of Chaos.
NeoNight
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Post by NeoNight »

anyway if its not a big deal, for anyone that is spawning in the melee weapons you can change the size of the weapon spawns and other stuff with the multisize mutator. Uh try www.ut2003.com......
A knight of the new........
Captain_Brian
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Post by Captain_Brian »

LoQtUS wrote:Ahhhhh i see. My apologies, I was under the inpression this was reconfiguring the code some how to run in other game types.


It's ok, no worries. :)


jeditobe1 wrote: you need to use the chaos bot class i think.

The workaround for when the wrong pawn/controller classes were present was to make a sword similar to CUT1.. but its got no model so still appears as the assault rifle. It might be that or it might be just a bug, dont know since weve not really looked at it much.

Ah, when I said I was using a class based system I meant the class system in SwtichArsenal. Class like DnD classes, not the programming term class. :) Heheh, this IS confusing. :) See, SwitchArsenal has a feature which allows you to create different "classes" which have various weapon loadouts. I used this to make different melee classes like "Templar" and "War Hammer" in order to allow melee weapons to work in KOTH the way they do in Duel mode, where only one weapon is present in each loadout.

The problem I'm having is that the bots seem to still spawn with the default Assault Weapon even though they should be assigning themselves a class (In the D&D sense of the word). I was also having the problem of regular CUT weapons spawning in KOTH mode, but I fixed that by replacing all the weapons with addrenaline in SwitchArsonal. (For some reason it wouldn't get rid of the weapons if I just cleared them all, I had to replace them with something.) I've tried replacing starting weapons with melee ones, but it seems to ignore that. :?


-Capt
Melaneus
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Post by Melaneus »

Sorry, SA classes does not currently take away the bot's weapons because they throw a fit over it.
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