More restricted movement in Duel

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Melekai
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Post by Melekai »

HAHA; im glad someone else is thinking combos ;)...
speed is fine.. i turned it down in game options...
see i think that once this project gets clsoe to finsih wtih the combat. maybe some utrpg maker could join up with you guys, then someone could make different sets of animations, like 10 sets of the same animation at different speeds, and each animation is chosen dending on some RPG stat. (grins hugely).,. then you will REALLY have ot become proficient when you start ;)

better yet make the mouse wheel select your speed setting, so each stance has their own attack button, and then modified animation depeding on your speed setting, you only get access to higher speed settings if you have become profficient enough. :)
Shadowstar
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Post by Shadowstar »

We're already working on implementing new animations. But of course, more animators can't hurt. Maybe someday, if we get enough animations, we can implement diagonal attack moves as well.

Anyway, remember that UT2003 is, in itself, unrealistic when it comes to movement. Obviously, nobody can do a double jump in real life, it breaks the laws of physics. You can't jump off walls in real life either (more physics), but the characters of UT2003 have superhuman powers and abilities, and it makes the game more interesting. There's no reason to change that for Duel. Duel is part of ChaosUT2003, and thus should inherit all of UT2003's features, including the superhuman abilities, dodges and all. Just think of it as a battle between superheroes or something. Though I don't know what kind of superhero Gorge is...

Anyway, if you turn the speed down to .75 or .8 it gives you more time to plan out attacks/blocks. It's tricky to get the timing right on a block at full speed. Certainly possible, but trickier.
FurrySound
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Post by FurrySound »

um.. I don't know about you, but if you have the proper shoes you can jump of off a wall... :D
FurrySound{TOC}
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Mr. SlackPants
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Post by Mr. SlackPants »

FurrySound wrote:um.. I don't know about you, but if you have the proper shoes you can jump of off a wall... :D
Haha, yeah i have something like that sometimes too. I find myself walking along a wall and sudenly i do a dodge in the oposite direction. And sudenly i find myself launching away from the wall with some great speed. Very weird. 8O
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NeoNight
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Post by NeoNight »

"Though I don't know what kind of superhero Gorge is... "

Well duh hes jugernaught or somebody!
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Bruce9950
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Post by Bruce9950 »

i've been hearing comments online about it being to also,I think it can be faster it's just a matterof getting used to the weapons and stances practice,practice ,practice makes perfect.
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BIGFOOT_PI
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Post by BIGFOOT_PI »

YES!!! FATALITIES!
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oh yeah.... and combos sounds sweet too :)
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NeoNight
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Post by NeoNight »

how would they do combos though? don't the weapons have a chance of hitting repeadtly in one swing?
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KodiakChaos
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combos

Post by KodiakChaos »

Well, combos or special moves could be an Avanced Option for the weapons.

Who knows, maybe make some kind of stamina system where you can use a special move when you have enough stamina. Could also do something with adrenaline... you never know.
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Zachariah
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Post by Zachariah »

Actually , some adren special moves would be nice. I'd like to see something like links hurraicane slash (from Wind waker ,, where he goes spinning all over the place)
Melekai
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Joined: Fri Nov 07, 2003 6:05 pm

Post by Melekai »

or even a system where you could really comibne yoru attacks would needs heaps of new anims to be done right though..
...
have it based so you could like releaseas a barage of attack one after the other, then have stronger moves take more stamina(adrenaline). adrenaline gets upgraded like stats hehe or somethign allowing longer combinations

eh theresa million ways to do it
BIGFOOT_PI
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Post by BIGFOOT_PI »

yeah- I think adrenaline should be used in melee to build up for special attacks. At least if not using adrenaline pickups, allow landed weapon hits on opponent to build up adrenaline level and have it last over to next round, so by round two you could unleash a massive finishing blow :)
great idea
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