Discussions about Chaos mapping for the UT series.
LeFilou
Posts: 27 Joined: Sun Dec 07, 2003 8:44 pm
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by LeFilou » Tue Dec 09, 2003 12:05 pm
I agree with them pants up there
and I really liked it, very moody one .. maybe put one or two fine sounds in there ..
the complete black parts are a bit of a waste, I'd at least make the texture there a little little bit visible .. so you at least 'feel' there's some kinda stone/sand/whatsoever floor under your feet
JenoLT
Posts: 95 Joined: Wed Jul 23, 2003 10:42 pm
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by JenoLT » Tue Dec 09, 2003 7:31 pm
Hi again, guyz
Just added / changed a few things like you were suggesting in your comments: Here are the new Screenshots and the download:
--> EDITED: IMAGES AT THE BOTTOM OF THIS PAGE <--
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Known Bugs: -Sky "grappable"
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--> EDITED: DOWNLOAD AT THE BOTTOM OF THIS PAGE <--
Last edited by
JenoLT on Wed Dec 10, 2003 5:33 pm, edited 1 time in total.
R.Flagg
Chaotic Dreams Team
Posts: 8460 Joined: Thu May 09, 2002 2:55 pm
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by R.Flagg » Wed Dec 10, 2003 4:06 am
Hay! Cool little map.
I love the swords on the walls. And the fact that you chose bastard sword only for Mappers choice. I think I checked everything, and the map info actor is set up properly, too.
Fun little map. I don't prefer it for normal weapons, but if you can get that sky grapple fixed up, I'd recommend this one for servers running melee, or mapper choice options, preferrably with the Chaos mut, so you can grapple.
Oh, I think it was missing a readme file.
Nice job! And Thank You!
FurrySound
Posts: 3098 Joined: Fri May 17, 2002 4:37 pm
Location: USA
Contact:
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by FurrySound » Wed Dec 10, 2003 1:43 pm
At this rate... it may just show up on our public server
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
JenoLT
Posts: 95 Joined: Wed Jul 23, 2003 10:42 pm
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by JenoLT » Wed Dec 10, 2003 4:24 pm
Thanks for comments
You're right, a readme is missing
, and i try to fix that grapple thing
Shadowstar
Chaotic Dreams Team
Posts: 3290 Joined: Sun Apr 06, 2003 6:22 am
Location: Arizona
Contact:
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by Shadowstar » Wed Dec 10, 2003 8:34 pm
This map would make a hellish Invasion map... heh, imagine a Warlord in there...
LeFilou
Posts: 27 Joined: Sun Dec 07, 2003 8:44 pm
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by LeFilou » Wed Dec 10, 2003 9:00 pm
what can I say ..
it's a straight hardcore duel arena, plus it is friggin moody ..
imo this map kicks ass!
PS:
Motig wrote:
ouch! tha hell my feet! ah! damn!! put it out put it out!!!
BIGFOOT_PI
Posts: 137 Joined: Thu Oct 30, 2003 5:21 am
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by BIGFOOT_PI » Fri Dec 12, 2003 3:34 am
I like it- Im definitely an arena type map fan!
Marsfyre
Chaotic Dreams Team
Posts: 567 Joined: Sun Mar 16, 2003 4:01 am
Location: USA, NJ
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by Marsfyre » Fri Dec 12, 2003 3:59 am
I can make the sky ungrappleable for ya if ya want ^_^
JenoLT
Posts: 95 Joined: Wed Jul 23, 2003 10:42 pm
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by JenoLT » Fri Dec 12, 2003 1:36 pm
That sky IS already ungrappable
but thx.
Jerec
Posts: 13 Joined: Tue Dec 02, 2003 10:52 pm
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by Jerec » Fri Dec 12, 2003 4:41 pm
Kickass map.
Duel needed a map like this.
JenoLT
Posts: 95 Joined: Wed Jul 23, 2003 10:42 pm
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by JenoLT » Fri Dec 12, 2003 11:42 pm
Well, thx 4 all further comments - looks like nobody dislikes my map
P.S.: I got another map at work - i think i'll post a beta in this forum the next days
jb
Posts: 9825 Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:
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by jb » Sat Dec 13, 2003 6:14 pm
very nice and fun map. Love the floor. However next time you may want to place a fear spot over the torches in the ground as the bots will keep running into them (or check the routing so they steer clear of the floor torches)
Jb
JenoLT
Posts: 95 Joined: Wed Jul 23, 2003 10:42 pm
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by JenoLT » Sat Dec 13, 2003 6:48 pm
Bots suck
No, you're right, i should have done that *making a note for my next release*
Perhaps there are some other bugs showing up... i'm waiting some more time before i'll give out a new version