The ChaosUT2 PRv2.01 Bug Thread
The ChaosUT2 PRv2.01 Bug Thread
A few of the 'better-known' bugs in PRv2.01
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1. It is possible to lose your crosshair after using CUT2 laser (RL & SR).
2. Sometimes you will see broken run animations in Duel.
3. Issues with getting into Invasion Proxy.
4. Sometimes you'll see animation/skin issues with Claw2 when changing ammo types.
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And we also have some issues, that aren't so much bugs, as they are limitations and such.
Known issues in CUT2
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a) Bot grappling option can sometimes cause poor bot performance.
b) After playing Chaos online, players must reconnect to play on a non-Chaos server.
c) Some standard UT2003 models are distorted at times in Duel.
d) Phantom Swings with melee weapons are possible.
e) We will try to use karma next time (on dropped melee weapons).
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Ok, we realize that is not all of the bugs and/or issues, we are asking that you help us to fill in the blanks. And please be as specific as possible.
And please, this is the one thread where we ask that you stay on topic. Do not post ' compatibility' issues (with other mods and mutators), or requests for new features. You are however more than welcome to start all the new threads you want for that type of stuff.
Thank you for playing, and for helping.
=-------------------------------------------------
1. It is possible to lose your crosshair after using CUT2 laser (RL & SR).
2. Sometimes you will see broken run animations in Duel.
3. Issues with getting into Invasion Proxy.
4. Sometimes you'll see animation/skin issues with Claw2 when changing ammo types.
----------------------
And we also have some issues, that aren't so much bugs, as they are limitations and such.
Known issues in CUT2
=------------------------
a) Bot grappling option can sometimes cause poor bot performance.
b) After playing Chaos online, players must reconnect to play on a non-Chaos server.
c) Some standard UT2003 models are distorted at times in Duel.
d) Phantom Swings with melee weapons are possible.
e) We will try to use karma next time (on dropped melee weapons).
------------------------------
Ok, we realize that is not all of the bugs and/or issues, we are asking that you help us to fill in the blanks. And please be as specific as possible.
And please, this is the one thread where we ask that you stay on topic. Do not post ' compatibility' issues (with other mods and mutators), or requests for new features. You are however more than welcome to start all the new threads you want for that type of stuff.
Thank you for playing, and for helping.
Last edited by R.Flagg on Wed Mar 24, 2004 12:22 am, edited 1 time in total.
ok I know the weapons aren't supposed to do damage until they start to swing and are in motion, but does that include the tips of the swords?
I just played around with the duel melee and two out of 5 kills were just by walking into the bot with the sword held out, no swings, just the point of the blade touched it's head and I got the headshot and the instant kill.
I've verified that I installed the mod correctly and am using V2.01, in fact I had to click yes to overwrite the old files so I know it worked when I did the update on the patch
I just played around with the duel melee and two out of 5 kills were just by walking into the bot with the sword held out, no swings, just the point of the blade touched it's head and I got the headshot and the instant kill.
I've verified that I installed the mod correctly and am using V2.01, in fact I had to click yes to overwrite the old files so I know it worked when I did the update on the patch

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ive started getting this when i got 2.01(and UTRPG4.0 at the same time)
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows 98 4.10 (Build: 67766446)
CPU: GenuineIntel PentiumPro-class processor @ 1200 MHz with 255MB RAM
Video: NVIDIA GeForce2 MX/MX 400 (4523)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
its a Crash to desktop at the start of a duel round,just when the announcer has almost told 1 the bug comes up,its pretty random becouse i sometimes get it at the first round and sometimes at others,i dunno whats cousing this
i dont have Digital extremes mappack/bonuspack
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows 98 4.10 (Build: 67766446)
CPU: GenuineIntel PentiumPro-class processor @ 1200 MHz with 255MB RAM
Video: NVIDIA GeForce2 MX/MX 400 (4523)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
its a Crash to desktop at the start of a duel round,just when the announcer has almost told 1 the bug comes up,its pretty random becouse i sometimes get it at the first round and sometimes at others,i dunno whats cousing this
i dont have Digital extremes mappack/bonuspack
round timer
*eeps!* upgrading from version 2 (clean install) to version 2.01 patch, makes the round timer start at zero if you choose instant action from the main ut2003 menu and choose a duel game mode!
-cuteqgr

-cuteqgr
Re: round timer
cuteqgr wrote:*eeps!* upgrading from version 2 (clean install) to version 2.01 patch, makes the round timer start at zero if you choose instant action from the main ut2003 menu and choose a duel game mode!
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-cuteqgr
the roundTime is now in seconds and no longer minutes

Let's close eyes open.