CUT v1.1
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- Posts: 160
- Joined: Sun Aug 25, 2002 12:17 am
I would really like to join, but one problem, when I type the IP, nothing happens after I click on it. Is the server down or something? Nothing happens at all, it does not even show a message of any sort.
Few more ideas. Look, I understand that I (And many others) have great ideas and that most of them may not make it in. I try to keep to easy ideas for now. The super jump boots (Found only on CUT maps) should change between the gravity belt. Same thing with the super health pack (Kind of), the Chaos Super health pack (Or the 1st Unreal Health) should replace the normal super health. The slow-mo camera works great if used right, because just a few minutes ago (As of this post time) it was a four team game with a 100 frag limit and there were only rocket launchers around (not rocket launcher arena, had to do with the map). When my team had 99 frags, I pull out the sword (with Sword Melee mod on as there were no other weapons in the level) and killed a guy with it and look really good. I like killing in style. Anyway, there should also be a "Medevil" arena mod, where the only two weapons you get is a sword and crossbow. You only start with the sword and have to find the crossbow with all three allow types. Maybe the gravity super weapon could also fit in somehow as it seems like a holy weapon in a way. As I said before, you should respawm with the crossbow with normal bolts.
I really hope I can join the server. By the way, is this the right IP to join?
63.228.110.10 :7777
Few more ideas. Look, I understand that I (And many others) have great ideas and that most of them may not make it in. I try to keep to easy ideas for now. The super jump boots (Found only on CUT maps) should change between the gravity belt. Same thing with the super health pack (Kind of), the Chaos Super health pack (Or the 1st Unreal Health) should replace the normal super health. The slow-mo camera works great if used right, because just a few minutes ago (As of this post time) it was a four team game with a 100 frag limit and there were only rocket launchers around (not rocket launcher arena, had to do with the map). When my team had 99 frags, I pull out the sword (with Sword Melee mod on as there were no other weapons in the level) and killed a guy with it and look really good. I like killing in style. Anyway, there should also be a "Medevil" arena mod, where the only two weapons you get is a sword and crossbow. You only start with the sword and have to find the crossbow with all three allow types. Maybe the gravity super weapon could also fit in somehow as it seems like a holy weapon in a way. As I said before, you should respawm with the crossbow with normal bolts.
I really hope I can join the server. By the way, is this the right IP to join?
63.228.110.10 :7777
Yes, that's the IP.
There is a version of UTPure on there, and sometimes it can cause connect problems.
I just jumped on server to check it out, and I had to connect twice.
The very second I joined the 1st time, it cut me off. If this happens, all you have to do is hit the console button, and type reconnect.
Another thing that happens is that you will get connected, but you will be stuck while it says "UTPure Validating" or something like that at bottom of screen, and it will just sit there, and not let you in. Again, just type reconnect in the console.
But other than those, I'm not sure what the problem connecting might be, but try again if you can, I heading there soon, be cool to have you come out.
There is a version of UTPure on there, and sometimes it can cause connect problems.
I just jumped on server to check it out, and I had to connect twice.
The very second I joined the 1st time, it cut me off. If this happens, all you have to do is hit the console button, and type reconnect.
Another thing that happens is that you will get connected, but you will be stuck while it says "UTPure Validating" or something like that at bottom of screen, and it will just sit there, and not let you in. Again, just type reconnect in the console.
But other than those, I'm not sure what the problem connecting might be, but try again if you can, I heading there soon, be cool to have you come out.
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- Posts: 427
- Joined: Mon May 20, 2002 7:50 pm
- Location: Ironforge, Khaz Modan
Earlier i saw you complain about also having the default weapons...
go into the mod menu and chocose Chaus UT Config- there youll find an option to have the UT weapons either replaced or cycled in with the new weapons every 30 seconds. just set it to the former and the CUT weapons will stay.
go into the mod menu and chocose Chaus UT Config- there youll find an option to have the UT weapons either replaced or cycled in with the new weapons every 30 seconds. just set it to the former and the CUT weapons will stay.

I slay thee in the name of Khaz Modan!
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- Posts: 160
- Joined: Sun Aug 25, 2002 12:17 am
I think I miss out on the game. The problem was, after I type in the IP, NOTHING showed up at all, it did not say I was joining, it fail to let me join or anything. It act like nothing happen at all and when I put the server in my Favorties, it show 0/0 players any 9999 ping. I don't understand why I could not find it, yet in the stats below it show the server information, as if it was the right server. I do have the newest version of CUT (V1.0).R.Flagg {MoO} wrote:Yes, that's the IP.
There is a version of UTPure on there, and sometimes it can cause connect problems.
I just jumped on server to check it out, and I had to connect twice.
The very second I joined the 1st time, it cut me off. If this happens, all you have to do is hit the console button, and type reconnect.
Another thing that happens is that you will get connected, but you will be stuck while it says "UTPure Validating" or something like that at bottom of screen, and it will just sit there, and not let you in. Again, just type reconnect in the console.
But other than those, I'm not sure what the problem connecting might be, but try again if you can, I heading there soon, be cool to have you come out.
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- Posts: 160
- Joined: Sun Aug 25, 2002 12:17 am
Sorry if this is a double post, but it has been awhile and there is no edit button.
I been playing arena matches with CUT weapons and I was kind of upset that you don't start with full ammo. In normal arena matches (Epic made ones) you start off with full ammo and everytime you pick up an ammo box you get full ammo. You should start off with full ammo and get full ammo on pick up to keep arena matches "going" all the time because with only the normal ammo you get, it slows down the action. Like I said before, you should be able to use any ammo type for any weapon in arena matches (Like the crossbow). There should be one area to pick the weapon and another area to pick the ammo (Meaning the weapon list won't be so long) type or all. It would be grayed out if the weapon did not have different types of ammo. You should also be able to have melee claw and proxy
claw arena matches. I know that a lot of people are working on CUT 2, but the ideas above should be easy to put in. I know there are other mods that lets you do all that, but it should also be in Chaos. I'm a big fan (not hardcore because I did not play the other games that had CUT in it) of Chaos and never even heard of it untill I wanted to buy UT and was looking around the web. The first time I saw it I though I would never get to use it and now I am here using it.
I am not saying the ideas are not being put to use and I understand that a lot of them made not make it into CUT V1.1 and may make it into CUT 2003 (CUT 2). I just want to get them out and I understand that will be here for a long time for many to see.
I got one problem. When I use the Utility Gun with ice balls, when I freeze someone, they appear the same color as the shield belt. In one of the pictures I saw a Nail War Cow freezed and the ice look right. What is wrong with my game that it won't show the ice right? Please answer.
I been playing arena matches with CUT weapons and I was kind of upset that you don't start with full ammo. In normal arena matches (Epic made ones) you start off with full ammo and everytime you pick up an ammo box you get full ammo. You should start off with full ammo and get full ammo on pick up to keep arena matches "going" all the time because with only the normal ammo you get, it slows down the action. Like I said before, you should be able to use any ammo type for any weapon in arena matches (Like the crossbow). There should be one area to pick the weapon and another area to pick the ammo (Meaning the weapon list won't be so long) type or all. It would be grayed out if the weapon did not have different types of ammo. You should also be able to have melee claw and proxy

I am not saying the ideas are not being put to use and I understand that a lot of them made not make it into CUT V1.1 and may make it into CUT 2003 (CUT 2). I just want to get them out and I understand that will be here for a long time for many to see.
I got one problem. When I use the Utility Gun with ice balls, when I freeze someone, they appear the same color as the shield belt. In one of the pictures I saw a Nail War Cow freezed and the ice look right. What is wrong with my game that it won't show the ice right? Please answer.
Hmmm..., this sounds like something we need to look at, thank you.been playing arena matches with CUT weapons and I was kind of upset that you don't start with full ammo. In normal arena matches (Epic made ones) you start off with full ammo and everytime you pick up an ammo box you get full ammo.
This is essentially an idea that has been floating around for a long time, but just never made it in. Same thing basically exists in Q2Chaos, as you have the whole list in a file. You have to manually do it there, but you can decide whether or not to included every single wep and ammo, even some of the features, like grapple, I believe. Perhaps something similar in UT2.Like I said before, you should be able to use any ammo type for any weapon in arena matches (Like the crossbow). There should be one area to pick the weapon and another area to pick the ammo (Meaning the weapon list won't be so long) type or all. It would be grayed out if the weapon did not have different types of ammo.
But do you really want to play Claw Arena? With no ammo? Melee Claw Arena? Really?
Well....., Ok then. In that case, come on in.I'm a big fan ... of Chaos
Hay! I might have taken that cow pic! Um..., well, I dunno man. Is it every model every time? Just sometimes? I'm not sure man. And I will always ask, any other mods and muts at same time. Wierd. Perhaps one of the suits will know.I got one problem. When I use the Utility Gun with ice balls, when I freeze someone, they appear the same color as the shield belt. In one of the pictures I saw a Nail War Cow freezed and the ice look right. What is wrong with my game that it won't show the ice right? Please answer.

Make it onto Paradigm yet? [/quote] <---ooops! sloppy posting! don't get any on ya!
2 things I'd like to note for the next version of CUT (1.1):
- In arena mode, if it's crossbow arena the crossbow will only appear where the shock appears. I know it's because it replaces the weapon but it doesn't appear anywhere else. For example, if I were to run crossbow arena on a map without a shock rifle on it, afaik the crossbow won't appear because it doesn't replace the other weapons.
- A chaos sniper option for the arena mutator, darnit!
- In arena mode, if it's crossbow arena the crossbow will only appear where the shock appears. I know it's because it replaces the weapon but it doesn't appear anywhere else. For example, if I were to run crossbow arena on a map without a shock rifle on it, afaik the crossbow won't appear because it doesn't replace the other weapons.
- A chaos sniper option for the arena mutator, darnit!

defalc,
thanks for the info I will look at.
Swift Viper,
thanks for the info. We thought it was a bit extreme to leave full ammo on the arena muts but if you folks would like it the other way, then we can make it happen.
Also you said that your not seeing the light blue color for the ice effect when you freeze people correct? Did this happen on all of your bots/players or is it a random thing?
The reason why we have a crossbow arena vrs exposive crossbow vrs all crossbow is that we were asked to have them seperated so we did just that.
thanks for the info I will look at.
Swift Viper,
thanks for the info. We thought it was a bit extreme to leave full ammo on the arena muts but if you folks would like it the other way, then we can make it happen.
Also you said that your not seeing the light blue color for the ice effect when you freeze people correct? Did this happen on all of your bots/players or is it a random thing?
The reason why we have a crossbow arena vrs exposive crossbow vrs all crossbow is that we were asked to have them seperated so we did just that.
Jb
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- Posts: 160
- Joined: Sun Aug 25, 2002 12:17 am
Ice Utility Gun and Super Jump Boots problems, plus ideas
It always happens, with any model. The ice does not show up right, it just shows the shield belt color. I know there can be ice showed on someone because I saw it in a picture. I don't understand why that happens. I wonder if anyone knows how to fix that. Remember, it happens every time, with any model or skin.jb wrote:Swift Viper,
Also you said that your not seeing the light blue color for the ice effect when you freeze people correct? Did this happen on all of your bots/players or is it a random thing?
The Super Jump Boots seem really odd, because there seems to be no way to summon it. I had to go to one of the levels in the editor where the super jump boots would at and I took a look at some of the coding. There was no class for it and looked like some of the coding was missing. How come the super jump boots are like that? There is also no way to summon them (not for cheating, for fun) because when I looked in object for class, there was none. What is wrong with them?
Edit: I even got some more ideas and I found the edit button so I won't have to double post. I want to get the ideas out now, because they are more likely to be put in then (10% or less may make it in, but giving the ideas out is good) if they get posted late. Maybe CUT relices or crosshairs would be a good idea. I only got ideas for three CUT relices right now.
- Knight Relice: Be able to attack with the sword faster.
- Hook Relice: Hook would have more range and shoot out faster and do more damage.
- Proxy King Relice: All proxy bombs with obey you, meaning they will never go after you and always go after people, even if you did not throw them out of their shells.
How come there are not that many CUT servers? There only are a few and no one is playing in them most of the time. I'll be sure to write any more ideas down on Notepad or something so I won't forget them and only post when I have a lot of ideas or when I have something to say or ask.
Edit add on: Once again, I came up with ideas to balance the weapons. I don't like the idea of a weak starting weapon like the Enforcer, because this has a lot of problems and even more if weapon stay is off. You can't really join fights without getting killed easily, you waste time trying to find more weapons, it slows down the action (not the flamerate) having to find weapons after dieing and it is not as fun. The crossbow was designed like the Enforcer kind of, kind of weak. It may have a scope, but it is hard to hit people with it from long range. I was thinking about flamming allows, but I though it was already seen too much in other games. Idea, the normal allows should do more damage then the poison allows, only that the poison would do more damage over time, but not right when you hit someone. I'm not sure if it is already like this, but saying it just incase. I really like how UT 2003 is making the starting weapon even with the other weapons. This allows for faster, more action without having to find a weapon. I think the action should be like this in ChaosUT, start off with a weapon that is as balanced as the other weapons. I heard the AP ammo of the CAS12 was a bit too powerful. The normal rounds should hit the tagets the easiest (for weapon balance), the AP rounds should have a harder time hitting targets, but easier then the E rounds and have a 12 shell clip and the E rounds should have a 8 round clip. This should balance the weapon out better. One more little idea, the Claw's Flak Grenade should have a proxy smily on it, not the normal smily on it.
To be honest, this would probably have to wait until UT2. at least I think it's unlikely we'll be adding new arrows at this late date. But, any of that is possible for the next version. If your still hanging out with us, be sure to bring this up again.Swift Viper wrote:Crossbow: I think the normal allows should be replaced with some other kind of allow like a thunder allow that can hit a target as fast as a bullet. The normal allows are not as fun as the other two allows are and I think some new kind of allow should be added to make it a little bit more fun.
I thought they would look silly laying there by themselves, out of the box. But I dunno, mabye not.Proxy: They seem ok, maybe the pick-up of them should look different, because it always shows six bombs and there could be more or less if picked up from someone.
I agree with you on the name, but I kinda like the regular bullets. I think there is something to be said for the classics. A good solid sniper rifle should always be available. But some CUT weps have 3 ammo types. Maybe next time we do a sniper rifle type weapon it could have 3 too. But again, depending on how long they delay 2003 of course, but it's kinda late for new weapons in CUT.Chaos Sniper Rifle: I think it should be called the CUT Sniper Rifle. The normal bullets seem ok as the go off walls like the blades of the Ripper do. I'm not sure what the Sniper Rifle should shoot besides the RPB rounds, but maybe something to replace the normal ronuds to make it more fun.
Done. Seems to be working. Longer range, slower reload, smoke trail on the flak.The Claw: Like someone said, the alt fire of the Claw with flak should be like it is with proxy, have more range, but reload slower.
Yeah, 'tis true. The normal rounds on any of these could be said to be not as fun. But then, w/o a 'normal', the others are less special aren't they? Hehe, I dunno man. I think there always needs to be a basic, less desirable option. Making you want to fight more for the other stuff.Cas 12: Once again, normal ammo not so much fun. Look, I know I said this for three weapons and I am not saying I don't like them or anything, I just think the normal rounds are not as fun as the other rounds. I think the normal rounds should be wide shot rounds. Maybe the clip size should also be changed for the AP and E shells.
I think the clip size is worth talking about. I think we might be giving too many AP and EXP shells in them.
Yes, you can do jumps with it, but not quite as high as the IH. At least I can't. (and I can do some jump stuff, like I can do the IH jump into Mazon, the basic stuff) However, it's much easier to fail, and live, when using the UG.Utility Gun: As some other people said, it seems kind of weak sometimes. I think for the fireballs, if you press alt fire and normal fire, it should shoot one big fireball (Costing about five or more fireballs). For the alt fire of air only, you should be able to hold it down to do more damage, while keeping the puch range the same. The ice rounds seem ok, but should the max ammo be 50 and not 46? You should also be able to jump with it like you can with the Impact Hammer, but without taking damage. I think this can already be done, but I am not sure.
Fire and ice will be more powerful in next version. Same burn time and effect, etc., but we've made the damage more. You should get more burn kills now.
To be honest, we didn't really have a concensus on that, we weren't sold that they needed more power. But there were a few requests, and so it is now an example of something we've changed hoping folks will have more fun. Thanks for playin.
That blasted gametype!!! ARRghhh!Last Man Standing: The bots in last man standing use the E Crossbow all the time. It should be made so the bots use other weapons too and not the E crossbow all the time. Also a option for Chaos only weapons should be added, because it also gives you all the UT weapons.

Gotta be honest with you here. If it's not crashing your machine, or causing your video card to melt, I'm happy. Now, I can't speak for rest of team of course, but if its running, I'd say stick a fork in it Pa cause it's done!
I like the idea of maybe squeezing in more shards, still amazed they left those out of original game. But I'm not sure I'd like giving up health vials, and certainly not health packs, to do it.Armor Shares: It should change places with the health vials like someone said. The Armor Shares should not be in the place of the Sword because you only get about 10 armor, maybe replace it with health packs or something.
But it probably could be done. For example, SLV2 has an option in it where you can have their fuel packs rotate with vials or packs. Maybe we could look at an menu option that would allow you to do that in your games if you wanted.
True, it's late in the game to hope for much new in CUT. But, stick around a bit longer, for UT2, and all of it is open game again.That is all my ideas for now. I don't think everything will make it into patch 1.1 seeing as that is a lot, but I wanted to get it out of my mind.
Thanks for talking Chaos. Now hows about a match?
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- Posts: 160
- Joined: Sun Aug 25, 2002 12:17 am
Thanks for the reply and I agree on what you said about the other rounds. The clips for the AP and Explosive rounds seemed too large for their power. Don't forget to reply to the ideas in the other post. When the ammo type for a weapon changes (when it is laying on the ground) to something other then the normal type, the ammo type in the gun should change too. So if RPB rounds were around for the CUT Sniper Rifle, RPB rounds should be in the gun also when you pick it up from the respawm point, same thing with other weapons, poison allows, poison allows on crossbow pick-up. Maybe when the Proxy spawms, the flak ammo should be replaced with Proxy bombs. Like I said in the above post, the AP rounds of the CAS12 should hit less then the normal rounds and hit more then the Explosive rounds (someone said AP rounds were too powerful). About the Explosive allows, they seem to be the most powerful, maybe they should be toned down a little bit, like maybe less ammo, (like 30). When you use normal alllows and if you miss, you should be able to pick them up. Not sure how this should work with poison allows, maybe be picked up poison or be normal when picked up. Another thing that could be done is make the enforcer more powerful or start off with two of them. I heard in a older game that had Chaos you got a better starting weapon. I'm just starting to learn how to make mods (I have none of the good programs) and I'm not very good at it (I had a weapon that was shooting too fast and I did not know how to change the speed, but I'm not asking for help here, just saying), so I can't help with that. Seeing all the "delays" that UT 2003 had to far and the fans losing their minds at the main UT 2003 forums, there may be some time to put in some ideas into ChaosUT. The only normal UT weapon that is left is the Ripper (I know it is too late to make new weapons for ChaosUT), not counting the Enforcer or Rocket Launcher because of the move you can do with 10 rockets. You did said the alt fire of the Claw was in and working for CUT V1.1 right? Like someone said, maybe the sword's attack speed be a little bit higher. I think it takes too long to change to the proxy (by hand, not Claw), because it takes like 2 or 3 seconds and you can easily get killed during that time. Is there any way to make it so the bots will blow up with 10-48 rockets, like by a "weapon" to know that they will know or something?
With this I cannot agree. I think the more powerful ammo should remain as a pickup, not placed in gun. The more powerful the ammo, the harder it should be to get.Swift Viper wrote: When the ammo type for a weapon changes (when it is laying on the ground) to something other then the normal type, the ammo type in the gun should change too. So if RPB rounds were around for the CUT Sniper Rifle, RPB rounds should be in the gun also when you pick it up from the respawm point, ......
That idea is kinda cool. Be able to pull them out of hte wall? Maybe even them out of the dead? Something to keep in mind for sure.When you use normal alllows and if you miss, you should be able to pick them up. Not sure how this should work with poison allows, maybe be picked up poison or be normal when picked up.
I myself think the enforcer is highly underrated. IMO it's pretty useful as it is. And if you've only <i>heard</i> of the older Chaos, then by all means, you outta play it. The Moo's have a server you can jump in anytime.Another thing that could be done is make the enforcer more powerful or start off with two of them. I heard in a older game that had Chaos you got a better starting weapon.
There's much to think about. It's hard enough just to find the talent needed to get the items built and put in a game. But even after that, it becomes very time consuming trying to make everything work in a way that seems balanced and fun. Not to mention trying to come to a concensus among your group about what goes in in the 1st place. Making a mod is a big job, no doubt about that.I'm just starting to learn how to make mods
Sorry, have to get to the rest later.

Swift Viper,
after looking into our arena mut vrs other you right as we seem to be the only one not giving full ammo for that weapon. So I have changed it to match the other arena muts.
Looking back at the CAS12 ammo picksup we probably did make them too much. We should have made the model for the pick up holding only one clip instead of the 4. We will not make that mistake next time (meaning if we do a CAS12 for ChaosUT2:Evolution we will keep the ammo in check).
The arrows were set only to have a 5 second life span by the oringal coder. I am sure there was a reason why, I just dont know. My gut feeling is it would take a lot of work to go back and change the way these arrows work. I like the idea and will consider it for ChaosUT2:Evloution
Please keep your ideas/input comming as we like to hear what the fans want!
after looking into our arena mut vrs other you right as we seem to be the only one not giving full ammo for that weapon. So I have changed it to match the other arena muts.
Looking back at the CAS12 ammo picksup we probably did make them too much. We should have made the model for the pick up holding only one clip instead of the 4. We will not make that mistake next time (meaning if we do a CAS12 for ChaosUT2:Evolution we will keep the ammo in check).
The arrows were set only to have a 5 second life span by the oringal coder. I am sure there was a reason why, I just dont know. My gut feeling is it would take a lot of work to go back and change the way these arrows work. I like the idea and will consider it for ChaosUT2:Evloution
Please keep your ideas/input comming as we like to hear what the fans want!
Jb
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- Posts: 160
- Joined: Sun Aug 25, 2002 12:17 am
Even more "killer" ideas
I don't think you should get so many rounds for picking up ammo for the Cas12. Maybe only two clips (I know about the model problem) worth of ammo, so that normal shells pick-ups were be 32, 24 for AP shells and 16 for EXP shells. Another idea is for there to be CUT only weapons, meaning there would be no Enforcer, Ripper or Rocket Launcher (just have rocket packs for that one move). I think this idea would be too hard, but maybe be a single player game (ChaosUT2) with CUT weapons, like say one of the levels would be a casile with knights that have swords and crossbows and the tougher knights would have posion and explosive allows. Maybe some more CTF maps in CUT V1.1, as there are only two of them and CTF is one of the most played game modes. All the special rounds should be evenly balanced, meaning that EXP allows are not "better" then the Poison allows (killing the weapon balance). I know the EXP allows will be toned down in CUT V1.1 like it was said in that one game before I got beated badly. I know most people don't play LMS, but the problem with the bots only using the EXP crossbow can easily be taken care of by changing the AI ratting of the weapons. This would also help in any game mode meaning that would not always use the EXP if they got it. Maybe in ChaosUT2, on CUT maps there could be a pathnoth for bots to hook to that area. I'm not sure if any changes could be made to the hook for ChaosUT2. For Bombing Run in UT 2003, there could be a skull in the place of the ball. For CUT CTF, that could be CUT flags (it could be in CUT V1.1 unless the skins are too busy on ChaosUT2) or CUT control points for DOM-2 in UT 2003 as they *may* get played more then DOM. When you blow up with 10 or more rockets, you should also be able to do it with Proxy. For the turret, there is no way to get energy ammo for the turret if you have weapons replaced, maybe you should be able to add more energy to the turret with Utility Gun ammo. Ice rounds (like said in that one game if you were in it) for the UG should have an ammo count like the Fire ammo does. The speed of the RPB rounds (as much as I like it, at times it can seem a bit too powerful) should be slower kind of like the Sniper Rifle (normal and only one) on the Playstation 2 version of UT. Will the color (not model) of the CUT Sniper Rifle be able to be easily changed in CUT V1.1 to brown or another skin to make it look more Chaos like? I'm off to the CUT servers if anyone is there.
Making mods is not easy and even harder when it is my first one. It may not be anything that takes a whole team and that has tons of new programming, but it is still hard to get it to work right.
Making mods is not easy and even harder when it is my first one. It may not be anything that takes a whole team and that has tons of new programming, but it is still hard to get it to work right.