Cowardly Tactics in Duel
Cowardly Tactics in Duel
Only one I've seen so far(and it really pissed me off) was when I was winning a match by luck(the guy I was fighting had 13 kills so far) I still had 100 health and he was running low(heartbeat low)
And what does he do? He runs, runs away fast. By the time I caught up with him, the timer ran out, no win for me, no loss for him.
Quite a BS way to keep someone from winning if you ask me
So, next time I fought him, I pulled the same thing, I ran. Kept away from him the entire match
Afterwards, he spouted something in german about me being an *sshole
I didn't say anything, but I was like "You do that to me, I do that to you"
And what does he do? He runs, runs away fast. By the time I caught up with him, the timer ran out, no win for me, no loss for him.
Quite a BS way to keep someone from winning if you ask me
So, next time I fought him, I pulled the same thing, I ran. Kept away from him the entire match
Afterwards, he spouted something in german about me being an *sshole
I didn't say anything, but I was like "You do that to me, I do that to you"
It was bound to happen sooner or later. People will always find a way to exploit a system. We need to find a fair way to handle it. mmm maybe we need a new switch. Call this bTimeOutWinnerMostHealth. This is bool sever side setting is setting, then on a round time out, the one with the most health left (or sheild) is the winner. If they two players have the same armor/health then we handle it just as we do know. This way it can help to cut down the spamage? Does this sound fair?
Jb
It isn't really spam, its a p*ssy tacticjb wrote:...(Teh kick *ss idea)... This way it can help to cut down the spamage? Does this sound fair?
Killer idea tho, it would certainly stop the whole "OMG! He might win! I'm gonna run like hell til the clock runs out!"
Timer runs out...
"Yay! I ran away like a little child and he didn't get the win!"

Dam... been brainstorming
Idea 1(melee only): Give whoever is behind a speed boost proportionate to the difference in the players' hp (or whoever's got lower hp gets a speed boost proportionate to how much hp he has remaining)
Scenario:
Gorge has 75hp. Brock has 43hp.
Brock gets a speed boost proportionate to the difference in their hp
Gorge remains at same speed
Gorge runs, knowing he'll get the win if the timer runs out
Brock's added speed let's him catch up to Gorge and get some more shots it
About the only thing that would help this remain 'fair' is if the grappler was disabled in melee duel(that's how that german guy ran from me)
Heh, when I first thought of this, I figured it wouldn't work, then I started storming about it some more. This might actually work
Idea 1(melee only): Give whoever is behind a speed boost proportionate to the difference in the players' hp (or whoever's got lower hp gets a speed boost proportionate to how much hp he has remaining)
Scenario:
Gorge has 75hp. Brock has 43hp.
Brock gets a speed boost proportionate to the difference in their hp
Gorge remains at same speed
Gorge runs, knowing he'll get the win if the timer runs out
Brock's added speed let's him catch up to Gorge and get some more shots it
About the only thing that would help this remain 'fair' is if the grappler was disabled in melee duel(that's how that german guy ran from me)
Heh, when I first thought of this, I figured it wouldn't work, then I started storming about it some more. This might actually work
I'm not thinking too much, just enough that they could catch up
Another way the speed could be done is that it takes a little while to get up to it. Like the weapons, the losing player would have to "gain momentum"
That would keep them from darting in and out
Plus, if they end up with more hp, they would lose their speed
Another way the speed could be done is that it takes a little while to get up to it. Like the weapons, the losing player would have to "gain momentum"
That would keep them from darting in and out
Plus, if they end up with more hp, they would lose their speed
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- Chaotic Dreams Team
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What about allowing the spectators to vote on who gets the axe when time runs out? As long as the matches are longer than a minute, that should give people enough time to vote. Of course, if there are no spectators, or they are all bots, it wouldn't work. But in those situations it's less likely to be a problem anyway.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
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- Chaotic Dreams Team
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this one isnt so much of a Surefire fix as the others , but we could , at ten seconds , force the camera of a player to center on the other player (not the player model orientation) , and vice versa. that way , its easier to track a player , and harder to ren away scince you cant see where youre going.
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