heres a nifty Idea that I got after playing this nifty little game http://www.shockhaber.com/zzzzzzzzzzzzzzz.htm .
see , when I was playing it , I began to think hey , wouldnt it be cool if those flies were invasion monsters , and the swatter was the weapon of a player controlling an Ion cannon , with a narrower beam , that didnt have the normal Ion splash damage.
Heres my proposal.
In chaos invasion
We make a Mobile Ioncannon that can fly over the map , staying at its original height , and has a straight down beam , allow a player controlling it , to pick off Monsters from the sky.the Ioncannon moves left/right /diagonal at a generally slow speed ,but not up or down. It can fly out in a 50 meter circle around its original location (that which is designated by the map author.) The beam of the Ion cannon will fire straight down like a sniper shot , and incinerate a circle about 2 meters wide.
in an invasion map , one player , say , the first one out , or the first one to pick up an Ion painter , will be telported up into the Ion cannon , they dont count as a player ( IE if everyone Xcept him dies , the match still ends) The Playercontrolled Ion cannon would have Target locationating , like the Proxy , and a reasonable zooming scope ability. The Cannon would have a set amout of recharging ammo (3 shots , with a new one every 15 seconds). The player would be able to abandon the Ioncannon if they so desired , by dropping an Xloc beacon.
The Player controlled Ioncannon will not be immortal ,two or three rocket shots would be enough to take it down in a ball of flames (which in and of itself would be cool), but with the Awo key , the Ioncannon could be switched from attack mode to defense mode , in which it moves somewhat faster , and fire is switched from a single downward shot , to a more rapid smaller laser , that can shoot down incoming rockets , and destabilize those skarrj link gun projectile thingies ( shoot em down too). If shootin down projectiles is unreasonably hard, or causes massive online issues , we could just use a shield like the shieldgun. xcept purple of course.
An alternative I think , to the big purple laser downward laser , would be a big purple Link gun like , beam , that auto locks onto monsters and teammates , killing the monsters in seconds, and healing your teammates .but the beam can only be sustained for 20 seconds , for every 40 seconds of chargeup time.
Personally , I like both teh link gun like laser idea , and the rapid , straight laser , and would like to see em both implemented , should the player controlled Ioncannon ever be brought into existence.
ok , I'm done
well thats it for now.
Chaos Invasion
Not a bad idea. We also could extend that to player controlled Turrets as well when players are out. Maybe have a little menu that pops up when your dead in INV that lets you pick:
1) Control Proxies
2) Control Turrets
3) Control Ion/other ideas
4) Normal Specate (so you can run to the fridge and grab another soda for the next round...heheheheh)
Lets get the current issues with the proxies working and then see how this would work out. But in general its a good idea.
1) Control Proxies
2) Control Turrets
3) Control Ion/other ideas
4) Normal Specate (so you can run to the fridge and grab another soda for the next round...heheheheh)
Lets get the current issues with the proxies working and then see how this would work out. But in general its a good idea.
Jb
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- Chaotic Dreams Team
- Posts: 2331
- Joined: Thu Jul 17, 2003 5:25 pm
- Location: Wherever Dreams Go Stale.
ok heres something new. how about , along with chaos invasion , we bring in Chaos Boss. Where one team of players has to take down a single monster. The game plays out like invasion , with Proceeding Waves of difficulty. However , as the Levels increase , so does the Size , and hitpoints of the Monster. The monster's initial health would be close to 500 and could max out at 10000. in this gametype , we could use large , townlike maps with plenty of Cover locations , so people could escape the Attacks of the monster. Also , we should not use the Invasion monsters , but instead cook up a large monster of our own. The main goal of this gametype is to have a team co-operating to take down a v 40 or 50 foot behemoth.
Chaos-Boss alternate
Another way to play chaosboss would be to have two teams in the same arena fighting the same monster. They cannot kill eachotehr , but whichever team slays the monster first wins.
ooh , we could also have a dragon.
Chaos-Boss alternate
Another way to play chaosboss would be to have two teams in the same arena fighting the same monster. They cannot kill eachotehr , but whichever team slays the monster first wins.
ooh , we could also have a dragon.
Ohhhh we have to start a tread on inv as we have many good ideas. We can do a lot here. However the next gametype we wanted to tackle with special stuff would be CTF. INV is next. Then a quick run at some DM tweaks...ect..oh the funKyllian wrote:The only thing I'd like to see for Chaos-Inv is nore ammo per pickup and faster respawning of ammo
I hate being on a populated server and spending half my time hunting down ammo

Jb
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- Chaotic Dreams Team
- Posts: 3290
- Joined: Sun Apr 06, 2003 6:22 am
- Location: Arizona
- Contact:
I wanted to make it TFC-like but we can do that with Switch Arsenal.
But anyway, we have some good ideas about how to make CTF very unique for Chaos.
But anyway, we have some good ideas about how to make CTF very unique for Chaos.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
well,i think it would be cool if you had the flagcarriers made highest priority for proxies,flagcarriers slower becouse of the weight,having em get sucked into vortexes slower but at a longer radius,having chaos stuff spawning,having to carry the flag back,if not it explodes,that kind of stuff would be cool imo