Chaos Invasion

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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Zachariah
Chaotic Dreams Team
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Chaos Invasion

Post by Zachariah »

heres a nifty Idea that I got after playing this nifty little game http://www.shockhaber.com/zzzzzzzzzzzzzzz.htm .


see , when I was playing it , I began to think hey , wouldnt it be cool if those flies were invasion monsters , and the swatter was the weapon of a player controlling an Ion cannon , with a narrower beam , that didnt have the normal Ion splash damage.

Heres my proposal.

In chaos invasion

We make a Mobile Ioncannon that can fly over the map , staying at its original height , and has a straight down beam , allow a player controlling it , to pick off Monsters from the sky.the Ioncannon moves left/right /diagonal at a generally slow speed ,but not up or down. It can fly out in a 50 meter circle around its original location (that which is designated by the map author.) The beam of the Ion cannon will fire straight down like a sniper shot , and incinerate a circle about 2 meters wide.

in an invasion map , one player , say , the first one out , or the first one to pick up an Ion painter , will be telported up into the Ion cannon , they dont count as a player ( IE if everyone Xcept him dies , the match still ends) The Playercontrolled Ion cannon would have Target locationating , like the Proxy , and a reasonable zooming scope ability. The Cannon would have a set amout of recharging ammo (3 shots , with a new one every 15 seconds). The player would be able to abandon the Ioncannon if they so desired , by dropping an Xloc beacon.

The Player controlled Ioncannon will not be immortal ,two or three rocket shots would be enough to take it down in a ball of flames (which in and of itself would be cool), but with the Awo key , the Ioncannon could be switched from attack mode to defense mode , in which it moves somewhat faster , and fire is switched from a single downward shot , to a more rapid smaller laser , that can shoot down incoming rockets , and destabilize those skarrj link gun projectile thingies ( shoot em down too). If shootin down projectiles is unreasonably hard, or causes massive online issues , we could just use a shield like the shieldgun. xcept purple of course.

An alternative I think , to the big purple laser downward laser , would be a big purple Link gun like , beam , that auto locks onto monsters and teammates , killing the monsters in seconds, and healing your teammates .but the beam can only be sustained for 20 seconds , for every 40 seconds of chargeup time.

Personally , I like both teh link gun like laser idea , and the rapid , straight laser , and would like to see em both implemented , should the player controlled Ioncannon ever be brought into existence.

ok , I'm done

well thats it for now.
jb
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Post by jb »

Not a bad idea. We also could extend that to player controlled Turrets as well when players are out. Maybe have a little menu that pops up when your dead in INV that lets you pick:

1) Control Proxies
2) Control Turrets
3) Control Ion/other ideas
4) Normal Specate (so you can run to the fridge and grab another soda for the next round...heheheheh)

Lets get the current issues with the proxies working and then see how this would work out. But in general its a good idea.
Jb
Zachariah
Chaotic Dreams Team
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Post by Zachariah »

ok , heres another one for Chaos invasion . How about some sort of marker to show your spectating allies , like a glowing point of light ( that actually casts light) , or a faded , see through playermodel. I always wonder what my dead allies are doing.
Zachariah
Chaotic Dreams Team
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Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.

Post by Zachariah »

ok heres something new. how about , along with chaos invasion , we bring in Chaos Boss. Where one team of players has to take down a single monster. The game plays out like invasion , with Proceeding Waves of difficulty. However , as the Levels increase , so does the Size , and hitpoints of the Monster. The monster's initial health would be close to 500 and could max out at 10000. in this gametype , we could use large , townlike maps with plenty of Cover locations , so people could escape the Attacks of the monster. Also , we should not use the Invasion monsters , but instead cook up a large monster of our own. The main goal of this gametype is to have a team co-operating to take down a v 40 or 50 foot behemoth.

Chaos-Boss alternate
Another way to play chaosboss would be to have two teams in the same arena fighting the same monster. They cannot kill eachotehr , but whichever team slays the monster first wins.

ooh , we could also have a dragon.
TKATK
the magical link fairy
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Post by TKATK »

a chaotic dragon with flaming plasma breath and a fiery tail,a bit transparent and made of energy :o ,thats something i would like,thoose are great ideass,though if you make thoose invasions,fix the bot bug where you cant have more than 3bots
Kyllian
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Post by Kyllian »

The only thing I'd like to see for Chaos-Inv is nore ammo per pickup and faster respawning of ammo
I hate being on a populated server and spending half my time hunting down ammo
Image
(Melaneus) Dammit, don't you know Furrysound's actually this hot anthro cat goddess? Who does server administration?
jb
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Post by jb »

Kyllian wrote:The only thing I'd like to see for Chaos-Inv is nore ammo per pickup and faster respawning of ammo
I hate being on a populated server and spending half my time hunting down ammo
Ohhhh we have to start a tread on inv as we have many good ideas. We can do a lot here. However the next gametype we wanted to tackle with special stuff would be CTF. INV is next. Then a quick run at some DM tweaks...ect..oh the fun :)
Jb
TKATK
the magical link fairy
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Post by TKATK »

youre gonna redo my fav gametype next :D

GOGO jb,tweak CTF :arrow:
Shadowstar
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Post by Shadowstar »

I wanted to make it TFC-like but we can do that with Switch Arsenal.

But anyway, we have some good ideas about how to make CTF very unique for Chaos.
TKATK
the magical link fairy
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Post by TKATK »

well,i think it would be cool if you had the flagcarriers made highest priority for proxies,flagcarriers slower becouse of the weight,having em get sucked into vortexes slower but at a longer radius,having chaos stuff spawning,having to carry the flag back,if not it explodes,that kind of stuff would be cool imo
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