Ideas for new game modes

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Deapblade
Posts: 453
Joined: Sun Oct 19, 2003 3:06 pm
Location: The Netherlands

Re: Ideas for new game modes

Post by Deapblade »

Tomash wrote:I've come up with few ideas for game modes:
1.Chaos Football/Skullball/Whatever
This would be a team-based game. Maps could be simillar to those of BR. Each team starts in it's base with gate in it. Teams score points as normal, with one exception-the head/skull of the first headshoot/ripped apart player becomes a ball, and glows for easy identification. There can be only one ball at the same time. The head can't be taken as in BR, but can be either rolled, by walking into it, kicked, or moved by weapon fire. In order to score, the ball must be put/moved into the opposing team's gate. That gives a team a nice score boost. When the ball gets out of the field, lays alone for some time, or the team scores by goal, dissapears, and there must be another headshot/falling apart to get the new ball rolling.
2.Chaos Melee(it's french word, I guess, so put ^ above the first "e", and / above the second one). Anyway it would be another team-based game mode. Players decice to join one of 2 or more(up to 4) teams. There are two variants:
-last team standing
-playing on points(with respawns)
Players are allowed to use melee weapons from duel, and crossbow. The crossbow and melee weapons should be able to pick-up either from special (even hidden) one-time spawn point, or corpses of dead players.
The action tooks place in large maps, maybe forests, special arenas, or mock castles and towns. There would be some places to hide in and ambush an unsuspecting enemy. All teams fight on the same time to make a slaughter.And there would be special areas(propably spawn points), where players are utouchable, killing them substracts a point, and if they kill somebody being in safe-zone, they also loose one point(only in point match).

What do you think of those?
Man they are still busy with duel and you are getting another one. It is a hell of a work jou know.

P.S. Don't meant it personaly but jezus it are no gods.
Just wanted to make that clear.
Zachariah
Chaotic Dreams Team
Posts: 2331
Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.

Re: Ideas for new game modes

Post by Zachariah »

P.S. Don't meant it personaly but jezus it are no gods.
Not Gods . Pishposh. I think You underestimate Lord Jb.

But yeah we cant act on Every good idea , but at the same time we arent closed to new ideas . So even though we may or may not have the time , that doesnt mean that you shouldnt post your suggestions. If its good , we might come back to it when we have the time.
Metal Slug
Posts: 3
Joined: Mon Dec 29, 2003 6:27 pm

Post by Metal Slug »

First post....
How bouts a simple practice mode. Moving targets, accuracy, obstacle course.....
azrael
Posts: 106
Joined: Sat Nov 16, 2002 10:07 pm
Location: in three places at once

Re: Practice mode

Post by azrael »

Like police firearms training? with the cardboard targets popping out all over the place? Except you may feel free to blast the screaming hostages, so long as they're not wearing [teamcolour]? We likes it, though it may not be as simple as it looks.... Depends on how involved you want it, I suppose.
Carbohydrates
Posts: 36
Joined: Sun Dec 21, 2003 11:27 pm
Location: WA state

Meh.

Post by Carbohydrates »

Meh.
There are two kinds of people in this world: Those who complete a thought, and those who
Shadowstar
Chaotic Dreams Team
Posts: 3290
Joined: Sun Apr 06, 2003 6:22 am
Location: Arizona
Contact:

Post by Shadowstar »

That should be possible using a map. You shouldn't need any code changes for such a thing.
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

there is alredy a map like that,only i dont have the link
Hedge-o-Matic
Posts: 41
Joined: Thu Dec 04, 2003 6:23 pm

Post by Hedge-o-Matic »

I was thinking about DOM with melee weapons, and it occurs to me that it would be very difficult to keep anyone away from a DOM point with a melee weapon. Even if hit, they would just charge past to take the control point.

Of course, that would mean both players would be skipping over the point again and again, and more players would start to show up, leading to mass battles...

Hmm. Maybe this isn't a problem after all.

Eventually, there'd be a group of defenders near the Dom points, and people would spread out a bit to intercept attackers, or charge the opponant's point, fighting through a hoarde of defenders.

Okay, never mind. there's no problem here.
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