2 new Duel Maps by {FzS}Hammer (updated: 14.Jan.04)
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2 new Duel Maps by {FzS}Hammer (updated: 14.Jan.04)
{FzS}Hammer has created 2 Duel Maps. Check them out and post your feedback please.
Duel-ArchEnemy
Duel-RockGarden
links reflect updated maps (14.Jan.04)
Duel-ArchEnemy
Duel-RockGarden
links reflect updated maps (14.Jan.04)
Last edited by FurrySound on Wed Jan 14, 2004 5:03 pm, edited 3 times in total.
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
-The sun never sets on the Chaotic Dreams Empire
Duel-ArchEnemy - The only change I could recomend is to add more color to the ceiling. Its all one color now and while thats not bad...it could be better with other color or deco on it.
Duel-RockGarden - Not sure as I did not see anything at first...need to play it a bit more.
Both of them are excellent maps! TY!
Duel-RockGarden - Not sure as I did not see anything at first...need to play it a bit more.
Both of them are excellent maps! TY!
Jb


In Duel-ArchEnemy I used blocking volumes at the outer walls to smooth out all the meshes for snag-free action, but I noticed I couldn't wall dodge off the volumes.(?#1) Is this a problem for anybody, and if so, is there a better way to handle this ? I aslo noticed that the meshes I made in the editor (I'll learn MayaPLE asap) don't block Karma for the ragdoll physics stuff. I cross referenced the meshes I made with the ones Bananasalat made, and as far as I could tell, all properties were the same.(?#2) Did I miss something or is there a trick to getting it to work ?
(?#3) Should I replace occilating blood under the floor grates with a gentle fluid surface thingy ? I kinda like the Quake3ish look, but I'm not married to it

Well, my first post is out of the way now

Thanks again Furry, and everyone else too.
---Hamm---
"If you build it.....they will come."---Field of Dreams
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hammerman, to get collision to work you can do a few things. In the static meshes properties in the static mesh browser you can turn off simple karma collision. That should work because you made your meshes w/ bsp so they aren't too complex. If they are complex though, add one to your level and build a simple brush around it(use intersect to get ally our brush peices together) Then with the brush + static mesh selected in viewport, right click and save brush as collision. to view your collision in the static mesh browser click view > show collision. There is a third way too, if you want a really simple collision you can use the static mesh collision tools int he static mesh browser. Good Luck ^_^

If there's enough reasons to go back and re-work these maps, I'll be glad to do it, but in the meantime I'll focus on my next project. A Galleon anchored in a thick fog with spooky sounds, music, and MUCH more detail.

<<<Good Times>>>
---Hamm---
"If you build it.....they will come."---Field of Dreams


Thank you for your support.
---Hamm---
"If you build it.....they will come."---Field of Dreams
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- Joined: Fri May 17, 2002 4:37 pm
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Hi, played Rock Garden this morning, and I like it. Plays good. You've done a good job of mixing up the level so that there's plenty of ways to fight. Lots of ways to move and jump and dodge about. Nice job.
I would reccomend you make it so we can't hook the sky though, as it's going to creat arguments about 'cowardly tactics' in Duel.
Forgot to check your mappers choice wea[ons, and to see if you have the Map Info Actor set up correctly. Anybody checked those out yet?
I would reccomend you make it so we can't hook the sky though, as it's going to creat arguments about 'cowardly tactics' in Duel.
Forgot to check your mappers choice wea[ons, and to see if you have the Map Info Actor set up correctly. Anybody checked those out yet?
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- Posts: 3098
- Joined: Fri May 17, 2002 4:37 pm
- Location: USA
- Contact:
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- Posts: 3098
- Joined: Fri May 17, 2002 4:37 pm
- Location: USA
- Contact:

Enjoy
---Hamm---
"If you build it.....they will come."---Field of Dreams