Hedge wrote:Everyone knows I love ChaosUt, and am a huge fan of other weapon mods as well. But, honestly, every weapon mod has a flamethrower. And as cool as they are asthetically, they always make for pretty bad gameplay. This is true of every incarnation I've ever seen. They're always neat, but it seems that the ability to sweep out a room and light everyone on fire is just too overpowering. How can the abilities of the MUG flamethrower be balanced, so it's effective, yet not overpowered? I've yet to see anyone get it right, frankly.
Actually Hedge, our UT version did not shoot that way, it shot fireballs instead. So there was none of the 'sweeping' like that.
FrozenCow wrote:I wanted to know what other functions the MUG has (other than flaming, freezing and airblast), because that is already done and I know ChaosUT always makes very original weapons.
If there are to be other functions, we've not settled on them yet. Yes, the MUG was fire/ice/air in CUT as well, and it was the AirGun in Q2Chaos, but just as Epic has done, we've pretty much stuck with our basic set of weapons since Chaos was first released. There are changes in looks, and function, and whatnot, but just as the flak cannon is still teh flak cannon, our crossbow is still our crossbow, and our Proxies are still cute.
The trick we believe is to not abandon what makes Chaos, Chaos. But rather to evolve, so we have familiarity, but a nice new car smell as well. Sorta like while she may look and feel all cozy and warm like the same girl you knew last week, you just can't help but smile big at the new implants. (hmmm...., wait...was that a good analogy, or a bad one?

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But anyway as far as how we're going to balance this one, well, we're in the midst of that right now. I agree with Furry and Shadow though, and I do think that we'll eventually come up with something that works.
What I would mention at this point though, is that if you took a few minutes, you could go to Atari forums and others, and find at least one thread for each and every stock weapon in the game, declaring for posterity, that it is either a) underpowered, or b) overpowered, or c) 'ghey'. Each poster convinced that his new and wise enlightenment which he has bestowed upon us, is carved in stone and can't be wrong, ready to be passed down thru the generations like Moses done said it or something.
I figure if everyone is saying something different, than it must be at least playable. But if we get pretty much everyone saying a weapon is weak, or too much, than we might be on to something.
In our current IR, I think the MUG is a bit weak. But it's the 1st IR, and even the effects aren't final. We'll work it out. And of course we have a habit of paying attention when folks offer feedback as well, so even after it's public, we can hear what folks say and either act on it or not.
Thanks btw to the U4E guys for the kind words, and good luck with your mod as well.