A COMPLETE RPG using an Assault/Invasion/DOC Hybrid!

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Captain_Brian
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A COMPLETE RPG using an Assault/Invasion/DOC Hybrid!

Post by Captain_Brian »

(This started from another thread called "Melee Onslaught?")
chaoskirina wrote:you know, if you combined CUT2melee weapons with UT200XRPG in an invasion gametype, it would make an RPG.

Oh! Better yet, if you went a step further and made a new assault/invasion gametype with a rpg system, you could actually have a dungeon crawl with objectives and randomly spawning monsters!


Holy crap that is an awesome idea!
  • -Modify the invasion gametype code and put it into the assault gametype.


    -Use the exsisting "Defenders of Chaos" monsters.


    -Make new assault maps involving castles, dugneons, evil forests, and so on. (Or they could be MASSIVE and have ALL of the environments rolled into one map.)


    -Have RPG style objectives (quests), leading up to the end where you find the treasure, big evil boss, damsel in distress, etc.


    -You could even have the players travel BACK through the map to the beginning, (Possibly through a different route.) so you get the most out of the map.


    -All the while monsters will be spawning based on the location the player is in. (Skeletons in the graveyard, evil knight things in the castle, etc.)


    -Also you could have the maps linked in a certain order for a grand rpg type of thing.


    -You could possibly have branching map choices based of what the players did. (Example: They found the damsel in distress, but they got there too late and she was dead so now a map loads where the players have to find a cleric to bring her back to life. If they had gotten to her on time, they would have gotten a map where they have to escort her to her father's castle.)


    -Perhaps if you wanted to get really technical you could create a new inventory system for the players to replace the standard 2k4 one. It could be like X-Com (Or Diablo I&II) where there's a grid of space for the inventory and slots for weapons and armor.


    -And if you wanted to go with that inventory thing, you'd have to go a step further and create a player model with customizable armor/clothes and then new randomly appearing armor/clothes and weapons etc in the gameworld. Basically think Dungeon Siege at a First Person level with the combat system of DOC (CUT2Duel) and MUCH MORE FUN.

That would be AWESOME! You could call it "DOC- Campaign" Gametype or something like that!

-Brian
Zachariah
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Post by Zachariah »

a lot of codework would have to be done , and ALOT of mapping. this kind of massive focus on one area isnt chaos's thing IMHO , but it would do good to check out our friends at Soulkeeper, can someone post a link to them?
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Post by Shadowstar »

This idea isn't all that new, it's been discussed in many different forms for a long time now. In fact, I even made a map that was designed to use Chaos Melee Invasion with UT2k3RPG. I would have released it, but Chaos Melee Invasion isn't out yet. So I'm just going to hang on to it until 2k4PR1. But, for your information, the map is based on the Roguelike genre of games, and has a similar layout. It works right now and is fun, but will probably need to be updated to work with Chaos Melee Invasion when we finish it. It is also still in UT2k3 format so I will need to update it to 2k4 too.

But anyway, just to let you know, this is a well-known idea and I am doing at least something toward this end.
TKATK
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Post by TKATK »

well,its sad to see what people think of as a RPG,swords+evil monsters+simple gameplay+leveling=RPG....


but basicly what youre talkin about is just doc with the utrpg mut
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Post by Shadowstar »

Actually DoC is more defensive. I believe this idea is more offensive, a dungeon crawl sort of thing. Rather than monsters attacking the players, the players are attacking a dungeon filled with monsters. It's a great idea and reminds me of Roguelike games.

Chaos Melee Invasion is different from DoC. In Melee Invasion, we basically just take Invasion, and replace the monsters with our melee monsters, and replace the weapons with melee weapons.

As such, my map would be designed for this. The monsters spawn near the players, and as the players travel through the map, they encounter each wave of monsters. I still need to add special places to the map that give the players new abilities or items or whatnot, but I will revisit that after Melee Invasion is complete, and then also see what UT2kXRPG is doing. It would be nice if UT2kXRPG created items that would add magic properties to weapons, rather than just being able to get the magic properties at the beginning. This would allow me to put secrets into the map, where the players have to complete a puzzle or something while fending off monsters, to unlock an item that would allow them to upgrade thier weapons with an additional magic ability. This way, the players could upgrade thier weapons as the monsters become progressively more difficult.

But like I said, too much is unknown at this point for me to start work on the map again. So I'm going to leave it alone until these things are further along. Most likely the map will not be released with 2k4PR1, but probably a bit afterward.
Captain_Brian
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Post by Captain_Brian »

TKATK wrote:well,its sad to see what people think of as a RPG,swords+evil monsters+simple gameplay+leveling=RPG....

Well it's extremely difficult to make a multiplayer plot-driven ever-evolving-storyline game that promotes actual role playing. There hasn't been a CRPG to date that's even come close to giving the multiplayer D&D (freeform) Roleplaying experience. Neverwinter Nights tried but didn't even come close, as the majority of the modules were very confining and devolved into Diablo style hack & slash.

So yes, when talking about multiplayer CRPG's it gets down to "swords+evil monsters+simple gameplay+leveling=RPG." If you can come up with a multiplayer CRPG that isn't like that, please tell me so I can play it. :D


-Brian
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Post by Shuri »

So yes, when talking about multiplayer CRPG's it gets down to "swords+evil monsters+simple gameplay+leveling=RPG." If you can come up with a multiplayer CRPG that isn't like that, please tell me so I can play it. :D
But there's a huge difference between RPG's such as Morrowind, Fallout, PST and just adding some RPG style fighting/leveling up in an FPS engine; I know which I'd always prefer to play.
Captain_Brian
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Post by Captain_Brian »

Shuri wrote:
So yes, when talking about multiplayer CRPG's it gets down to "swords+evil monsters+simple gameplay+leveling=RPG." If you can come up with a multiplayer CRPG that isn't like that, please tell me so I can play it. :D
But there's a huge difference between RPG's such as Morrowind, Fallout, PST and just adding some RPG style fighting/leveling up in an FPS engine; I know which I'd always prefer to play.
Right, but those aren't multiplayer. Though, I agree that they are AWESOME games.


Multiplayer Computer RPGs would include Diablo and Dungeon Siege, which DID have "swords+evil monsters+simple gameplay+leveling=RPG."

Adding some "RPG style fighting/leveling up in an FPS engine" WOULD actually give an experience comperable to these multiplayer CRPGs. It might not have the grand story and flexibility of Morrowind, but at least you and your buddies could play it together. And considering CUT's melee Duel system has already proven fun by itself, molding a fantasy style dungeon crawl around it would prove even more entertaining.


-Brian
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Post by Shuri »

Captain_Brian wrote:Right, but those aren't multiplayer. Though, I agree that they are AWESOME games.
Sorry, missed the word Multiplayer in your post :)
TKATK
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Post by TKATK »

i think its possible to create a miniplot(with dialogues and quests) into a FPS engine and propably even a skillpoint/perk system,it would require a ton of coding

with miniplot i mean some person in the ground level of the dungeon map telling you what to do
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Post by Shadowstar »

The way my map works is that it establishes before hand that the players are part of a party of adventurers who have stormed the dungeon looking for gold and fame. As soon as they enter, they trip a teleport trap and are teleported to the bottom of the dungeon, whereupon they are attacked by hordes of monsters and must defend themselves.

The players all start in the same spot and can then either split up and wander around (and probably get killed), or stay together.

What would be best is if I could have treasures randomly generated throughout the level that would add points to each player's score when they picked them up, in addition to the monster-killing points.

That sort of thing sounds like the kind of thing that UT2kXRPG should add, basically just things that mappers could use to make the game a sort of dynamic RPG. But I'll just wait and see where all that is when its time to revisit the map.
Captain_Brian
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Post by Captain_Brian »

Shadowstar wrote:The way my map works is that it establishes before hand that the players are part of a party of adventurers who have stormed the dungeon looking for gold and fame. As soon as they enter, they trip a teleport trap and are teleported to the bottom of the dungeon, whereupon they are attacked by hordes of monsters and must defend themselves.

The players all start in the same spot and can then either split up and wander around (and probably get killed), or stay together.

What would be best is if I could have treasures randomly generated throughout the level that would add points to each player's score when they picked them up, in addition to the monster-killing points.

That sort of thing sounds like the kind of thing that UT2kXRPG should add, basically just things that mappers could use to make the game a sort of dynamic RPG. But I'll just wait and see where all that is when its time to revisit the map.
Hmmm, that made me think of something...

Y'all could make the monsters in DOC and Chaos Melee Invasion randomly drop standard UT2k4 powerups (Health, Armor, DD, Invis, Ammo for ranged weapons, etc.) so that instead of running around looking for powerups you have to KILL for them! :D Shouldn't take much coding either!

[EDIT] Y'all could also have this as a factor of difficulty! Easy= Higher chance of powerups appearing after a kill, and Hard= Low chance.

-Brian
Melekai
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Post by Melekai »

If you could create some kinda SQL database addon for UT2k4, youd be able to do a million new things, custom stats abilities weapons databases models. etc. create a nice easy environment for things.. hah would be a dream if all games could use the same databasing techniques, then youd just have to switch the game coding to to use the database system. would make ideas be born quicker
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Post by LordHoban »

Don't forget Arcanum, or the Balder's Gate games, RPGs with extensive multiplayer capability. Vampire the Masquerade was said, once it was fully patched up, to provide choice roleplaying capabilities.

I don't know, just adding some examples of CRPGs that came closer to the role playing ideal than others in the multiplayer arena.
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Post by jeditobe1 »

Eesh, i already get my fair helping of RPGs from Everquest alone :/

UT is my escape from that, action action action!!
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